Sorry for the late reply. No thread bump intende, I've simply been away for a week.
If Powerplay game elements require PvP attacks, then maybe there is a way of exempting such action from the penalty system. Maybe by giving players a "letter of marque" (I'm thinking of "Pirates" here) that allows them to attack others under certain circumstances.
So it should be an ultimate penalty, aimed only at those who do little else than making other players miserable, but not at those who pursue a "regular" criminal career.
So if you managed to get a huge bounty on you, but without having earned too many penalty points, every bounty hunter in the galaxy would still be after you. But if one eventually gets you, the rebuy punishment you'd receive would be based on your penalty points, not your bounty.
So FDev would indeed need to do their homework and make sure the servers are stable. And players need to make sure they have a sufficiently stable internet connection, if they want to engage in PvP action.
As someone who hasn't touched Powerplay yet, I have to ask - does this involve PvP fights? As I'd apply the penalty point system only to PvP kills, not PvE.Powerplay undermining systems often incurs serious bounties...I have 130,000 on me just from undermining Acheon's Boys to get pack hound.
If Powerplay game elements require PvP attacks, then maybe there is a way of exempting such action from the penalty system. Maybe by giving players a "letter of marque" (I'm thinking of "Pirates" here) that allows them to attack others under certain circumstances.
And yes, losing engineered modules is very punishing. But so is getting shot down, or rammed to death. Especially when you are early in your career, and having to pay for insurance will set you back quite a bit.Losing Engineered modules is still very punishing to players, considering the time input and chance involved.
So it should be an ultimate penalty, aimed only at those who do little else than making other players miserable, but not at those who pursue a "regular" criminal career.
It would depend on how you got the bounty on you. As mentioned above, I would exclude all (measurable) legitimate PvP kills from the penalty point system (but not the bounty system).I love the idea of a Galnet approved wide bounty and location on these criminals, but with as stated above I wouldn't be particularly fond of having the entire game universe hunt me down and loose my Engineer upgrades...they could have all my money...just not those
So if you managed to get a huge bounty on you, but without having earned too many penalty points, every bounty hunter in the galaxy would still be after you. But if one eventually gets you, the rebuy punishment you'd receive would be based on your penalty points, not your bounty.
That is a problem, I agree. OTOH, the whole system would not make sense if combat logging remains an easy option to avoid losing combats. It takes the fun out of piracy, but especially out of PvP bounty hunting.with this many disconects and crashes in the game, impossible.
So FDev would indeed need to do their homework and make sure the servers are stable. And players need to make sure they have a sufficiently stable internet connection, if they want to engage in PvP action.