Trivial really. The root issue is the RNG combined with the wait for SS mechanic and disjointed gameplay loops.
This is bad design.
What we should have is something like that :
Instance wide semi-persistent signal sources. When someone enters SC, generate 5-6 of them with their type visible from the get go.
We should be able to investigate a distress signal, get back in SC and go investigate that previously spotted wreck signal.
If you generate 5-6 with a few more as time goes, you don't have to pray RNJesus for something interesting.
Also, make stuff like HGEs part of missions as location. I.e. give players a tool to find them reliably while having fun. Like recovering experimental medicine along with PI from a wreck from the pirate's grasp.
Same goes for rare raw elements: why not have them drop when pirating high value miners along with the regular cargo, both during missions and out.
What I'm saying is that collection gameplay should be a sub-loop of the main gameplay loops like mining, piracy, missions and so on. And that players should be able to reliably be able to find what they seek without engaging in RNG based wait-to-play pseudo gameplay loops.
This is bad design.
What we should have is something like that :
Instance wide semi-persistent signal sources. When someone enters SC, generate 5-6 of them with their type visible from the get go.
We should be able to investigate a distress signal, get back in SC and go investigate that previously spotted wreck signal.
If you generate 5-6 with a few more as time goes, you don't have to pray RNJesus for something interesting.
Also, make stuff like HGEs part of missions as location. I.e. give players a tool to find them reliably while having fun. Like recovering experimental medicine along with PI from a wreck from the pirate's grasp.
Same goes for rare raw elements: why not have them drop when pirating high value miners along with the regular cargo, both during missions and out.
What I'm saying is that collection gameplay should be a sub-loop of the main gameplay loops like mining, piracy, missions and so on. And that players should be able to reliably be able to find what they seek without engaging in RNG based wait-to-play pseudo gameplay loops.
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