Ships How to make my Corvette more fun in combat


Real ones know how to chill…the power plant. It’s difficult to lock gimbals and turrets onto this ship.

Total MJ available is greater with the second 7A grade 4 engineered shield cell bank. I have other Guardian shield reinforcements.
Power plant is grade 5 overcharged already with thermal spread. I fear fuel scooping might become impossible with monstered 🤣
I could reduce power consumption other ways, like take out the guardian FSD booster.

It’s a good habit to make any non-combat modules power priority 5 so they can shut off when hardpoints are active. Fuel scoops, supercruise assist, docking computers, interdictors, the cargo hatch…even the FSD if you have one of the special CG quick boot ones. This lets you run an armored plant for better thermals.
 
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Real ones know how to chill…the power plant. It’s difficult to lock gimbals and turrets onto this ship.



It’s a good habit to make any non-combat modules power priority 5 so they can shut off when hardpoints are active. Fuel scoops, supercruise assist, docking computers, interdictors, the cargo hatch…even the FSD if you have one of the special CG quick boot ones. This lets you run an armored plant for better thermals.
This is my standard Corvette build with 6352MJ absolute shield strength and a further 7242MJ from shield cell banks. It's possible to solo a threat 8 wing pirate assassination mission with it. Very power hungry and tricky to fuel scoop with. Power management does disable stuff like fuel scoops and docking computers and the cargo hatch is never used.
 
Experiments with a pair of stock huge gimballed cannons show me that they can't hit a T10 at 1.2km, so I'm going to do short range engineering. I need to experiment with fixed cannons to see how I get on with those. I'm not confident...
It is satisfying when you do land two shots on a passing Viper MKIV that's lost its shields already and it instantly explodes.
I still think multi cannons are the most effective weapon I've tried, but the cannons are fun 😁
 
Experiments with a pair of stock huge gimballed cannons show me that they can't hit a T10 at 1.2km, so I'm going to do short range engineering. I need to experiment with fixed cannons to see how I get on with those. I'm not confident...
It is satisfying when you do land two shots on a passing Viper MKIV that's lost its shields already and it instantly explodes.
I still think multi cannons are the most effective weapon I've tried, but the cannons are fun 😁

Honestly, fixed cannons are waaaaay better than gimbaled ones if you're looking to be precise. They have faster shot speed, for one. The other issue is that unlike multicannons, cannons are a single shot that either hits or misses, and then you have to wait to fire again. Gimbals wiggle even if they're locked on, and that wiggle causes aiming error that multiplies with distance. Against an anaconda up close that error might not matter, but against a small or agile medium ship it can cause unexpected misses and make it more difficult to hit things like power plants. Once you get used to aiming at the circle, you'll be able to hit all kinds of things with fixed cannons, and it's also good practice for using PAs in similar circumstances.
 
I use two huge fixed grade 2 long range beams with low draw
Great to take down shields
The rest is gimballed focused burst with one size 3 mc corrosive for the hull
 
Honestly, fixed cannons are waaaaay better than gimbaled ones if you're looking to be precise. They have faster shot speed, for one. The other issue is that unlike multicannons, cannons are a single shot that either hits or misses, and then you have to wait to fire again. Gimbals wiggle even if they're locked on, and that wiggle causes aiming error that multiplies with distance. Against an anaconda up close that error might not matter, but against a small or agile medium ship it can cause unexpected misses and make it more difficult to hit things like power plants. Once you get used to aiming at the circle, you'll be able to hit all kinds of things with fixed cannons, and it's also good practice for using PAs in similar circumstances.
Spent half an hour an my local compromised nav beacon with two huge fixed cannons - no engineering. I can hit at least as often with these as with the gimbaled versions and damage is higher 😁
Indeed, way better 😀
I'll go see The Sarge and get them engineered short range. I'm thinking one high yield and one feedback cascade so I have something to hit shields with when chaff is messing up my gimbaled lasers.
 
2 huge short range thermal conduit plasma accelerators work for me. Needs some getting used to, but smacking the shields off anything in a CZ that isn't a large ship before a SCB can be fired never gets old.
 
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