How to play Elite Dangerrous with TRUE virtual reality (VR) on the Playstation 4 (PS4) with PSVR

This is a guide on how to set up a PSVR headset so that you can play it with Elite Dangerous. I'm not talking about just looking at the screen through your headset, but actual true headlocking movement so that the view moves to the right when you turn your head right, and so on. It works perfectly and is beautiful! Sorry this is going to be so long, but there's a lot to cover.

I have read many comments from this forum's users about how they would love to use PSVR with Elite, and if it will ever come. It looks unlikely that FD are ever going to offer this, but it can be done already.

It should be noted that the quality of graphics through the PSVR is significantly reduced, but anyone who has been complaining about it not being available is presumably already aware of this and willing to accept the trade off.

You will need some additional hardware to make this work, but there are no software downloads to worry about. You will, however have wires trailing EVERYWHERE, so be sure to be organised.

You will need a PSVR headset - if you're reading this, then you probably already own one or plan to do so.

You will need an additional controller to your Dual Shock controller that comes standard with the PS4 - most serious players will probably be using some kind of flightstick, and the Thrustmaster HOTAS-X is ideal. Note that for reasons that will become clear, it does NOT need to be PS4 compatible or even a legacy Playstation controller - ANY kind of game controller that you would like to use will be fine. The PS4 HOTAS-X is currently available for around £69-99, but the PS3 version is around £49-99, and can be found even cheaper 2nd hand.

You will need a PC or laptop to connect to your PS4 all the time while playing. If you have an old redundant laptop that's no longer any good for anything, then that would be ideal to dedicate to this role as the processing power required is almost nothing.

You will need a long USB to micro USB cable.

Finally, you will need a Cronus Pro Max (or Cronus Max Pro) device, which are available for around £70 - £80, and this is what makes the whole thing possible.

The Cronus device is a USB dongle that acts as an interface between virtually ANY game controller (be it for PC, X-Box, PS, Wii, etc) and a PS3, PS4, X-Box 360 and X-Box One console. It also allows for remapping of controls (analogue and digital) and can be used to create pre-programmed multi button control macros. You can even connect a keyboard and mouse setup to use with any of the game platforms - FPS players take note. It is a fantastic little piece of equipment, but the supporting software and instructions are a to use (in my personal opinion, Cronus!). NB. There are other brands of controller interface which do the same thing, but for reasons which will become clear, you MUST choose the Cronus product.

Essentially, what you are going to do is link the 'Headlock' function from within the game (that allows for free rotation of movement by rotating and dipping your Dual Shock controller) with the movement of your PSVR headset, resulting in the true VR experience.

You will do this by attaching your Dual Shock controller (which you will not be using to control the game) to the top of your PSVR headset. If you think that might look a bit weird, trust me - you already look weird with a VR headset on!

To start with, put your headset to one side and set up your additional controllers according to the Cronus instructions - good luck with that! Once you have got your controller of whatever type working with your PS4, you can then have fun remapping the buttons in any way you like.

Now comes the clever bit. The PS4 has built in validation software that checks to see if the controller being used is a genuine PS4 one, and if not will disable it after around 8 - 10 minutes. To get around this, the Cronus device has two input ports on it, one to plug your choice of controller into, and the other to plug in your original Dual Shock controller. By doing this the clever Cronus software 'fools' the PS4 into thinking that the control inputs are coming from your Dual Shock controller, when they are actually coming from whatever other one you have chosen to use.

This is why it is essential to obtain the Cronus product, as at least one other type of device (and I can't speak for others) uses ONLY software to get around the validation issue INSTEAD of using the actual Dual Shock controller, and the use of this controller is vital to the whole process.

As a helpful tip when trying to set the bl**dy Cronus thing up, start with the Cronus software. Install the software from their website, and you will then need to install one of the 'Plug-ins'. These are additional small pieces of software which are accessed from within the main program, and allow extra features to be used. The one you want is X-AIM, downloaded from the Plug-ins tab at the top of the screen.
Now for the hardware setup. Turn the PS4 off, plug the Cronus dongle into the PS4 USB port and JUST the dual shock controller into the rear port to start with. Use the extra long USB cable you bought to do this - you will understand why in a moment. Now turn on the PS4 and log in as normal using the Dual Shock controller.
Now turn on your laptop (having already installed the Cronus software) and plug in your additional controller, making sure that your laptop recognises it. If it is a PC or PS2 controller, then calibrate it as normal in Windows - other types MAY also need calibrating.
NOW plug in the cable from your laptop to the side port on the dongle, and then start the software. IF you have actually managed to make it all work correctly, then your dual shock should now be disabled and you will be able to operate your PS4 from the additional controller. If you DON'T follow this exact sequence, it can cause the PS4 not to recognise the Dual Shock, and the controller you are using will be disabled after a few minutes.
The intricacies of trying to get the Cronus software to work are far too numerous to mention, so you will just have to work with it yourself and hopefully you're a little more adapt at such things than I was - it took me days to figure it out!

Now then, although the control functions on the Dual Shock will be disabled, the motion and yaw sensors built into it (that Elite Dangerous uses to make the 'Headlock' function work) will still be active. See where this is going now? You're almost there!

Find a way to securely attach your Dual Shock controller to the top of your headset - a few Blue Peter skills may be required here. I found it quite tricky as all the surfaces are curved, but I solved it by buying one of those mini qwerty keyboards that fit it the back of the controller (available off ebay from China for around £5), and then using sticky backed velcro to secure the mini keyboard (with the controller attached) to the top of the headset, with a spacing block secured in between them. Just make sure that the way you attach it has the controller orientated roughly forwards, and NOT pointing down or up.

Now just access the Elite Dangerous Options screen, go to Controls, and then Headlock Mode and select 'ON' for 'Enable Motion Headlock' and 'Yaw Rotate Headlock', and you're set to go!

The vertical and horizontal axises should be set to regular, and you will definitely want to experiment with the 'Motion Headlock Sensitivity' setting to get the best out of it. Because I have found no way to disable the PSVR motion tracking function (unless you select the smallest screen size available, and then the graphics become unusable), then the headset screen will try to disappear off to one side as you turn your head. For this reason I have the Motion Headlock Sensitivity set quite high at about 40% of maximum, so that a relatively small turn of my head causes a large turn of the view, without the screen moving off much to one side. It's a small trade off, but trust me, once you get the adjustment right, you really don't notice this effect at all, and the reward really is amazing.

Well there you are. I said it would be long! I do hope the admins will publish this post, otherwise I don't think I'll ever contribute to it again. If anyone has any comments, particularly if you try it out, then I would love to hear some feedback, but please no negative comments about the poor quality graphics of the headset. We all know they're not as good as an HD TV, and anyone who is already longing for PSVR support is obviously willing to accept this. Besides, I think it's fine, and Elite is just gorgeous through it.

Fly safe commanders, Stiggy.
 
Is it "true VR" as title states? Does your solution provide:

- Full Stereoscopic 3D
- The game fully utilizing the FOV of the PSVR with correct distortion
- 1:1 low latency headtracking
 
Is it "true VR" as title states? Does your solution provide:

- Full Stereoscopic 3D
- The game fully utilizing the FOV of the PSVR with correct distortion
- 1:1 low latency headtracking

No, you're absolutely right.

I could have titled it

How to play Elite Dangerrous with ALMOST TRUE virtual reality (VR) on the Playstation 4 (PS4) with PSVR that doesn't have full stereoscopic 3D, FOV with correct distortion and 1:1 low latency head tracking.

Not so catchy though.

I'm not trying to sell this idea to anyone, especially those who don't have a better solution for the PS4 console themselves. If you have a better way of doing it for the PS4 then please do let the whole community know - we would all love to hear of it.

I used the term 'true VR' in the title, because I have seen many other threads where people have claimed to use the PSVR with ED, and all they are doing is looking at a static screen through their headset with no headlock tracking - this is obviously much better.

I spent many hours composing this guide for the benefit of all who might be interested, as I wanted to share with those PS4 users the beauty of what I have discovered for myself, and I knew that there would be some negative comments come back - there always are on these forums. I am pleased to say that it has received a better response from the same thread posted within the PS4 dedicated area of the forum, where presumably users there will be more interested in it.

I would suggest that anyone who doesn't like this idea doesn't bother trying it.

Stiggy.
 
No, you're absolutely right.

I could have titled it

How to play Elite Dangerrous with ALMOST TRUE virtual reality (VR) on the Playstation 4 (PS4) with PSVR that doesn't have full stereoscopic 3D, FOV with correct distortion and 1:1 low latency head tracking.

Not so catchy though.

I'm not trying to sell this idea to anyone, especially those who don't have a better solution for the PS4 console themselves. If you have a better way of doing it for the PS4 then please do let the whole community know - we would all love to hear of it.

I used the term 'true VR' in the title, because I have seen many other threads where people have claimed to use the PSVR with ED, and all they are doing is looking at a static screen through their headset with no headlock tracking - this is obviously much better.

I spent many hours composing this guide for the benefit of all who might be interested, as I wanted to share with those PS4 users the beauty of what I have discovered for myself, and I knew that there would be some negative comments come back - there always are on these forums. I am pleased to say that it has received a better response from the same thread posted within the PS4 dedicated area of the forum, where presumably users there will be more interested in it.

I would suggest that anyone who doesn't like this idea doesn't bother trying it.

Stiggy.

I just wouldn't say that your solution is "True VR" or anything near that. I appreciate that you worked hard to come up with the 'hack' but even so it does not do what you claim in your thread title or anything close to that.

Believe me, I feel sorry for you guys on PSVR when it comes to Elite and can understand the desperation to get something even close to it working - I know how you guys feel, I badly want RE7 in VR on PC. I guess some things are just not meant to be.
 
I just wouldn't say that your solution is "True VR" or anything near that. I appreciate that you worked hard to come up with the 'hack' but even so it does not do what you claim in your thread title or anything close to that.

Believe me, I feel sorry for you guys on PSVR when it comes to Elite and can understand the desperation to get something even close to it working - I know how you guys feel, I badly want RE7 in VR on PC. I guess some things are just not meant to be.

Would you feel like the title did reflect the content if he said "VR with TRUE headtracking"? So we can get this over with? I really love the work AND the detailed explanation, Siggy! Rep +1, mate.
 
Would you feel like the title did reflect the content if he said "VR with TRUE headtracking"? So we can get this over with? I really love the work AND the detailed explanation, Siggy! Rep +1, mate.

Nothing about that solution represents a "True VR" experience or even VR.

Maybe a title of:

"How to display Elite Dangerous on a PSVR headset, two dimensionally (2D), with a limited field of view (FOV) and a Head Tracking work around"

or:

"How to play Elite Dangerrous on the Playstation 4 (PS4) with a PSVR head mounted display (HMD) in two dimensions (2D) with headtracking"

The title is a little like me going for "TRUE" fire arms tuition and turning up at the range to find this:
497279176_3ae47210c4.jpg
 
Last edited:
The title was written so as to attract PS4 users ONLY to read it. I'm frankly surprised that anyone who doesn't use a PS4 for ED would even bother to read it, let alone get so worked up over it - does it really matter that much to you.
I'm not trying to mislead anyone, I'm not trying to sell anything, and I certainly don't have a backhander arranged with Cronus (although judging by the far more positive reaction this same post has received within the PS4 area of this forum, perhaps I should have).
In this section of the forum, you have been the only one to reply, and I assume that you are a PC user, so perhaps I shouldn't have posted it here at all?
I think the solution I have come up with looks beautiful though the PSVR and I don't feel it lacks in any way for the shortcomings you have stated. I just want to share what I have discovered with as many other PS4 users as possible - for THEIR benefit, not mine.
The title was therefore chosen to be as enticing as possible, and after they have read the post, they can then decide for themselves if it is something they would like to try.
I was also not aware at the time of writing that 'true' VR involved anything more than a view that moved around in a headset tracking your head movements, which is the effect I have created.
Most serious ED players are fairly intelligent people (you have to be to play this game well) and I am sure they could see for themselves whether this set up would meet their discerning requirements, and if not just ignore it, but your comments have certainly helped to clarify exactly what they could expect to achieve from this, so a genuine thank you for that.
Can we now please lay this to rest? If not, then perhaps I should just delete this thread within this part of the forum, and then everyone can be happy.
 
so quick question.... what would i get in Elite if i just have the VR set and NO work around for the head tracking?
would it just be a straight view in front of me?
 
I dont own a PS4, but still appreciate the work of OP and the kindness in typing it all out for us. +1!

Unfortunately, as VR isnt a thing on PS4 (at least as far as ED is concerned), pretty much anyone posting in the VR subforum is a PC-user. Maybe ask the mods to move it to the PS4 forum by reporting your post?
 
so quick question.... what would i get in Elite if i just have the VR set and NO work around for the head tracking?
would it just be a straight view in front of me?

YEP!

ALL of the disadvantages of the poorer quality graphics in the headset (plus looking like a bit of a !), with NONE of the advantages of the head tracking. I wouldn't recommend it.
 
I dont own a PS4, but still appreciate the work of OP and the kindness in typing it all out for us. +1!

Unfortunately, as VR isnt a thing on PS4 (at least as far as ED is concerned), pretty much anyone posting in the VR subforum is a PC-user. Maybe ask the mods to move it to the PS4 forum by reporting your post?

Thanks for your kind comments and rep point. It is actually also posted in the PS4 section, where it has received a lot more interest, but I thought I would leave it here as well in case it catches someone's interest. Cheers.
 
all friends I know who played elite dangerous stopped playing suddenly, I play in the open to see if I can find someone and nothing, you urgently need a firm strategy to raise this game and bring back the lost commanders and conquer new ones, there are a lot of people who bought the PlayStation VR, this is the only update that really matters, I love elite dangerous, but I can not play more alone, you must ban, remove modes alone and private game, leave only open mode, the game would be much more interesting
 
all friends I know who played elite dangerous stopped playing suddenly, I play in the open to see if I can find someone and nothing, you urgently need a firm strategy to raise this game and bring back the lost commanders and conquer new ones, there are a lot of people who bought the PlayStation VR, this is the only update that really matters, I love elite dangerous, but I can not play more alone, you must ban, remove modes alone and private game, leave only open mode, the game would be much more interesting

Or join a wing, like a lot of us have done, then it doesn't matter that some ppl stop playing the game (or are on a break until q4 drops), because there will still be hundreds left to play with in your wing. Great fun!

Try it, you might like it!
 
Jogos como Gran Turismo, Star Wars e futuramente Ace Combate tem disponibilizado um modo VR pelo menos para simples demonstração, uma fase separada do jogo, já que não é possível colocar o jogo em si para plataforma VR por motivos técnicos de capacidade do console, ou porque querem atingir e satisfazer os dois grupos de jogadores, talvez esteja aí a solução para Elite Dangerous, que acham de adicionar o sistema VR apenas a um modo de jogo no Elite, o modo Arena CQC, até pelo menos vir o ps5 que terá capacidade gráfica para rodar o jogo todo em VR.
 
Last edited:
A idéia é que o modo Arena CQC fosse posto à plataforma VR, pelo menos até que fosse possível por o jogo completo com a chegada do ps5
 
Todos os jogos devem ter suporte ao PlayStation VR, é um descaso após lançamento do óculos virtual termos que ser forçados a engolir qualquer jogo que seja em tela plana, quem já experimentou a profundidade 3d que o VR proporciona e já acordou para nova realidade, não pode mais aceitar jogos em 2d, a diferença de imagem é muito grande e aos meus olhos não vejo diferença entre o 4k e o 1080p do oculos virtual já que tenho o PlayStation Pro. Tenho direito de jogar os jogos que gosto em realidade virtual, já que investi dinheiro pra ter acesso, qualquer jogo que fizerem sem esse recurso será considerado um descaso com o consumidor, eu tenho comprado todo ano jogo de F1, esse de 2018 não comprei e não vou comprar a nao ser que façam um add VR, e para os próximos lançamentos manterei o mesmo conceito, gosto muito de jogar Elite Dangerous, é o melhor jogo simulador de nave espacial que existe mas não tem uma versão

VR porque eles alegam que mesmo o PS4 Pro não tem capacidade de processamento para rodar VR, também estou desistindo do jogo, é extremamente necessário VR para qualquer simulador ser realmente um simulador, agora vai vir Ace Combate com VR, já comprei, mas ainda assim é triste saber que o jogo vai ser VR pela metade, parem de nós enganar e lancem logo o PS5 para que os jogos deem suporte ao PS VR.
 
For people interested, this technique provides 360 rendering, which is a fab achievement.
I reckon £60 - £70 for 360 is pretty good.
Could this be used for other games which might use some kind of head look? Like a racer?
 
Back
Top Bottom