As you know, if you fly in supercruise with >75% thrust when it's less than 6 seconds ETA to the destination, your ship starts howling, and even having thrust set to zero, you still fly past the target a lot, so you will have to turn around, and approach again. On the other hand, if you set thrust to 75% at the moment of ETA=6 seconds (or a bit earlier) - you waste up to a minute on slow and cautious approaching the destination at lower speed.
Well, there is a very easy method to approach destination much faster, and still never fly past it.
1. Fly to your destination as usual at max thrust.
2. When you reach ETA=6 seconds, ignore it and keep your thrust at max.
3. When ETA is ~4 seconds, drop your thrust to zero, and keep adjusting your course and holding destination close to center of the screen.
4. When ETA is ~2 seconds (near planets), or ~1 second (in emptiness), or destination runs away from screen center too quickly, just DESELECT the destination - and suddenly, your ship drops the speed to 30km/s almost instantly.
5. Set thrust back to 75% and continue aligning to destination as usual - a few seconds later you will be able to drop into the destination.
This simple trick shortens the "frozen-6-seconds-eta" approach stage of supercruise flight from 30-60 seconds (depends on ship, near celestial bodies, etc) to just 5-10 seconds. After short practice you will be able to perform these actions automatically, without thinking about them at all.
What occurs here? Simply, FDev made a dirty trick to force you to spend more time on flying - game artificially decreases the ship deceleration rate significantly when ETA to selected destination is less than 7-8 seconds, so ship either approaches much slower than it actually could, or flies past it.
But when you deselect the destination even being very close to it and at high speed - game allows you to decelerate at normal rate (i.e. almost instantly), since it doesn't know that you actually still going to go into that destination, and thus doesn't force you to fly past it unless you don't approach it with turtle speed.
P.S. How to deselect current destination instantly?
1. Ensure that you have following control items bound to some keys:
. a) Targeting -> Select Target Ahead (i bound it to T)
. b) Mode Switches -> Headlook (i bound it to mouse middle button, Hold mode)
2. When you need to de-select target, do following:
. a) Press "Headlook"
. b) Turn your head to a random direction where the space is empty (usually, just by moving mouse)
. c) Press "Select Target Ahead" while looking to the emptyness
. d) Release/toggle back from headlook mode
After small practice you will be able to do this just in one second or even faster, and without thinking about it.
Well, there is a very easy method to approach destination much faster, and still never fly past it.
1. Fly to your destination as usual at max thrust.
2. When you reach ETA=6 seconds, ignore it and keep your thrust at max.
3. When ETA is ~4 seconds, drop your thrust to zero, and keep adjusting your course and holding destination close to center of the screen.
4. When ETA is ~2 seconds (near planets), or ~1 second (in emptiness), or destination runs away from screen center too quickly, just DESELECT the destination - and suddenly, your ship drops the speed to 30km/s almost instantly.
5. Set thrust back to 75% and continue aligning to destination as usual - a few seconds later you will be able to drop into the destination.
This simple trick shortens the "frozen-6-seconds-eta" approach stage of supercruise flight from 30-60 seconds (depends on ship, near celestial bodies, etc) to just 5-10 seconds. After short practice you will be able to perform these actions automatically, without thinking about them at all.
What occurs here? Simply, FDev made a dirty trick to force you to spend more time on flying - game artificially decreases the ship deceleration rate significantly when ETA to selected destination is less than 7-8 seconds, so ship either approaches much slower than it actually could, or flies past it.
But when you deselect the destination even being very close to it and at high speed - game allows you to decelerate at normal rate (i.e. almost instantly), since it doesn't know that you actually still going to go into that destination, and thus doesn't force you to fly past it unless you don't approach it with turtle speed.
P.S. How to deselect current destination instantly?
1. Ensure that you have following control items bound to some keys:
. a) Targeting -> Select Target Ahead (i bound it to T)
. b) Mode Switches -> Headlook (i bound it to mouse middle button, Hold mode)
2. When you need to de-select target, do following:
. a) Press "Headlook"
. b) Turn your head to a random direction where the space is empty (usually, just by moving mouse)
. c) Press "Select Target Ahead" while looking to the emptyness
. d) Release/toggle back from headlook mode
After small practice you will be able to do this just in one second or even faster, and without thinking about it.
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