How to save your time on approaching to destination in supercruise, and never zip past it. Easy way.

As you know, if you fly in supercruise with >75% thrust when it's less than 6 seconds ETA to the destination, your ship starts howling, and even having thrust set to zero, you still fly past the target a lot, so you will have to turn around, and approach again. On the other hand, if you set thrust to 75% at the moment of ETA=6 seconds (or a bit earlier) - you waste up to a minute on slow and cautious approaching the destination at lower speed.

Well, there is a very easy method to approach destination much faster, and still never fly past it.

1. Fly to your destination as usual at max thrust.
2. When you reach ETA=6 seconds, ignore it and keep your thrust at max.
3. When ETA is ~4 seconds, drop your thrust to zero, and keep adjusting your course and holding destination close to center of the screen.
4. When ETA is ~2 seconds (near planets), or ~1 second (in emptiness), or destination runs away from screen center too quickly, just DESELECT the destination - and suddenly, your ship drops the speed to 30km/s almost instantly.
5. Set thrust back to 75% and continue aligning to destination as usual - a few seconds later you will be able to drop into the destination.

This simple trick shortens the "frozen-6-seconds-eta" approach stage of supercruise flight from 30-60 seconds (depends on ship, near celestial bodies, etc) to just 5-10 seconds. After short practice you will be able to perform these actions automatically, without thinking about them at all.

What occurs here? Simply, FDev made a dirty trick to force you to spend more time on flying - game artificially decreases the ship deceleration rate significantly when ETA to selected destination is less than 7-8 seconds, so ship either approaches much slower than it actually could, or flies past it.
But when you deselect the destination even being very close to it and at high speed - game allows you to decelerate at normal rate (i.e. almost instantly), since it doesn't know that you actually still going to go into that destination, and thus doesn't force you to fly past it unless you don't approach it with turtle speed.


P.S. How to deselect current destination instantly?
1. Ensure that you have following control items bound to some keys:
. a) Targeting -> Select Target Ahead (i bound it to T)
. b) Mode Switches -> Headlook (i bound it to mouse middle button, Hold mode)
2. When you need to de-select target, do following:
. a) Press "Headlook"
. b) Turn your head to a random direction where the space is empty (usually, just by moving mouse)
. c) Press "Select Target Ahead" while looking to the emptyness
. d) Release/toggle back from headlook mode

After small practice you will be able to do this just in one second or even faster, and without thinking about it.
 
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You're doing the lords work OP but yes i have to wonder how long till its patched.
Now that the secret is out Frontier will fix it :(. But +1 Rep.
why?
now this will get "fixed" instead of the 100 other bugs out there
The best thing is that there are no good ways to patch/fix this without turning supercruise into bloody buggy mess - because it's even not a glitch in code. It's just the base math in the supercruise game mechanics, so there is only one way to fix this safely and reliably - revamp completely whole supercruise mechanics :)
I doubt that FD will ever bother doing this.
 
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Lestat

Banned
The best thing is that there are no good ways to patch/fix this without turning supercruise into bloody buggy mess - because it's even not a glitch in code. It's just the base math in the supercruise game mechanics, so there is only one way to fix this safely and reliably - revamp completely whole supercruise mechanics :)
I doubt that FD will ever bother doing this.
I wish you played when the game was in Alpha and they found the speed glitch. People would select targets to get a location then select another target so they could get the insane speed at the time. Ya your idea is minor. But if Frontier finds it making the game easy it will be fix.
 
Never found this to work well on planets - I always still skid past - though it works fine for USS. Guess I need to gitgud at deselecting targets ;)
 
Let's dub this the "Y Que Manoeuvre" after a scene from the Expanse series: search "The Expanse S03E07 Delta V 1080p" on YT (no link here because NSFW...)
 
Never found this to work well on planets - I always still skid past - though it works fine for USS. Guess I need to gitgud at deselecting targets ;)
I added a description of quick and easy method to de-select current destination, just in case. Probably will be helpful for you as well.
 
There are a few "tricks" like this since the beginning of the game... Like this one (deselect the target) or the one with waiting until blue for speed and then accelerate at 100%, keep the target and you will have for like half a second the prompt to exit supercruise, or the one using the planet deceleration and, finally, the elegant version of the "loop of shame" when you want to get rid of an enemy coming from behind while you are decelerating towards your target...
 
The best thing is that there are no good ways to patch/fix this without turning supercruise into bloody buggy mess - because it's even not a glitch in code. It's just the base math in the supercruise game mechanics, so there is only one way to fix this safely and reliably - revamp completely whole supercruise mechanics :)
I doubt that FD will ever bother doing this.

there's been plenty of SC "tricks" along the way, most get patched which is why we keep quiet about a few odd things in the game ;)

the nanny state SC really needs fixing and acceleration/deceleration to/from 2001C needs unlocking and linking to a ships agility then we would be onto a winner, unfortunately these kind of game imprisonments will never change.
 
the nanny state SC really needs fixing and acceleration/deceleration to/from 2001C needs unlocking and linking to a ships agility then we would be onto a winner, unfortunately these kind of game imprisonments will never change.
Exactly! That's why i think it's good to NOT keep quiet about particularly this trick :) It cannot be somehow easily "fixed" without significant SC revamp - for example in way like you describe here - so probably FDev will give it higher priority, if players will be massively using this trick with target deselection.

Players shouldn't tolerate the lazily developed game mechanics :)
 
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Isn't this a feature and a viable technique than a bug or exploit o be fixed?

Good to share given the number of new and returned players not knowing this technique.
 
Yeah, there are a lot of ways to do supercruise approach faster than "75% at 6 seconds" - deselection won't help much if your destination is deep in a planet's gravity well, and especially not if it's on the surface, but it's very effective in open space. For deep gravity wells, adjusting your approach angle and using the bottom of the gravity well to brake sharply at the end is extremely effective (but requires practice to tune). For shaking off pursuit, a spiral approach with an initial twist is pretty fast and virtually impossible for NPCs to interdict.

This is not a bug or an exploit, it's just that the default advice offered to new players is so terrible that it's not hard to out-do it. It's as if the default combat advice given to new players was "fit small pulse turrets to all your hardpoints, for best distributor efficiency and less need to aim" ... and then people came on to the forums and said "I've found an 'exploit' where if you put large and huge weapons in the hardpoints and then point your ship towards the enemy when firing they explode really quick"
 
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