edit: reworded 1st paragraph for hopefully better clarity
If two players are in an engagement where shots have been fired, and one of the players suddenly disconnects for any reason, the player still signed into the game is granted a "pick up where we left off" option in his contacts panel. This is a one-time use instant teleport which he may activate anytime both parties are signed into the game, which takes him to that other player's current location and instance. After the teleport has been used, the token expires and the player is free to do whatever, but after logging off he will be returned to his original location the next time he signs into the game.
If of course the target happens to have yet another "accidental disconnect" or has to "gracefully log off" due to personal business during the re-engagement, then an additional "pick up where we left off" token will be granted to the party left behind during the disconnect.
This cycle can be repeated as many times as needed until both players have successfully completed their interaction, no matter how many times those pesky routers, crying babies, boiling teakettles, and sketchy Frontier servers get in the way.
Plus, there is no need to worry about who is or isn't "Combat Logging" vs "Menu Logging" vs "having Internet problems," because this method doesn't punish anyone it simply allows good actors to act in good faith, while limiting the benefits to bad actors of acting in bad faith.
If two players are in an engagement where shots have been fired, and one of the players suddenly disconnects for any reason, the player still signed into the game is granted a "pick up where we left off" option in his contacts panel. This is a one-time use instant teleport which he may activate anytime both parties are signed into the game, which takes him to that other player's current location and instance. After the teleport has been used, the token expires and the player is free to do whatever, but after logging off he will be returned to his original location the next time he signs into the game.
If of course the target happens to have yet another "accidental disconnect" or has to "gracefully log off" due to personal business during the re-engagement, then an additional "pick up where we left off" token will be granted to the party left behind during the disconnect.
This cycle can be repeated as many times as needed until both players have successfully completed their interaction, no matter how many times those pesky routers, crying babies, boiling teakettles, and sketchy Frontier servers get in the way.
Plus, there is no need to worry about who is or isn't "Combat Logging" vs "Menu Logging" vs "having Internet problems," because this method doesn't punish anyone it simply allows good actors to act in good faith, while limiting the benefits to bad actors of acting in bad faith.
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