Let us put bounties on them ourselves. I wouldn't mind throwing a 20 million credit bounty on someone being a **. And activate their wing-beacon so I can hunt them down myself in my combat ship
So this opens it up for abuse, credit transfers etc, etc.
I want to give you 20 million.
So I have a "friend" kill me in a cheap ship, I after I get killed, I add the 20 million bounty, now you can kill my friend, and collect the 20 million bounty.
Then we have the issue with instancing. What is preventing me from going solo/private group after killing you? does not matter how many "beacons" I have active in this case, you cannot instance with me anyway.
Not to talk about all the shenanigans I can on my end to mess with how we two can be in the same instance.
Then we have the I can block you option, that will prevent us from being instanced together etc. etc.
So on so many levels, this will simply not work in practice. After reading ALOT of these sorts of suggestions, and knowing a big how the game client works, and basic knowledge on networking etc, it is clear that most of these suggestion are NEVER going to work as intended. So there is never going to be justice for this. Just accept and think about how this would be if we changed the rules for what happens if you get killed by another player. Remove rebuy costs,. etc, restore lost cargo, NPC, exploration data, etc, etc. You would still get kiled, but it would hurt alot less... so less reasons for going after the pitch fork and yell, burn them!