How to stop insurance whining...

Man, people really misinterpreted what I said. Sure no one likes losing their ship but the clear solution to not going back to a sidey is having a back ip ship. If you read the op you'll see im agreeing with half the people here. There is no need for change, however people will obviously fight for change so I suggest we have some kind of plan so that when they do whine and FD potentially snaps we dont get Elite: Easy Mode: Toddler edition.
 
Man, people really misinterpreted what I said. Sure no one likes losing their ship but the clear solution to not going back to a sidey is having a back ip ship. If you read the op you'll see im agreeing with half the people here. There is no need for change, however people will obviously fight for change so I suggest we have some kind of plan so that when they do whine and FD potentially snaps we dont get Elite: Easy Mode: Toddler edition.


Meh. I'm happy to whine about the whining about the whining of the whines. I've completely forgotten what the original post was about,.. Whining about something for people to whine about hopefully? I got 10000 credits on it! Lol
 
I hate to agree, but I must: The insurance whining is a waste of time. It's supposed to be significant, as to encourage less reckless behavior by commanders. If you crash alot, you'll pay insurance alot. At least it's not like real life, where multiple mistakes result in a higher premium.

Outside of combat configs, I fly everything without sheilds, even the T7. So I really feel like the complainers about the insurance simply haven't taken the time to develop sufficient flying skills (with sheilds first), or just want to game recklessly, void of any real consequence.

If my generalizations are off base, I apologize, but the whining is old.
 
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Personally I think insurance is TOO good at this point. I think the coverage should be maybe 75%. Elite is going to need money sinks.
 
The insurance thing is something people end up learning on their own, but it's wrong to just throw people at it and expect them to take it. You are actually saying it's someone's fault for being ignorant about something they have had essentially no opportunity to learn 'the right way'. More importantly, you're (and yes, I'm going there) flat out under the Dunning-Kruger effect. That is to say you are so skilled at something that you cannot empathize with someone else and you expect them to be as good or knowledgeable as you.

The Dunning–Kruger effect is a cognitive bias wherein unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than is accurate. This bias is attributed to a metacognitive inability of the unskilled to recognize their ineptitude. Conversely, highly skilled individuals tend to underestimate their relative competence, erroneously assuming that tasks which are easy for them are also easy for others.

In otherwords, for you and people who expect others to just 'get it', get your head out of your butt and realize what you are doing and understand that it is wrong. If you want someone to see your point of view, don't be a big jerk about it when you can't even properly put yourself in the other person's situation, let alone feel some kind of empathy.

+1 Rep for a sane post.
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My impression on the whole issue:

How can "read the manual" be the answer? Guys, 15 years ago I would have agreed. Back then every game you bought had a manual. There were no ingame tutorials and the manuals had background information, nice art and covered everything about the game. Now fast forward 15 years: You download most of the games and very view games have a manual. Every game has a tutorial. People expect that the most important features are explained in the game. This is how modern game design works. "Read the manual" can not be the answer when today 99% of the games have no manual and therefore people are not accustomed to read them any more.

That does not mean that the feature in itself is bad. It only means that it must be explained to people in the game before they enter their ship. Done.
 
+1 Rep for a sane post.
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My impression on the whole issue:

How can "read the manual" be the answer? Guys, 15 years ago I would have agreed. Back then every game you bought had a manual. There were no ingame tutorials and the manuals had background information, nice art and covered everything about the game. Now fast forward 15 years: You download most of the games and very view games have a manual. Every game has a tutorial. People expect that the most important features are explained in the game. This is how modern game design works. "Read the manual" can not be the answer when today 99% of the games have no manual and therefore people are not accustomed to read them any more.

That does not mean that the feature in itself is bad. It only means that it must be explained to people in the game before they enter their ship. Done.

No, it doesn't. RTFM. Some people need to learn that lesson in life, elite is a easy way to learn it ;)
 
I think insurance issues could be reduced by allowing people to pay up front and adding a check before undocking.

So if you attempt to undock without having paid your insurance, you are prompted ('Warning, ship currently uninsured - pay X credit premium to protect ship from loss?' or something).

That way players are made aware that insurance exists and that they are choosing to fly without it.

The game would need to check each time you undocked to make sure your premium was up to date - so if you'd already paid and then removed some expensive modules from your ship, the insurance would be reduced and you'd get a rebate instead. On the other hand, if you add new stuff to your ship, it would prompt you to pay the extra.

If players were better informed about the consequences of their actions, there'd be a lot less threads about these kind of things.
 
How about impound the last ship they had until they make enough credits to pay the excess, or force them to work in the military till they can pay it off.
 
Allow boosting with landing gear down again, this way enough people will blow themselves up early on and get experience with the insurance system before they manage to make millions of credits without knowing anything about anything and then complain that they never bothered to learn, or that the game shouldn't let them do silly things just because they tried to.

Some paraphrasing of "when the number of martyrs is great enough, rebellion collapses", would seem to apply here.

The insurance thing is something people end up learning on their own, but it's wrong to just throw people at it and expect them to take it. You are actually saying it's someone's fault for being ignorant about something they have had essentially no opportunity to learn 'the right way'.

It's not unreasonable to expect that someone losing much more than I've ever had has at least a the fraction of the experience I do, unless they have deliberately avoided certain aspects of the game, and are thus willfully ignorant of them.

Also, trial-and-error is the "right way".
 
I think insurance issues could be reduced by allowing people to pay up front and adding a check before undocking.

So if you attempt to undock without having paid your insurance, you are prompted ('Warning, ship currently uninsured - pay X credit premium to protect ship from loss?' or something).

That way players are made aware that insurance exists and that they are choosing to fly without it.

The game would need to check each time you undocked to make sure your premium was up to date - so if you'd already paid and then removed some expensive modules from your ship, the insurance would be reduced and you'd get a rebate instead. On the other hand, if you add new stuff to your ship, it would prompt you to pay the extra.

If players were better informed about the consequences of their actions, there'd be a lot less threads about these kind of things.

And what happens when you lose your ship and don't have funds to afford the new up front premium...
You're flying around sans insurance and lo and behold we wind up with more whine threads after someone loses their new ship straight away.
 
I agree it's as easy as looking at your side panel and making sure you have the insurance credits before leaving. No biggie, not "broken". It seems most of these posts on this topic are from people running a zero dollar balance as they grind with a maxed out cargo hold full of goods, then going Splat and having to start from scratch. Them's the risks.

BUT - I have often wished for a banking feature where you could set aside X amount of dollars that equal your rebuy cost and not be able to touch those funds accidentally while buying goods, without an override Y/N response... to make it easier to calculate a full load of Palladium minus rebuy costs. for instance. I guess a prepay version of this would work too, as long as you could get that money back if you never died and needed it. ;)

Sure, it's an answer to a "problem" that's not a real problem, but just a thought. After all - after you have several million banked and are already flying in a pimped Cobra, it's hard to run out of money and be in that situation.
 
No, it doesn't. RTFM. Some people need to learn that lesson in life, elite is a easy way to learn it ;)

See, this type of thinking will keep this game in the dark ages. Not just player count but the methods utilized in game. It's 2015. A ton of people that aren't 30+ these days have grown up with games that have tutorials instead of a paper manual. Software rarely comes with paper documentation these days because of the ability to change it. I mean, I get what you're saying but implementing changes that aren't actually changing the game, just making the players more aware of dire situations, seem pretty straightforward. RTFM works for some things, but not all.

I find it absolutely hilarious this "tough love" lesson for a damn videogame. If I get caught playing Elite do I have to smoke the whole pack to "learn my lesson" pa?
 
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