How to tell what affect my Missions have in a system?

Not sure if this is correct place for this...if it's not, then someone can move it.

I apologize in advance if I come across as foul-tempered and/or snarky...I'm frustrated with the situation I'll describe below combined with 3-4 days of back & forth with 'Customer Service' which led no-where.

Not going to name system nor groups or even Factions involved...leave as 'generic', so no-one can accuse me of naming/shaming, etc. -- I ran 42-plus Missions for a Faction from a station they controlled, in a system they were in a 'Retreat State' in. During the time I ran the missions I was very careful to take only missions which rewarded 5+++++ Influence, and I was careful to accept only the reward for the 5+++++ Influence of the three rewards possible on successful mission completion.

The Faction's Influence was at 1% when I started...during the time I ran the Missions (3-plus days) the faction's Influence rating/level never moved from 1%. If it was necessary to run many,many more missions that the 40-plus I ran/completed should the Influence not have moved at least a little? If, as was suggested to me elsewhere, hundreds of Missions were necessary to stall/prevent the 'Retreat' I would've thought that the 40-plus I completed would have at least moved the Influence rating/level a tenth of a percentage point...yet it never moved from 1%, and on fourth day they were ejected from the system.

Where would I be able to see any change I am making in the Faction's Influence level? I was looking at the system map, on the tab which shows all the Factions present in a system...I checked it 4-5 times each day and not once did the faction's influence change from 1%. I was told that there is a "Tick" which occurs daily, and the influence would not show any change until after that tick happened...but after checking over and over each day, not once did the influence rating change by even a tenth of one percentage point. How am I to tell if I am doing anything positive, or just wasting my time? It took many hours to run the missions (mostly 'Source & Return' but a few were also Courier Missions), but I saw not even one-tenth of a percentage point change. If the number of missions I ran/completed were not enough to raise the Faction's Influence level high enough to bring them out of the Retreat state, should they not have made at least some small affect? I saw zero affect from the missions, and to me something just seems "not right" from my perspective.

EDIT: After re-reading what I wrote above, need to add: I am aware and understand that if other players are running missions to work against the faction I am trying to support, the bigger numbers win -- I think of it as a scale and one side goes up and one side goes down; but even if the 'other side' put more weight (more missions) on their side of the scale, the amount I put into it should have registered at least 'something'...but during the days I ran the missions the influence never moved at all.
 
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Not sure if this is correct place for this...if it's not, then someone can move it.

I apologize in advance if I come across as foul-tempered and/or snarky...I'm frustrated with the situation I'll describe below combined with 3-4 days of back & forth with 'Customer Service' which led no-where.

Not going to name system nor groups or even Factions involved...leave as 'generic', so no-one can accuse me of naming/shaming, etc. -- I ran 42-plus Missions for a Faction from a station they controlled, in a system they were in a 'Retreat State' in. During the time I ran the missions I was very careful to take only missions which rewarded 5+++++ Influence, and I was careful to accept only the reward for the 5+++++ Influence of the three rewards possible on successful mission completion.

The Faction's Influence was at 1% when I started...during the time I ran the Missions (3-plus days) the faction's Influence rating/level never moved from 1%. If it was necessary to run many,many more missions that the 40-plus I ran/completed should the Influence not have moved at least a little? If, as was suggested to me elsewhere, hundreds of Missions were necessary to stall/prevent the 'Retreat' I would've thought that the 40-plus I completed would have at least moved the Influence rating/level a tenth of a percentage point...yet it never moved from 1%, and on fourth day they were ejected from the system.

Where would I be able to see any change I am making in the Faction's Influence level? I was looking at the system map, on the tab which shows all the Factions present in a system...I checked it 4-5 times each day and not once did the faction's influence change from 1%. I was told that there is a "Tick" which occurs daily, and the influence would not show any change until after that tick happened...but after checking over and over each day, not once did the influence rating change by even a tenth of one percentage point. How am I to tell if I am doing anything positive, or just wasting my time? It took many hours to run the missions (mostly 'Source & Return' but a few were also Courier Missions), but I saw not even one-tenth of a percentage point change. If the number of missions I ran/completed were not enough to raise the Faction's Influence level high enough to bring them out of the Retreat state, should they not have made at least some small affect? I saw zero affect from the missions, and to me something just seems "not right" from my perspective.

EDIT: After re-reading what I wrote above, need to add: I am aware and understand that if other players are running missions to work against the faction I am trying to support, the bigger numbers win -- I think of it as a scale and one side goes up and one side goes down; but even if the 'other side' put more weight (more missions) on their side of the scale, the amount I put into it should have registered at least 'something'...but during the days I ran the missions the influence never moved at all.
I understand your situation. Sometimes, and this has been happening since the Ascendancy update, the BGS (Background Simulation) is "sluggish" and influences don't work as they should in some systems for a few days. If you only did influence missions, it doesn't surprise me that this could happen. However, you could try (if it's not too late for the faction's retreat) with other actions: Bounty Hunting (BH), exploration, and trading (the last two only if the faction controls something with a market and/or a Universal Cartographics). For BH, either you move to a system controlled by the faction in question and do them there, or you equip a Kill Warrant Scanner (KWS) and see what you can get by doing regular bounties (but without turning in bounties to the controlling faction or other factions in the system).
 
Something to note about the Retreat state is that it costs the faction 2% influence a day even in the complete absence of player activity. So if it's a busyish system with lots of effort going to the controlling faction, and/or a high population system where gaining 2% influence in a single day is a challenge at the best of times, stopping a Retreat once it gets going is extremely tricky - because you need to push above 3% to get to a position where the 2% automatic cost doesn't take you straight back down to 1% again. Still, even with that you'd normally at least have seen 1.1% or 1.2% some days.

That said, there is also a problem with mission influence in general - it appears to affect systems which had a Powerplay allegiance in Powerplay 1 and haven't changed allegiance since (ones outside Powerplay, or ones incorporated into a Power during Powerplay 2, seem to work fine). In those systems, mission influence generally does not work: the exception is that if you take a mission from an affected system which is handed in to an unaffected system - data courier, commodity delivery, some passenger types - that will then affect the origin system properly.
 
An indication might be in Inara if your place is popular or PowerPlay system.
The more possible cmdr in your system, see Inara, the more indication that they might countering all your efforts.
And indeed one fish against a swarm of fishes can't do anything.
 
That said, there is also a problem with mission influence in general - it appears to affect systems which had a Powerplay allegiance in Powerplay 1 and haven't changed allegiance since (ones outside Powerplay, or ones incorporated into a Power during Powerplay 2, seem to work fine). In those systems, mission influence generally does not work: the exception is that if you take a mission from an affected system which is handed in to an unaffected system - data courier, commodity delivery, some passenger types - that will then affect the origin system properly.
Not entirely - there were some very odd things (not) going on earlier in the week, even for those us us outside the PP zones. Seems to be fixed now, though.
 
Not entirely - there were some very odd things (not) going on earlier in the week, even for those us us outside the PP zones. Seems to be fixed now, though.
For what it's worth, the missions I was running in my new system all worked about as expected throughout the week.
(Except that data courier missions seem to have a small -Sec component in addition to the +Inf and +Eco, which I'm sure hasn't always been there...)
 
For what it's worth, the missions I was running in my new system all worked about as expected throughout the week.
(Except that data courier missions seem to have a small -Sec component in addition to the +Inf and +Eco, which I'm sure hasn't always been there...)
But Election missions, at least, were having no effect.
 
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