I miss the One state rule and viable negative effects.
Honestly, I don't mind multiple states... but it's the lack of viability of Civil Unrest, Lockdown, Bust and Famine which is killer. I also get the competing sliders... a faction with Boom
and Bust pending at the same time was always awkward in my books... but at least they happened.
Mission boards allow the player to direct particular positive state effects towards a particular faction, and any negative effects are distributed among random[1] factions (or at best, target Criminal factions).
FD
must introduce a mechanism where you can direct particular negative state effects towards a particular faction, and any positive effects are distributed among random factions.
I've previously suggested it could be a mission board accessible only through "Anonimity protocols" where all the missions are offered by "Anonymous Contacts"... and grouped by the faction they target.
The positive effect is attributed to the "offerer" of the mission, but you won't know who that is because the mission is offered up anonymously. Obviously, all these activities would be illegal in nature to boot.
[1] notwithstanding the quirks of the BGS, like that one system in my faction's domain which, despite a host of options... factions will always target the one pirate faction.