With the release of the next-gen consoles next year, we will have hardware assisted raytracing and SSDs which can be used to load datasets in on the fly (like Virtual RAM) as standard. Similar tech is of course, available for PC now and has been for some time, at a price - which will only reduce over time.
So, how can the game improve using this 'new' tech? Will for instance, we get rid of the transition from super-cruise to normal speed when gliding in towards a planetary surface? Will SSD read speeds help out here? Can the lighting be improved using hardware ray tracing?
Or am I hoping for too much? We still don't have HDR support, on any platform.
So, how can the game improve using this 'new' tech? Will for instance, we get rid of the transition from super-cruise to normal speed when gliding in towards a planetary surface? Will SSD read speeds help out here? Can the lighting be improved using hardware ray tracing?
Or am I hoping for too much? We still don't have HDR support, on any platform.