Horizons How will i ever start something new?

And again shot to smithereens in no time, without any chance of counterfire or running away. Went into the minigame without warning to go directly out of control with hull compromished, managed to run away with low shields and damaged hull, just to be interdicted again by the same one, now totally chanceless...

So 1M gone, fined for my cargo, and two hours of gameplay down the drain; Just as i started to pick up trading again and helping the EDDB with some missing stations.


Is it at all possible to do something without this BUTTON-OF-SUDDEN-DEATH that is hanging above everything you do in ED? If trading and mining is out of the question, how will I ever have the guts to try landing on planets, assassination quest etc.?? I am only doing the 1% that is with the least combat and even then I have to fly with my smallest ship, because the Clipper is too expensive to play with... Where is the fun in owning a big ship then??


And on top of that: it makes me crazy to see this video on how to land on planets by a commander with more then 34 billion credits... from the time where elite was still playable...
 
Post your ships setup!

Can't help you much without it.

Sufficed to say, I have trouble getting in to trouble in ED.
But I do fly a Python. Not fully combat equipped either. But it can either kill or escape any situation.
 
Hmmmnnn... "BUTTON-OF-SUDDEN-DEATH"... Haven't seen that one yet. I do know occasionally (rarely) that you get spun out on interdiction. Even if you submit, you must continue to try and fly the blue circle like you are trying to beat the interdiction in case the mini game fails.

Look, the game has changed, for better or worse. You can't fly a ship without adequate protection. There is no excuse for not preparing for the inevitable interdiction. Post your setup and people will help you make it better.

I had issues when 2.1 dropped, but I read the forums, asked questions and stepped up my game and now I am enjoying the game more than ever before.
 
All is not lost.

Here's a given. Since the Engineers came, the game is not friendly to players in less than optimized ships. Those ships have to be hardened. And, if you try to do any trading in a lesser ship, you will be hounded by the NPC that are attracted by cargo, mission linked and whatnot.

Here are more givens. It was easier to accumulate vast numbers of credits pre-Engineers, I now that personally. It was also easier to reach elite status, and grind for rank.

But everyone must adapt to the "now".

From your post, I infer that you have a Clipper and other ships. You HAVE TO ENGINEER those ships, completely, to levels 5. Ideally you should start to work with a Python, the best all-round ship, I have one that is maxed out, and it makes the game much more playable. I look forward to interdictions, FDL's pay out 250k, my favorite prey.

Also your combat ranking is at play as currently ship/rank determines your oponents. You are better off as a low combat rank but in a top flight ship. However, low combat rank excludes you from million CR missions, I don't take missions unless they pay off in the mid 6 figures and higher (unless I can piggy back a lesser mission).

Once you have that maxed Python you can go back to trading, mining, mission running as I am doing right now. It it still not safe as you can run across max NPC's that will ruin your day, however, with a top ship you can always outrun your opponent.

Those CMDR's that say the game is easier say so because they have max ships (maybe a ton of CR's) and some skills that you can acquire with a little game time.

Good luck!
 
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Yes, you do need a bit of skill in combat, evasion, etc., but ships have always been imbalanced in ED, and RNGineers has taken that imbalance further. It's an "expansion" you have to buy from FD if you want to enjoy combat or survive as a trader. WTG FD! :)
 
[video=youtube;ReZ0kd4Sq98]https://www.youtube.com/watch?v=ReZ0kd4Sq98[/video]

Please, stop complaining and learn.
No, you don't have to have any skillz. No, you don't have to have a super ship. No, you don't have to own Horizons.
Just do what's in this video. Submit. Put 4 pips in Shields. Boost away. Then High Wake.
That's IT.

Stop doing different things. You do not have the ship, or the abilities to get other things to work (Yet).
An example of a Different Thing is to Low Wake. You Low Waked, and died. That is why you died. It is not a mystery. It is not a surprise.

You can't develop in abilities or material resources till you master this simple thing. Either you will, or you won't.

If you can't handle an interdiction, you won't be able to handle an assassination. It's a no-brainer. You need to gain more knowledge first. That's part of the deal.
You already know this. Stand, walk, run. It happens in order.

Good luck Cmdr. Stick with it. It will come to you.
 
You must have a different version of the game to me OP.

Needing an engineered ship for trading is utter tosh, I haven't lost a trading ship (other than a Python to alcohol induced stupidity LOL) since I was in an Adder... You need to know how to confidently deal with interdictions and run away. If you fight interdictions you always have a chance of losing and spinning out, always submit and you're always in control of the situation; then run or fight... Learn to run away and 99% of the dangers in this game have magically gone (unless you're in Open). Point Defense I'd take over any engineering mod on a trading ship given the choice... You have a Clipper, one of the fastest ships in the game. Use it, nothing will catch you. It's an amazing multirole ship. Fine combat vessel too.

Been playing since the day the Engineers dropped... Everything just turns to shrapnel in my game now! Interdictions mean more credits! It's a bounty delivery service built into trading... Made Trade Elite over a month ago. There are many many places that simply throw their credits at you.

Play smart, all the knowledge is out there... Or you're simply prey.

Good luck Cmdr o7... Don't give up, it's a hostile galaxy, doesn't have to be that deadly though.
 
And again shot to smithereens in no time, without any chance of counterfire or running away.
There is always a chance.

Went into the minigame without warning to go directly out of control with hull compromished,
There isn't meant to be a warning. You just weren't paying attention to your surroundings and got caught by surprise.
When you are interdicted, immediately throttle to zero to submit. After you exit, pips to shields and engines (SYS and ENG) and then boost. Pick another star system and align with it, then initiate the jump. If you are being taken out so quickly, you're likely under-equipped.

managed to run away with low shields and damaged hull,
Quoting this part in reference to your opening line. You obviously did manage to get away, otherwise you wouldn't have been interdicted again.

just to be interdicted again by the same one, now totally chanceless...
You didn't hi-wake.
Hi-waking is how you avoid being followed, it means to jump to another system.

So 1M gone, fined for my cargo, and two hours of gameplay down the drain; Just as i started to pick up trading again and helping the EDDB with some missing stations.
Fined by security, or fined for failing a mission? If the former, then you were carrying cargo in a system you shouldn't have been. If the latter, then you didn't properly outfit your ship.

Is it at all possible to do something without this BUTTON-OF-SUDDEN-DEATH that is hanging above everything you do in ED?
No such thing as sudden death. There is, however, an element of high risk in everything you do. This is by design in order make you sit back and think about your decisions. If you're expecting Euro Truck simulator .. this really isn't it.


If trading and mining is out of the question,
It's not.


how will I ever have the guts to try landing on planets, assassination quest etc.??
Practice. Trial and error.


I am only doing the 1% that is with the least combat and even then I have to fly with my smallest ship, because the Clipper is too expensive to play with... Where is the fun in owning a big ship then??
There is a lot of fun in owning a big ship, however, it's advisable to have enough money to pay it back three-fold (and that's after you've filled up the cargo hold). For example, I'm pootling around in an AspEx despite having around 60mil CR on hand.


And on top of that: it makes me crazy to see this video on how to land on planets by a commander with more then 34 billion credits... from the time where elite was still playable...
Elite is playable now. They simply play differently to you and have had the time and plenty of practice to get it right.
 
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From your post, I infer that you have a Clipper and other ships. You HAVE TO ENGINEER those ships, completely, to levels 5. Ideally you should start to work with a Python, the best all-round ship, I have one that is maxed out, and it makes the game much more playable. I look forward to interdictions, FDL's pay out 250k, my favorite prey.
maybe that is part of the problem. Until now, I never played horizons, but played the elite version, although I carried these engineers items with me. As i understand now, that is a mayor attraction to interdictors... I post my ship (ASP) above and like comments. With this ASP i do OK, but my Clipper is nowhere as far as my ASP due to lack of credits. SO i never did any engineering stuff and am trying to start with that, but so far I did not encounter the 1 meta-alloy i need nor the 3 soontill relics and the last engineer I know wants 100000 in bounty vouchers, but as soon as I have a few collected, I die and have to start all over again...
 
maybe that is part of the problem. Until now, I never played horizons, but played the elite version, although I carried these engineers items with me. As i understand now, that is a mayor attraction to interdictors... I post my ship (ASP) above and like comments. With this ASP i do OK, but my Clipper is nowhere as far as my ASP due to lack of credits. SO i never did any engineering stuff and am trying to start with that, but so far I did not encounter the 1 meta-alloy i need nor the 3 soontill relics and the last engineer I know wants 100000 in bounty vouchers, but as soon as I have a few collected, I die and have to start all over again...


Ok, the first thing you need to do is build up a credit base if you're lacking CR. You do not need to do cargo for this. You can explore and bounty hunt. The first Engineer you need to unlock is Farseer, for that you need Scout explorer rank which 135k CR, not too much. The meta-alloys are at Darnielle's Progress in Maia, you need only one. You want to improve your thrusters (dirty drive) first, FSD and power plant. The thrusters give you the speed to outrun most anything so you can high wake to another system to break the interdiction cycle. FSD gives you better range for your light jumps.

Go to Inara.cz web site for all sorts of information for the game, including where to find stuff. Most of the issues you will face have already been solved by others. Search this forum and the web for answers. The reddit one for ED is also a good resource.

You mention you have an Asp and a Clipper, both are good ships but they have limitations. I would recommend that you outfit a Python, your goal is to have 150 mill CR to have a well-equipped one. If you have the Imperial rank to get another Clipper at a later time, I would strip/sell it for a Python (ie. a 16t fuel tank on the Clipper, a 32t tank on the Python, just one of the differences).

You want to unlock the engineers in series and it will take time, particularly if you're game time limited, so break it up into a series of individual goals, step by step.

The other item you want to beef up are your shields so you can take hits while you are breaking the interdiction.

Then consider Tod "The Blaster" for some modded MC's.

You will have to mine (surface and space) for items, missions give them as rewards but takes too long.

The game IS DESIGNED TO KEEP YOU FROM STORING ENGINEER ITEMS ON YOUR SHIP by hounding you with NPC's and they will not allow port storage of these items. This is because FD wants to lengthen game play (grind) to keep you playing. If it was too easy everybody would get to end game and leave.

You will find that your skill levels will improve as you move along the Engineer unlocks, consider it on-the-job training.

Lastly, you can wing-up in places such as Moebius to learn the ropes from others.
 
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Ok, the first thing you need to do is build up a credit base if you're lacking CR. You do not need to do cargo for this. You can explore and bounty hunt. The first Engineer you need to unlock is Farseer, for that you need Scout explorer rank which 135k CR, not too much. The meta-alloys are at Darnielle's Progress in Maia, you need only one. You want to improve your thrusters (dirty drive) first, FSD and power plant. The thrusters give you the speed to outrun most anything so you can high wake to another system to break the interdiction cycle. FSD gives you better range for your light jumps.

Go to Inara.cz web site for all sorts of information for the game, including where to find stuff. Most of the issues you will face have already been solved by others. Search this forum and the web for answers. The reddit one for ED is also a good resource.

You want to unlock the engineers in series and it will take time, particularly if you're game time limited, so break it up into a series of individual goals, step by step.

The other item you want to beef up are your shields so you can take hits while you are breaking the interdiction.

Then consider Tod "The Blaster" for some modded MC's.

You will have to mine (surface and space) for items, missions give them as rewards but takes too long.

The game IS DESIGNED TO KEEP YOU FROM STORING ENGINEER ITEMS ON YOUR SHIP by hounding you with NPC's and they will not allow port storage of these items. This is because FD wants to lengthen game play (grind) to keep you playing. If it was too easy everybody would get to end game and leave.

You will find that your skill levels will improve as you move along the Engineer unlocks, consider it on-the-job training.

Lastly, you can wing-up in places such as Moebius to learn the ropes from others.


OK. This all sounds like very time-consuming for someone playing a few hours per week. Also it sounds like it is unachievable for me, as trying to get from 5M to 8M credits has cost me 3 weeks allready and I need to have 10M at least to be able to fly my Clipper. However, I will see how far I can come. It is nice to have goals, So i'll just add them to my list and continue in the ASP for a while
 
You on PC? If so maybe we can wing up sometime and go bounty hunting (I'm uk timezone). When you start KWS in high res sites you can often find ships with 180-250k Cr bounties which means every 4-5 ships you kill gets you a million credits. Not the fastest way to earn money but if you follow system security or have allies it's one of the safest as getting interdicted is rare.

The best advice I can give is get into some non-mission and non-cargo related credit opportunities. Ensure your cargo is empty and you have no missions at all times and you will very very rarely get interdicted. Even powerplay isn't as big a thing anymore as it once was.
 
OK. This all sounds like very time-consuming for someone playing a few hours per week
That's because it is time-consuming. ED is not a game you play for just a couple weeks. It is a game you play for months or years. That's part of what makes it so great. Just take it one step at a time inch by inch you will get there.
 
Hmmmnnn... "BUTTON-OF-SUDDEN-DEATH"... Haven't seen that one yet. I do know occasionally (rarely) that you get spun out on interdiction. Even if you submit, you must continue to try and fly the blue circle like you are trying to beat the interdiction in case the mini game fails.

Look, the game has changed, for better or worse. You can't fly a ship without adequate protection. There is no excuse for not preparing for the inevitable interdiction. Post your setup and people will help you make it better.

I had issues when 2.1 dropped, but I read the forums, asked questions and stepped up my game and now I am enjoying the game more than ever before.
You ALWAYS get spun out upon interdiction, the only thing that changes is the amount and duration of spin. It is not "rare" in the slightest.
 
Chaff. You're missing chaff! Not all enemies run gimballs or turrets, but those which do ca be foiled.

Also... you doing combat in an Asp Explorer? Its viable, but not the best ship for it. If you are wanting kills while escaping, swap those lasers and MCs out for mines. If you want to do combat in an Asp, then i think really you need to start visiting Engineers. Number 1 priority has to be Engines. Even rank 3 clean drive tuning can make a major difference to combat ability.
 
You ALWAYS get spun out upon interdiction, the only thing that changes is the amount and duration of spin. It is not "rare" in the slightest.
I VERY RARELY, EVER, get spun out on an interdiction. Period. I continue to fight the interdictions even though I always submit.
 
Chaff. You're missing chaff! Not all enemies run gimballs or turrets, but those which do ca be foiled.

Also... you doing combat in an Asp Explorer? Its viable, but not the best ship for it. If you are wanting kills while escaping, swap those lasers and MCs out for mines. If you want to do combat in an Asp, then i think really you need to start visiting Engineers. Number 1 priority has to be Engines. Even rank 3 clean drive tuning can make a major difference to combat ability.

I agree with Agony_Aunt.
I change my setup on my FAS quite often to fit the mission. What you have is not setup for anything. The Asps hull is not very strong for combat yet with the KWS and FWS it looks like you want to bounty hunt (but you have no interdictor?).

If you are going to fight an Asp I would highly recommend upgrading the armor to military grade and adding some Hull, reinforcement packages and shield boosters. Weapons wise my preference would be medium multi cannons, small beams and small missiles. The beams knock down shields, the multi's shred everything and the missiles damage external stuff like weapons and power plants. You may prefer other things as well. A heat shield may be able to help out was well depending on what you face.

If your goal is to trade then loose the kill warrant scanner and wake scanner as they will do nothing for you trade wise and fit some mines and chaff.
 
I ran an unmodded asp for months in 2.1 and rarely had problems. But it is no fighter you need to run.

Asp and clipper are both good ships for running.

Your build looks fine, apart from chaff maybe.

The thing to learn is escaping as people have already mentioned.

Submit to the interdiction.
4 pips to sys.
Boost away from enemy.
Plot jump to another system using the left hand panel not the galaxy map. If you don't do this the interdictor will follow you and instantly interdict you again immediately, before you have had a chance to recover but he will be fully repaired - this is a known bug.
Initiate jump.
Align with destination and perform small evasive maneuvers to counter any dumb fire missiles.

Good luck.
 
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