How would you feel if repeated product types would penalize the effectiveness of your guest amenities?

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One thing I can't help but notice is how the guest amenities would often be the same whenever I build my parks. If it sells food it often ends up as a burger shop, Drinks would often be bubble tea or slush, and there are numerous dinosaur adoption, causal shirts, and action figures for guest to spend their money on.

This is often because I aim for the highest profit, so I would end up using more or less the same products. This ends up feeling repetitive by having the same set of shops placed around your parks. I think it would be interesting if repeated product types would hinder the effectiveness of the stores, similar to how guest attractions would have their appeal penalized if repeated around your park.

As is, we have 21 Food products, 19 drink products, and 19 shop products, so the variety is there. I think it would add to guest management if we are incentivized to build a variety of shops that do not repeat in services, as I could imagine guests would get bored eating from the same burger shop that is branched out around the park. This could lead to players being resourceful with amenity configurations by having to use interior modules to make up for the shortcoming of certain product types. That way your park has more variety of products being sold, and any product that does great with guests could be converted to a larger shop instead of having repeated shops.
 
As nice as it is to have go-to options, it would be good for the game to encourage players to choose some of the other services for their guests. I do find it somewhat tiresome having to build a fourth BBQ Grill Steakhouse in the park, because it's the most profitable food service.
 
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