HTC Vive: Effective settings for minimal issues and great visual quality

EDIT: Detailed list of settings added. Added screenshots to demonstrate better readability of text with different UI color.

Hey guys, so I was playing Elite with the HTC Vive, and after messing around with the settings, I believe I found what I believe is the best possible settings to achieve the best image quality, while minimizing framerate drops and at least in my case, eliminating judder completely (when turning your head around).

First, here are some images. Please note these ignore the Vive's filtering, so text in-game is a little blurrier than the pictures, as well as the image. However, the game looks amazing. Here are the images directly from the HMD:


My computer setup is as follows (the important bits)if you are curious about the rest, feel free to ask.

CPU: I7 3770K @ 4.5GHz
RAM: 32GB DDR3
GPU: Zotac GTX 980Ti

Settings:

Quality: VR High (This will switch to Custom once you change other things)
Model Draw Distance: Around 25% (seems to be enough to see things in the distance)
Texture Quality: High (Max)
Shadow Quality: Medium (this seems to cause judder, as explained)
Bloom: On
Anti-Aliasing: Off (Or SMAA, MSAA seems to cause judder in some instances)
Supersampling: 1.5X (2.0X causes judder in some instances, and you will have to lower a lot of settings to run it reliably)
Ambient Occlusion: Off
Environmental Quality: Ultra (Max)
FX Quality: High (Max)
Depth of Field: High (Max)
Reflections Quality: High (Max)
Material Quality: Ultra (Max)
HMD Image Quality: Max
Galaxy Map Quality: High (Max, this seems to make the Galaxy Map lag a bit, but doesn't otherwise affect the actual game)
Terrain Quality: Ultra (Max)
Terrain Work: Minimum (This seems to affect FPS and cause judder. Plus, there are no negative effects I've noticed from having it on minimum)
Terrain Material Quality: Ultra (Max)
Terrain Sample Quality: Ultra (Max)
Field of View: Max (no effect that I can tell).

You have two choices here with Supersampling: You can put it at 2x, but you will have to lower the quality on other settings (otherwise, you will have judder). Or you can put it at 1.5X, and max out everything else. Personally, I prefer 1.5X with maxed out settings.

With these settings, gameplay is smooth with no missed frames on all instances (planetary surfaces, normal space, asteroid rings, and stations)

NOTE: In stations, when you load the game, and when you dock (basically, the first time you are on the station screen while docked) the game will judder a bit for a few seconds. Just give it a little bit for everything to be loaded, after which it's butter smooth.

ALTERNATIVE SETTINGS (No Supersampling)

I recently discovered that FXAA works wonders in game for the aliasing problem. Whereas Supersampling still leaves some jaggy edges especially in the distance, and even inside the ship, FXAA actually removes most of the jaggy edges in game. This at a much lower performance cost than Supersampling. The only thing is FXAA does not apply antialiasing to text, so it looks slightly blurrier (but still extremely readable without issue).

If you are having issues reading text in game:Try changing your UI color. The default orange has pretty horrible contrast, and can be very difficult to read. Here's some screenshots of my current UI:


On the screenshots at the beginning of this post (orange UI) the game text actually looks a bit worse in game.

In this case, with the blue UI, the game text actually looks better in game than the screenshots.

Depending on your setup, you might have to fiddle with these settings until they are just right.

Questions? Let me know! I will keep updating this post with new information as I find it.
 
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I prefer

VR High
1x Supersampling
MSAA

1.5x or 2x introduces a judder. In space stations anyway. I didn't bother trying your settings outside of space stations, as they are my benchmark. If it's not judder-free in a station, it's not good enough for me to use.

Rig is in sig.

I really hope FDev fixes the AA issue so we don't have to be bothered with system-taxing supersampling anymore.
 
My findings (albeit with 2.1B6), are in https://forums.frontier.co.uk/showthread.php?t=253866#post3946152

I take that back... I've just tried in 2.1. Doesn't matter what settings I'm on, coming to a planetary base and the frame rate gradually becomes more persistent. By the time I've entered the docking bay and brought up starport services, any movement and we have very frequent lost frames. All I can say is that 2xGTX970 in SLI is seemingly not capable, however hard they're overclocked, to cope in ED.

Do we even know if SteamVR supports SLI? It'll determine whether I get one or two GTX1080 cards to throw at this.



I forgot that some of the changes only kick in when you go back to before the loading screen. VR High seems to be nigh on absolutely fine for me.
 
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...

My computer setup is as follows (the important bits)if you are curious about the rest, feel free to ask.

CPU: I7 3770K @ 4.5GHz
RAM: 32GB DDR3
GPU: Zotac GTX 980Ti

...

Questions? Let me know!

Great summary - hope it helps other Vive users.

Is your 3770K watercooled? I'm running one too, just stock 3.5GHz at the moment. If so, which kit?
 
Great summary - hope it helps other Vive users.

Is your 3770K watercooled? I'm running one too, just stock 3.5GHz at the moment. If so, which kit?

Yes, it is indeed watercooled with one of those pre-made coolers. I think I am using a Cooler Master 120 or something. I built my PC towards the end of 2012 so I don't remember some details. I've upgraded some components here and there in between, but CPU, motherboard and RAM remain the same. I've run my CPU clocked at 4.5GHz since the very beginning. I don't think I'll need to upgrade anytime soon either :D Those 3770K processors are a beast!

@Heavenly Hammer: I agree, we shouldn't need to use Supersampling. However, I find that the regular antialiasing in this game in poorly implemented. At least in my case I notice little difference between no antialiasing and 4x MSAA. With your setup, you should be able to use Supersampling just fine. Like I mentioned, when I have a chance I will post all my settings one by one and what I have them at. There are a couple of things there that can really hamper performance.

Also, stations are a good way to test your setup. But when I started testing, I had everything maxed out, including the settings I mentioned shouldn't be touched. There was no judder or issues even in stations. Planetary surfaces were perfectly fine too.

The issues showed up immediately when inside a RES. All those chunks of ice floating around, casting shadows against each other, etc etc proved to be the best way to test my setup. Once I got everything running smooth while in the middle of such an ice ring, it's been butter smooth anywhere else.

Do note that my 980Ti is the AMP! Extreme from Zotac, which comes with a generous overclock from the factory (1253MHz Core, Boost 1355, Memory clock at 7220MHz). So if your 980Ti is not overclocked, you might have to play around with it a bit.

I will test further tonight, and see if I can get that settings list to post here.

Lastly, do note that the text in the screenshots looks pretty good. Like I mentioned, it's a tad blurrier in game, but nowhere near the horrors of 2.0. The default orange is far from the best color for VR, and I've found that using something like blue, or green is even better.
 
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Just in case people don't realize, everyone has different system specs. If it works for you, it may not work for others. I have no issues with 1.5 SS and ultra / high settings across the board (including shadows.) I see judder with 2.0 SS where others don't.

If you have issues, dial the settings back gradually and see how things improve. Each player needs to tweak their own settings for optimal performance. I use SMAA which gives better efficiency than MSAA according to a few sites I've been on. Does not work better, but uses less resources.
 
Just in case people don't realize, everyone has different system specs. If it works for you, it may not work for others. I have no issues with 1.5 SS and ultra / high settings across the board (including shadows.) I see judder with 2.0 SS where others don't.

If you have issues, dial the settings back gradually and see how things improve. Each player needs to tweak their own settings for optimal performance. I use SMAA which gives better efficiency than MSAA according to a few sites I've been on. Does not work better, but uses less resources.

Exactly this. This post is mainly for informational purposes. Note that I don't intend to tell you "these settings will work" but in fact to inform you of certain settings options that seem to cause serious issues. Again, might not be the case for everyone, but the way I test individual settings is I set everything to default, then test settings one by one and see what happens.

The ones I mentioned (Shadows, Terrain Work) seem to cause issues even when everything else is on low. It seems shadows work for shadragon, while for me they cause issues. Considering how buggy all this VR thing is, we can only test, test, and test again, and post our results here. That way, if someone with a similar setup as you comes here for help, they will have some information to work with.

In the end, it will depend on your setup. CPU, GPU, RAM, maybe even if you have an SSD or HDD, etc etc.

Shadragon states to dial your settings back one by one. I use a different approach.

Start from the default setting (VR Low, or VR High, depending on your setup). Increase one setting, then test. Make sure to test in different scenarios (asteroid rings, stations, and planets). If all is well, then increase another setting. And so on. It takes time, but this way you will come across a perfect balance and make the most of your experience.

If one setting gives you bad performance, return it to default and increase the setting that follows. (In my case, shadows seemed to cause issues, so I left it at "medium" and moved on) And so on. The goal is to have as many settings as high as possible while enjoying great performance.
 
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Shadragon states to dial your settings back one by one. I use a different approach.
My way is to max everything, see how it works then dial back slowly until I get stable operation with reasonably cool temps. Because I have a decent machine I can start at the top and work my way down to that in a few steps. YMMV and your approach has no less merit than mine. Cheers.
 
I installed my Vive last night, and ED looked pretty bad. But, I wanted to come back here and get others examples. Those SS's look WAY better than what I was seeing. I will give them a go and see if indeed it was all me, which I highly assume it was. LOL. Thank you OP and everyone else who has posted on this subject, it is of vital interest personally and for any Vive user right now who is new like I am. Very thankful.
 
I installed my Vive last night, and ED looked pretty bad. But, I wanted to come back here and get others examples. Those SS's look WAY better than what I was seeing. I will give them a go and see if indeed it was all me, which I highly assume it was. LOL. Thank you OP and everyone else who has posted on this subject, it is of vital interest personally and for any Vive user right now who is new like I am. Very thankful.
Get this from the SteamVR workshop for additional atmosphere on your Vive. :) (Courtesy Lestenio)

Load up SteamVR on the desktop
Select Workshop from the menu
Select browse
Change the filter to background
Select the + next to the ED background

Put on your headset
Select settings
Select environment and the image you added above

You should now be standing in a station looking up at an ASP.
 
I installed my Vive last night, and ED looked pretty bad. But, I wanted to come back here and get others examples. Those SS's look WAY better than what I was seeing. I will give them a go and see if indeed it was all me, which I highly assume it was. LOL. Thank you OP and everyone else who has posted on this subject, it is of vital interest personally and for any Vive user right now who is new like I am. Very thankful.

Hey Silverwind: The screenshots do look somewhat better than the actual in game image, because the Vive applies a filter that does not show up on screenshots. However, the quality decrease shouldn't be too bad. Do try the settings, and if you have any questions just post them here and I'll see if I can help. If you do have issues, let me know exactly which settings you changed so that I can throw ideas at you. Also, if you feel so inclined (and anyone else) feel free to add me in-game: CMDR Oridinn
 
Well mine still looks pretty poor in general, and given my system, I would think I could have a pretty good experience. However, it is still playable imo. But, looks nothing like those SS's, lol. I have a Titan X, 5930k, and 32gb ddr4 ram, so I wasn't expecting it to look like it did playing in 4k Titax X SLI, but it is rather difficult to read things, and the stations look attrocious. But, here is to hoping things get better. I used your settings, but most things still look blurry when in text form. And the enimies from back when I played were not as crazy hard. Just got interdicted and got my ass handed to me, which in my Anaconda never used to happen. I need to read up on all the changes. When I started ED using the vive last night, it look horrible, but these changes did improve it some, so thank you very much for that. I just wonder how it is supposed to look when settings are decent, as right now, I can't see how most can play like this without going back to 4k. Just my 2 cents, and I am going to continue to work with the Vive until I can get used to the graphics.
 
Aelemar, so you can fly around planets with those settings?

I'm running an i5 6600k, haven't overclocked it yet so its at stock 3.5
16GB DDR4 RAM
EVGA 980ti

So my processor is not running as fast as yours, but its a much newer architecture, and my 980ti isn't overclocked. But still, if I deviate from VR High with the terrain settings I get constant missed frames displayed in the HMD heuristic.

hell, even playing on VR high gives missed frames now and then, and though head panning is perfectly smooth the terrain does judder rather regularly. I can't imagine turning on SS.

Though I should wait for the 1080ti, if it runs Elite better I might have to get a 1080.
 
Aelemar, so you can fly around planets with those settings?

I'm running an i5 6600k, haven't overclocked it yet so its at stock 3.5
16GB DDR4 RAM
EVGA 980ti

So my processor is not running as fast as yours, but its a much newer architecture, and my 980ti isn't overclocked. But still, if I deviate from VR High with the terrain settings I get constant missed frames displayed in the HMD heuristic.

hell, even playing on VR high gives missed frames now and then, and though head panning is perfectly smooth the terrain does judder rather regularly. I can't imagine turning on SS.

Though I should wait for the 1080ti, if it runs Elite better I might have to get a 1080.

DISCLAIMER: This post is not a bashing or comparison by any means, but simply an educational piece.

First, let's mention that I am a system builder as well a computer engineer. That being said, while I know the ins and outs of computers, I do not have any game development knowledge, and as such, the following is simply a conjecture or assumption on my part.

As we all know, Elite Dangerous uses procedural generation. Procedural generation generates terrain and environments algorithmically. All resources are stored on your hard drive, and are pulled as needed to generate the specific environment that needs to be generated. That being said:

Do you run an SSD, or regular HDD? In typical games, hard drives don't make much of a difference in games, since all textures needed are pre-loaded onto your RAM/Video card during loading screens. In the case of Elite, I believe that is no longer the case: resources are pulled from your game directory as they are needed. Since the game doesn't know what area you will visit next, or what you're planning to do, it has no way of "pre-loading" anything until you reach the area in question (E.G planet's surface).

Additionally, since environments are algorithmically generated (mathematically, in other words) Elite is one of those games that benefits from a faster CPU. In other words, your CPU works more in a game like Elite than in a traditional game.

Now, it is true the i5 6600K is a newer architecture, however, this alone is not an indication of superior performance to previous generations. Yes, there are advantages, but take a look at these specs (at least the ones that matter most)

i5 6600K
Release Date/Status: Q3 2015, Launched
Cache: 6MB SmartCache
Bus Speed: 8GT/s DMI3
Instruction Set: SSE4.1/4.2, AVX2.0

i7 3770K
Release Date/Status: Q2 2012/End of Life
Cache: 8MB SmartCache (same cache as the newer architecture, and in this case, larger)
Bus Speed: 5GT/s DMI (since my CPU is substantially overclocked, this is higher. I don't know the exact number)
Instruction Set: SSE4.1/4.2 AVX

As you can see, even though it's a much older generation, the two most important specs are on par: Clock speed and Cache. The rest, while slightly inferior, are not very important in this specific case.

In short: Even though it's an older generation, the older, overclocked i7 3770K is a good amount faster than the i5 6600K at stock speeds.

You do have the advantage of a 14nm fabrication process, so you should be able to overclock your CPU a bit even on the stock Intel cooler.

Whether it is necessary or not, I do not know (like I said, I have no game developing knowledge). VR does tax the system a lot more than running the game normally, though.

To answer your initial question: Yes. The game runs perfectly fine on planet surfaces for me. In fact, since I am not playing in VR, I spent a significant amount of time maneuvering around a planet so I could memorize my HOTAS setup while wearing the headset (since I can't see it while wearing the Vive). I landed, took off, flew just a few meters from the ground, fired weapons, you name it.

If there is anything I can help with, do let me know. I'd be happy to help you experiment!

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Well mine still looks pretty poor in general, and given my system, I would think I could have a pretty good experience. However, it is still playable imo. But, looks nothing like those SS's, lol. I have a Titan X, 5930k, and 32gb ddr4 ram, so I wasn't expecting it to look like it did playing in 4k Titax X SLI, but it is rather difficult to read things, and the stations look attrocious. But, here is to hoping things get better. I used your settings, but most things still look blurry when in text form. And the enimies from back when I played were not as crazy hard. Just got interdicted and got my ass handed to me, which in my Anaconda never used to happen. I need to read up on all the changes. When I started ED using the vive last night, it look horrible, but these changes did improve it some, so thank you very much for that. I just wonder how it is supposed to look when settings are decent, as right now, I can't see how most can play like this without going back to 4k. Just my 2 cents, and I am going to continue to work with the Vive until I can get used to the graphics.

Hey Silverwind! I'm glad that it looks at least a little bit better :D It looks a lot better now than it did in 2.0 before Engineers (I tried the Vive on Elite as soon as I got it, and decided to wait with how horrible it looked) Distant objects still have noticeable aliasing, especially stations as you mentioned. However, these issues sort themselves out when you get close enough. In 2.0, I remember even the cockpit had some serious aliasing problems, to the point that it was unplayable.

Now, the default orange text is pretty horrible for VR. It just doesn't work too well. Since then, I have switched my UI to a blue color, and it works a lot, a lot better than the default orange (except when against an icy planet, then I can't see a thing, lol).

I hear that green is also an excellent color.

If you don't know how to switch the UI color, search it on Google or I'll be happy to give you the lik to the instructions.

Let me know!
 
What is up with the artifacts around the perimeter of the FOV in those screens? I've noticed this during normal gameplay, and have made a post about it, but it seems nobody in this whole thread is bothered by it?

Was this a problem in 2.0?
 
Well mine still looks pretty poor in general, (snip) I have a Titan X, 5930k, and 32gb ddr4 ram, so I wasn't expecting it to look like it did playing in 4k Titax X SLI
There are issues with SLI at the moment. Try it with just one Titan X, you'll see an improvement I bet.

Feel free to ship me the other. :)

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What is up with the artifacts around the perimeter of the FOV in those screens? I've noticed this during normal gameplay, and have made a post about it, but it seems nobody in this whole thread is bothered by it?

Was this a problem in 2.0?
Saw your video. I don't see that. Might be a defective unit. Can you try another Vive HMD on your system?
 
What is up with the artifacts around the perimeter of the FOV in those screens? I've noticed this during normal gameplay, and have made a post about it, but it seems nobody in this whole thread is bothered by it?

Was this a problem in 2.0?

I did not notice them in 2.0. I saw a post about it but I can't find it for the life of me. Apparently, the Vive renders some pixels off-screen. I have noticed it too but you do have to try kind of hard or be looking for it to see it.
 
There are issues with SLI at the moment. Try it with just one Titan X, you'll see an improvement I bet.

Feel free to ship me the other. :)

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Saw your video. I don't see that. Might be a defective unit. Can you try another Vive HMD on your system?

Lol!!! Well I did do some reading a week or so before jumping in, and although I wanted the Rift for ED, I really didn't want to spend the money to snap up both of them, and my family loves the roomscale stuff, so I just went with the Vive. However, I knew SLI was a nogo, so I made sure and disabled it as soon as my order arrived. So my findings are from the non-use of 2 of the cards, only one. But, still, I love these threads as I am not scared to jump in and educate myself with other's tried and tested ideas, theories, and experience well above mine. So again, thank you sir.

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DISCLAIMER: This post is not a bashing or comparison by any means, but simply an educational piece.

First, let's mention that I am a system builder as well a computer engineer. That being said, while I know the ins and outs of computers, I do not have any game development knowledge, and as such, the following is simply a conjecture or assumption on my part.

As we all know, Elite Dangerous uses procedural generation. Procedural generation generates terrain and environments algorithmically. All resources are stored on your hard drive, and are pulled as needed to generate the specific environment that needs to be generated. That being said:

Do you run an SSD, or regular HDD? In typical games, hard drives don't make much of a difference in games, since all textures needed are pre-loaded onto your RAM/Video card during loading screens. In the case of Elite, I believe that is no longer the case: resources are pulled from your game directory as they are needed. Since the game doesn't know what area you will visit next, or what you're planning to do, it has no way of "pre-loading" anything until you reach the area in question (E.G planet's surface).

Additionally, since environments are algorithmically generated (mathematically, in other words) Elite is one of those games that benefits from a faster CPU. In other words, your CPU works more in a game like Elite than in a traditional game.

Now, it is true the i5 6600K is a newer architecture, however, this alone is not an indication of superior performance to previous generations. Yes, there are advantages, but take a look at these specs (at least the ones that matter most)

i5 6600K
Release Date/Status: Q3 2015, Launched
Cache: 6MB SmartCache
Bus Speed: 8GT/s DMI3
Instruction Set: SSE4.1/4.2, AVX2.0



i7 3770K
Release Date/Status: Q2 2012/End of Life
Cache: 8MB SmartCache (same cache as the newer architecture, and in this case, larger)
Bus Speed: 5GT/s DMI (since my CPU is substantially overclocked, this is higher. I don't know the exact number)
Instruction Set: SSE4.1/4.2 AVX

As you can see, even though it's a much older generation, the two most important specs are on par: Clock speed and Cache. The rest, while slightly inferior, are not very important in this specific case.

In short: Even though it's an older generation, the older, overclocked i7 3770K is a good amount faster than the i5 6600K at stock speeds.

You do have the advantage of a 14nm fabrication process, so you should be able to overclock your CPU a bit even on the stock Intel cooler.

Whether it is necessary or not, I do not know (like I said, I have no game developing knowledge). VR does tax the system a lot more than running the game normally, though.

To answer your initial question: Yes. The game runs perfectly fine on planet surfaces for me. In fact, since I am not playing in VR, I spent a significant amount of time maneuvering around a planet so I could memorize my HOTAS setup while wearing the headset (since I can't see it while wearing the Vive). I landed, took off, flew just a few meters from the ground, fired weapons, you name it.

If there is anything I can help with, do let me know. I'd be happy to help you experiment!

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Hey Silverwind! I'm glad that it looks at least a little bit better :D It looks a lot better now than it did in 2.0 before Engineers (I tried the Vive on Elite as soon as I got it, and decided to wait with how horrible it looked) Distant objects still have noticeable aliasing, especially stations as you mentioned. However, these issues sort themselves out when you get close enough. In 2.0, I remember even the cockpit had some serious aliasing problems, to the point that it was unplayable.

Now, the default orange text is pretty horrible for VR. It just doesn't work too well. Since then, I have switched my UI to a blue color, and it works a lot, a lot better than the default orange (except when against an icy planet, then I can't see a thing, lol).

I hear that green is also an excellent color.

If you don't know how to switch the UI color, search it on Google or I'll be happy to give you the lik to the instructions.

Let me know!
Pretty neat comparison on those CPU's, I realize my i7 5930k rocks, but reading your well educated break down, really makes me want to ask how mine stacks up with some of the more used models, as many have mocked me for using the 5930k given I will never understand what I have. But, I bought it when I built this system last year because it had the 40 Lanes I would need to fully utilize the Titan X's in SLI, both in X16 mode. So I do know a little about building computers, but really not near as much as you seem to grasp, The UI tip looks like a must for me, so I will look into it right away. What is your link??
 
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Also, the resolution of my main screen is in 4k, but do I need to check the resolution of the Vive? Do I need to mess with the refresh rate of the Vive or the resolution of the vive in the settings for ED at all? What should they be running at? Thanks in advance.
 
Also, the resolution of my main screen is in 4k, but do I need to check the resolution of the Vive? Do I need to mess with the refresh rate of the Vive or the resolution of the vive in the settings for ED at all? What should they be running at? Thanks in advance.

NOTE: I ended up disabling Antialiasing. At least MSAA 4x seems to cause problems in very specific instances. Running SMAA currently.

EDIT: Wall of text ahead -_- (excuse the geek in me) lol.

You shouldn't have to mess with the Vive settings at all. Also, the in-game resolution settings only affect the mirrored window on your screen, it has no bearing on the Vive itself.

However, in Graphics Settings (in Elite) there is an entry titled "HMD Image Quality". Apparently, this actually affects the Vive's resolution. For example, putting it all the way down cuts the resolution by half. I assume that putting it all the way up renders at the Vives' full resolution.

When it comes to building computers, there are many things to look for. Personally, I believe there are components you should try to not skimp on, because these components will determine whether you have to upgrade in a year, or 5 years.

In my opinion, here are PC components in order of importance (once again, my opinion).

1- CPU It's important to buy a good CPU, and preferably one with the potential to overclock. That way, you can extend the life of your rig by simply overclocking your CPU, and further delaying the need to upgrade. Additionally, a good CPU will usually have very good resale value, so when the time to upgrade does come, you will be able to partly fund your new PC with the old parts. For example: The cheapest i7 3770K on eBay right now is around $215. Not too bad for a CPU that's 4 years old :)

2- Motherboard: Second most important component. It is important to choose a motherboard with a good feature set, that's as modern as possible. For example, the motherboard I chose for my build can run Sandy Bridge CPUs as well as Ivy Bridge (Before getting my current CPU, I actually had a Sandy Bridge) and one of the things it mentioned was "With an Ivy Bridge CPU, this motherboard supports PCIE 3.0". Always try to look for these wordings that promise a certain motherboard will support future technology. The more future proof, the longer you can wait for an upgrade :)

3- GPU. As a gamer, the GPU is a very important component. If you don't use the computer for gaming, feel free to drop this to the end of the list. Once you get an excellent CPU and Motherboard, it is important to get a good GPU. One that you know will be able to run games for a good while. Also, it is wise to choose a video card that you can SLI or Crossfire later. By the time your video card is having issues with games, you can always throw in a second one for very cheap. For example, I had an R9 290X since 2013 when they released (I do understand not everyone can buy a just-released card). Around the middle of 2015, I added in a second R9 290X for a measly 170 bucks. Now, for those of you that heard of this card, this was the one that beat Nvidias Titan that cost $1000 bucks back in the day.
Of course, a good video card will have excellent resale value. Just recently (I should've waited for the 1080, but whatever) I sold each one of my R9 290X for $200 each, so I paid about 200 or so for my 980Ti.

4- Power Supply: Some might think "why not the ram or hard drive?" Well, power supplies are often neglected. A cheap, low quality power supply can cause issues and even fry your components. So it is important, to buy a good brand, good quality power supply with as much power as you can afford. When buying a power supply, you need to take into account that in the future, if you do overclock your CPU, buy a second video card for SLI and Crossfire, you will need the extra power. All these components sucking at your power supply will put extra strain on it, and if you have a cheap, low quality PSU you could end up with a fried PC. Picture it, $300-$400 CPU, $200-$300 Motherboard, $600 video card, and suddenly, a nice, burning smell comes out of it...

In fact, I would consider the power supply almost as important as the video card itself.

5- RAM: Yes, RAM is important. But let's be realistic here. RAM is cheap. This is one of those components in which I try to save as much money as possible so that I can spend it on the above. After all, somewhere down the line I could just upgrade. Additionally, so-called "gaming RAM" and blah blah is nothing more than marketing gimmicks to charge a premium.

When buying RAM, the most important things to look at are RAM speed, and memory timings. Timings will usually read like 9-9-9-28 or something similar. RAM speed is measured in MHz. However, be careful here. Higher RAM speed does not necessarily mean faster RAM. For example (these numbers are hypothetical) RAM stick with 1720MHz and timing of 7-7-7-22 will probably be faster than RAM with 1900MHz and 9-9-9-28 timing.

6- Everything else. This includes your HDD, case, and anything else you want to add.

Even if it takes longer to save for a PC, making the first four components on this list the best you can afford will ensure that you can run longer without needing to upgrade. It will also ensure that your components will have good resale value when you do decide to upgrade.

Very important: Asides from the 4 main components above, buying things such as a good case can save you money when it's time for a new build. Keep in mind that, when you do upgrade, the only things you really need to replace are your CPU, Motherboard, and RAM (maybe your video card if it's too old) Case, HDDs or SSDs, Power Supplies, you can reuse on your new build. This alone will save you a TON of cash!

(Not to brag!) My current rig was built in 2012. I probably won't need to upgrade it (except maybe adding more RAM) in a year or two more. Even then, I should be able to cover around half of the expense for a new computer by selling my old components.

Gee... The PC builder geek in me taking over. Apologies...

Here is the link Silverwind, for the UI color changes. Credit goes to whoever made the website!

http://arkku.com/elite/hud_editor/

Silverwind, if you get a chance, tell me all your settings and what they are at. Also add me in game. Trust me, even with the degraded image quality, I don't see myself playing Elite in 2D anymore. It's just... Lol.

Same goes for anyone else. Add me up if you like and I'd be happy to help.

Now, it's time to go home from work and play some Elite. Yeah! I might use my samurai katana skills and cut up some zombies first, though... Hmm...
 
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