HTC Vive: Effective settings for minimal issues and great visual quality

I read that post three times, lol. I am nerdy also, and enjoyed the information a great deal, so thank you for taking the time to reply in such great detail. I have now been messing with the HUD recolors, but given so many have been fooling with this for some time now, what color seems to be the best with the vive in general consensus among folks here? I will also be testing more in an hour or so with the settings and such and will report back on my own settings and feedback in an effort to give back to others like myself, and for my own help. Thanks again my friend. I do not play open play, although I have in the past. But, I might do that in the coming days and will add you soon.
 
Personally, I use blue. I really like the color (look up Obsidian Ant's videos, he uses the same setup). Except when you are facing an icy planet or an otherwise blue/white-ish background, it works really great for VR.

Also, to team up with others you don't need to play in Open. You can actually create a private group, and invite anyone you want into it. So if you don't like open, you can still team up and stay in "solo", per se.
 
To answer your initial question: Yes. The game runs perfectly fine on planet surfaces for me. In fact, since I am not playing in VR, I spent a significant amount of time maneuvering around a planet so I could memorize my HOTAS setup while wearing the headset (since I can't see it while wearing the Vive). I landed, took off, flew just a few meters from the ground, fired weapons, you name it.

If there is anything I can help with, do let me know. I'd be happy to help you experiment!

It was the impending advent of VR that led me to upgrade my Sandy Bridge system to a Skylake, thinking that it wasn't just the chip but the architecture of the entire system that might benefit from a refresh. Now, that i52500k was running at 4.4ghz and I did fully intend to overclock the 6600 as its so easy via multiplier, but my enthusiasm for the nudges and subsequent stress tests just wasn't quite there, meanwhile the 6600 was eating things up at stock...

But I hear most Skylakes can run at 4.4-4.5 easily so I maybe I'll just bump vcore a bit and make the jump in one swoop and be happy if its stable, dial it down if it isn't.

Anyway as for Horizons I wouldn't of thought individual CPU speeds would've made much difference, provided you're at the recommended spec of course, since i was under the impression terrain generation was all GPU based through the compute shaders.

I am running Elite off a SSD btw, its one of only 2 games that has a place of honor on the solid state!

I'll start fiddling, knowing smooth surfaces above VR High are attainable is a good data point to have!
 
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Like I said, most of my ideas were conjectures :) I know the GPU does most of the work, but there's got to be something the CPU does there too. At any rate, I doubt the GPU can pick up the stuff to process directly, at some point or another I'm sure the information or at least the commands pass through the CPU. Experiment and see what happens!

And the Sandy bridge is a very respectable chip. You could've easily pushed it a couple more years :D The only problem is, Sandy Bridge did not support PCIE 3.0, which was one of my reasons for upgrading :) My Sandy Bridge before I was running it at 4.8GHz, and it was blazing.
 
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Hey guys, so I was playing Elite with the HTC Vive, and after messing around with the settings, I believe I found what I believe is the best possible settings to achieve the best image quality, while minimizing framerate drops and at least in my case, eliminating judder completely (when turning your head around).

First, here are some images. Please note these ignore the Vive's filtering, so text in-game is a little blurrier than the pictures, as well as the image. However, the game looks amazing. Here are the images directly from the HMD:


My computer setup is as follows (the important bits)if you are curious about the rest, feel free to ask.

CPU: I7 3770K @ 4.5GHz
RAM: 32GB DDR3
GPU: Zotac GTX 980Ti

Settings:

Start with VR High, then modify settings individually from there. Everything is maxed out except as noted below:

Shadows: Leave in default settings. Even without touching anything else, putting this on Ultra, or even High introduces some horrible judder when turning your head from side to side.

Supersampling: 1.5X

Antialiasing: MSAA 4X

Everything else is maxed out, except Terrain Work (minimum), and Ambient Occlusion.

You have two choices here with Supersampling: You can put it at 2x, but you will have to lower the quality on other settings (otherwise, you will have judder). Or you can put it at 1.5X, and max out everything else. Personally, I prefer 1.5X with maxed out settings.

When I get a chance I will post a detailed list of settings.

Depending on your setup, you might have to fiddle with these settings until they are just right.

Questions? Let me know!

Why not just post each individual setting? 'Put everything on max, except this and that. Oh and this needs to be on low. Apart from that, everything should be maxed. Except if you use SS2, then everything needs to be low. Except Ambient Occlusion.'

I mean really dude, you managed to make a very simple communication really confusing. Just post each setting. You took the time to post images didn't you?

Just saying man.

Don't get me wrong, I respect that you took the time to make the thread, despite this.
 
Well mine still looks pretty poor in general, and given my system, I would think I could have a pretty good experience. However, it is still playable imo. But, looks nothing like those SS's, lol. I have a Titan X, 5930k, and 32gb ddr4 ram, so I wasn't expecting it to look like it did playing in 4k Titax X SLI, but it is rather difficult to read things, and the stations look attrocious. But, here is to hoping things get better. I used your settings, but most things still look blurry when in text form. And the enimies from back when I played were not as crazy hard. Just got interdicted and got my ass handed to me, which in my Anaconda never used to happen. I need to read up on all the changes. When I started ED using the vive last night, it look horrible, but these changes did improve it some, so thank you very much for that. I just wonder how it is supposed to look when settings are decent, as right now, I can't see how most can play like this without going back to 4k. Just my 2 cents, and I am going to continue to work with the Vive until I can get used to the graphics.

Your card should handle AA and oversampling cranked up to the max. I'd suggest those two changes, plus Field of View to minimum, blur off (if not already), and all this after selecting VR High. Quit the game, reload, then see...
 
What is up with the artifacts around the perimeter of the FOV in those screens? I've noticed this during normal gameplay, and have made a post about it, but it seems nobody in this whole thread is bothered by it?

Was this a problem in 2.0?

Something about irregularities in the OLED panel I believe - parts of some pixels just don't seem to switch off entirely, and it becomes disturbingly visible in any larger really dark patches of screen - it's a Vive thing, not an Elite one.
May be a side effect to the fix that is in place to ameliorate greater substrate irregularities (so called "mura"), or to the solution against "black smear"... or both...

At least it's black. -I have noticed that at times Elite seems to render the unused "passe-partout" part of the screen in white, because I can at those moments see light around the fringes, when looking in the opposite direction (foam gasket removed, to get closer to the lenses for maximum field of view), and find myself wondering whether that white makes it into the lens and exacerbates the "frenel glare" problem.
 
Your card should handle AA and oversampling cranked up to the max. I'd suggest those two changes, plus Field of View to minimum, blur off (if not already), and all this after selecting VR High. Quit the game, reload, then see...

Ok, I am going to give this a whirl, as I never got to play last night thanks to the Vive and Roomscale being my completely non-gaming wife's new thrill. Just out of curiosity, AA to the max, you mean SMAA? or the MLAAX4? Also, should I be using the VSYNC ingame or off ingame and on through NVidia drivers? So much to test, but if anyone has a similar setup, let me know what worked for you! Off to test some goodness. Thanks everyone, still love this VR community so much for everyone's constant support. So, again, thank you.
 
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My hardware isn't able to pull the highest settings and 2 SS. But despite of that I tried anyway but I see barely any improvement in visuals. The problem is still on Frontiers end. If they can get the game to run at a proper resolution 90% of the major issues right now would be fixed..
 
Also, should I be using the VSYNC ingame or off ingame and on through NVidia drivers? So much to test, but if anyone has a similar setup, let me know what worked for you! Off to test some goodness. Thanks everyone, still love this VR community so much for everyone's constant support. So, again, thank you.

Just like the resolution settings in-game, the v-sync option is only going to impact the frame rate of the mirrored window, so I wouldn't worry about it.

I tried putting the window at minimum res (but full screen so my mouse cursor wouldn't wander out of the window in-game) and frame limiting it at 30 in an attempt to maximize resources available to the VR display, but it didn't make a noticeable difference.

My hardware isn't able to pull the highest settings and 2 SS. But despite of that I tried anyway but I see barely any improvement in visuals. The problem is still on Frontiers end. If they can get the game to run at a proper resolution 90% of the major issues right now would be fixed..

Shadow settings make a big difference in IQ, I hope they get less resource intensive at some point, cause i don't think anyone in VR is running them above medium.
 
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I have set everything in game to low, and super sampling to 2.0, but unfortunately my machine with a 980ti still can't hit 90fps.

Game looks amazing with x2 resolution, so I'm really not enjoying have to play even in x1.5 now. :(
 
Why not just post each individual setting? 'Put everything on max, except this and that. Oh and this needs to be on low. Apart from that, everything should be maxed. Except if you use SS2, then everything needs to be low. Except Ambient Occlusion.'

I mean really dude, you managed to make a very simple communication really confusing. Just post each setting. You took the time to post images didn't you?

Just saying man.

Don't get me wrong, I respect that you took the time to make the thread, despite this.

A valid argument :D I will post the settings individually, and in between take the time for some additional testing. After the recent 12-14hr shifts I've had a hard time fumbling for a pen and pencil while wearing the headset XD

I'll get around to it today or tomorrow :p

How's everyone else doing? Any new developments?

Also guys, do consider overclocking your GPU. It's easy and it can sometimes give you a good performance boost.
 
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I just repped the geek in you, sir. :)
5- RAM: Yes, RAM is important. But let's be realistic here. RAM is cheap. This is one of those components in which I try to save as much money as possible so that I can spend it on the above. After all, somewhere down the line I could just upgrade. Additionally, so-called "gaming RAM" and blah blah is nothing more than marketing gimmicks to charge a premium.
This is a good article. http://lifehacker.com/when-ram-speed-matters-and-how-it-affects-your-games-1436679680

Personally, I like to have my CPU speed at a harmonic (or equally divisible) by the RAM clock speed. I have a 4.0 GHz CPU and DDR3 2000 MHz RAM. This way the RAM is never waiting for a CPU cycle during an operation. It probably does not make any great difference, but I've never seen a downside to it. Always make sure the RAM you choose is compatible with your Motherboard specs as well.

I also don't overclock for heat management, long term reliability and stability reasons. If I want a faster PC, I buy faster components.

Last, make sure your GPU is in the PCIe x16 slot and not x4 or x8.

As always, the details matter.
 
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Well 2.0 SS cause massive judder. So I took the advice, but that x2.0 just won't jive. No matter what others settings I use, fooling with that one nails the coffin shut on playability. The HUD recolors didn't take either, which sucks! Is there some new way to make them work, as that site was pretty old.
 
Like I said, most of my ideas were conjectures :) I know the GPU does most of the work, but there's got to be something the CPU does there too. At any rate, I doubt the GPU can pick up the stuff to process directly, at some point or another I'm sure the information or at least the commands pass through the CPU. Experiment and see what happens!

And the Sandy bridge is a very respectable chip. You could've easily pushed it a couple more years :D The only problem is, Sandy Bridge did not support PCIE 3.0, which was one of my reasons for upgrading :) My Sandy Bridge before I was running it at 4.8GHz, and it was blazing.

Excellent list of things to consider for those new to pc gaming.
However ED and pretty much all current games are far more GPU intensive these days, so it should be in the number 1 position and your platform should be built on that. There is a few percent difference between PCIe 2 and 3 so I wouldn't toss a Sandy Bridge mobo just to achieve that. Especially a K model given the overclock potential. The most cpu intensive game was DCS due to the high floating point math requirements of flightsims, but even they have gone to GPU for the main work load. Consider the amount of memory on the gpu relative to what you will want to run for the next 2 years or so. After that Moore's Law will get you and you will probably want something newer.
Unless your a real fanatic consider the latest card a year later or 1 generation later as it will be plenty of juice and a lot less dollar.I

Not that the cpu should be dismissed out of hand, but the increase in cpu power hasn't been much improved in the last few years as far as gaming goes. 3.4 to 4 gHZ should handle VR nicely. Cpu cache not a biggie for gaming either.

And my number 2. Get the fastest SSD you can afford and reasonably high capacity depending on what you play.

Mobo, Power supply and ram should all be good components of course.

Amount of system ram for gaming 8 gig good 16 better especially going forward. Also gpu memory is on the rise again so 4 gig on the card is the new minimum moving forward and should be ok for a while.
I personally avoided the Nvidia GTX 970 because of the memory fiasco (3 .5 gig faster than the last .5 gig on this card) because when you start to use the last 1/2 gig it will slow the card down. This is not a common occurrence yet as most games are not taking advantage of 4 gig yet but it will come and this memory slow down has been shown to occur.

For those ready to pounce, don't get me wrong. I am not saying that a killer rig that also goes for the fastest memory. the fastest pcie bus, the fastest cpu, the best overclocks on cpu and gpu through the best cooling solutions isn't going to be stinking fast it is just that obsolescence mean looking for the best balance in a gaming rig.

Look up the RECOMMENDED system requirements not the minimum, of what you want to run on your computer and build to that and you should be happy for a little while but be aware that Moore's Law not only applies to the cpu but also the gpu and some other components so build wisely.
 
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I just repped the geek in you, sir. :)

This is a good article. http://lifehacker.com/when-ram-speed-matters-and-how-it-affects-your-games-1436679680

Personally, I like to have my CPU speed at a harmonic (or equally divisible) by the RAM clock speed. I have a 4.0 GHz CPU and DDR3 2000 MHz RAM. This way the RAM is never waiting for a CPU cycle during an operation. It probably does not make any great difference, but I've never seen a downside to it. Always make sure the RAM you choose is compatible with your Motherboard specs as well.

I also don't overclock for heat management, long term reliability and stability reasons. If I want a faster PC, I buy faster components.

Last, make sure your GPU is in the PCIe x16 slot and not x4 or x8.

As always, the details matter.

True, what you are referring to is the CPU/RAM ratio in simple terms. I did not get into that much detail, though.

I understand what you say about stability, heat management, and reliability. However:

Most CPUs nowadays (usually the higher tiers, such as the I5 and I7s) are clocked lower than what they are actually capable of. Manufacturers do this because they know a lot of end users will be tweaking their CPUs, and thus provide a safety net.

This is also the reason why CPUs have a maximum temperature, and maximum voltage in their specifications. If you look up a CPUs maximum voltage (that is, the maximum voltage the manufacturer recommends for the CPU), and then go into your BIOS, you will see that the actual CPU voltage is much lower than the maximum recommended (not taking into account power saving features).

Chip degradation and even failure is caused when the end user pushes a chip past its recommended settings or limits. As long as you stay within the temperature specified by the manufacturer and do not push the voltage further than the maximum, there shouldn't be any detrimental effects to the chip itself.

In a way, you are not really pushing a chip when you stay within specifications. If anything, you are pushing the chip to its actual performance (maybe a bit more :p).

And like I mentioned, overclocking a chip responsibly can extend the lifetime and usefulness of your rig, and delay the need to upgrade.

My chip is a good example: It has been running at 4.5GHz (1GHz over stock) since I put it in my PC in 2013, and it's still going strong.

My temps stay below 10 degrees of the maximum specified at all times, even after 24 hours of heavy stress testing. (well I performed the testing back then, not needed anymore). Asides from the initial 24 hours of stress testing, by now I have about three years of real life scenarios. Not a single crash or stability problem since then.

My voltage is well below the maximum specified

As long as you keep those two variables under control, the most important being temperature, and the second most important being voltage, overclocking is safe to do. :)

Shadragon made a good point too: Make sure that you are connecting your video card to the x16 PCIE slot. Additionally, if you have any other PCIe cards, make sure you are not inadvertently cutting your video card's bandwidth in half.

Most motherboard with multiple PCI Express slots will specify that "Slot 1, 3, and 5 are to be used in SLI/Crossfire configurations". If you have a single card on your Slot 1, and put a sound card on Slot 3 or 5, the computer will think you are running a Crossfire/SLI configuration, and effectively cut your video cards slot to x8 (unless your motherboard can run x16 simultaneously on all slots).

Something very important to consider. Read your motherboard manual :)

IN OTHER NEWS: Lol. When I get home today I'll get a list of all my settings in game and update the main post.

Has anyone discovered anything new with Elite Vive VR? Also, I don't believe the pixels on the peripheral is a Vive issue, since I did not notice this in 2.0. I believe this issue was introduced with 2.1. Also, the issue is non-existent in any other games.
 
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I have set everything in game to low, and super sampling to 2.0, but unfortunately my machine with a 980ti still can't hit 90fps.

Game looks amazing with x2 resolution, so I'm really not enjoying have to play even in x1.5 now. :(

I completely understand, however :) The aliasing issue aside, do keep in mind that using SS2.0 makes you have to drop a lot of other settings. It might be worth sacrificing a bit of SS if you can increase the quality of the textures themselves. Also, you can try to use regular antialiasing in addition to SS1.5

In other words: SS 2.0 + lower quality textures across the board, or SS1.5 and be able to bump up texture quality.
 
All right guys, here are some screenshots with a different UI Colour on the Vive.

I might be imagining things, but I dare say that this time, the letters actually look a bit better than the screenshots in game. At least I have absolutely no issue reading them at all!

Here you go:


Like I've mentioned before: Against white backgrounds, such as the surface of an Icy planet, the letters are hard to distinguish. In all other instances though, they look great!

If you need help switching out the color, let me know. I'd be happy to help.

Geez, I've replied to this post like five times now in a row...
 
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Has anyone discovered anything new with Elite Vive VR? Also, I don't believe the pixels on the peripheral is a Vive issue, since I did not notice this in 2.0. I believe this issue was introduced with 2.1. Also, the issue is non-existent in any other games.

The latest Nvidia drivers seem to be conflicting with patch 2.1, so I suggest you roll your drivers back (to at least 364.72).
 
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