This is why I'm skipping the Facebook sponsored Oculus for an HTC Vive.
http://www.bbc.com/news/technology-35229548
http://www.bbc.com/news/technology-35229548
This is why I'm skipping the Facebook sponsored Oculus for an HTC Vive.
http://www.bbc.com/news/technology-35229548
I dont care for an Immersion breaking outside camera... I would care for better Resolution if one had to offer that...
This is why I'm skipping the Facebook sponsored Oculus for an HTC Vive.
http://www.bbc.com/news/technology-35229548
I'm definitely interested in the Vive. I'm still trying to see how this is a technological breakthrough. Its a camera....![]()
No one does.What is the price difference between Vive and Oculus? Don't know do you.
You could scroll to the end of this web page and see for yourself.Just out of curiosity, does anyone know where Frontier / E.D. stand on support for HTC Vive ? Have they announced anything on this topic - I haven't seen anything...
Well I dunno, I'll just post what I wrote on the other VR thread.
If it can do some sort of Kinect style shenanigans and visually represent your hands, it might be able to solve the issue of not being able to use the keyboard inside VR.
At EGX I played a Dungeon MAster style game called Crystal Rift. I love DM style games so was really looking forward to it till I had a go and realised they'd removed stuff like sleep, the DM style spell casting system, moving character positions and anything that was even slightly complex, they'd even added a 3 lives mechanism.
When I asked why it was so "dumbed down" (asked more politely) they said it due to the inability to use keyboard inside VR, meaning they had to simplify everything for it to work
This put me off VR somewhat, Dungeon Master turned into some average three lives and your dead game.
I wasn't too keen on the idea of whole game genres being dumbing down due to the requirement of a simplified control system.
If this camera addition can solve that and make the keyboard useable it suddenly means VR games can become a whole lot more complex, which I think is awesome.
Just to add as well, when I tried Elite at EGX on the Vive the most amazing thing for me was not seeing spaceships in 3d or anything like that. It was that when you looked down and saw your CMDRs arm on the joystick, something clicks ion your brain and suddenly it genuinely feels like it's your arm, only covered in a black flight suit. Some weird effect going on there where it actually becomes your arm.
Of course I then stretched out my fingers and nothing moved, I moved my thumb over the targetting hat to find it and nothing move in game, suddenly that sense of it being me was broken. If the camera enables some kinect sort of thing where my in game arm/hand movement matches my movement then I think potentially this can only make it more immersive.
"Very very big breakthough"? Lol @ Valve/HTC!![]()
It did say "detachable foam pads" too remember. Not just the camera.
I dont care for an Immersion breaking outside camera.
So using the camera to see, oh I don't know, your screen, keyboard, security camera or person talking to you for e.g is immersion breaking, but pulling the entire HMD off your head to see the same things isn't immersion breaking?