HTC Vive improvements announced.

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This is why I'm skipping the Facebook sponsored Oculus for an HTC Vive.

http://www.bbc.com/news/technology-35229548

"Facebook sponsored" <<< So by that you want to say that people shouldn't buy Oculus because Palmer made a deal so he wouldn't have to hunt around for old scrap parts.

While you've jumped on the bandwagon of Oculus/Facebook hate. Not everyone shares your view and adding "Facebook sponsored" is kind of a lame attempt to drive people to your way of "thinking".

What is the price difference between Vive and Oculus? Don't know do you.
 
I used to describe myself as a loyal Oculus man but I have to say looking at the Vive, my faith is crumbling.

I will get both and eBay the loser.
 
I dont care for an Immersion breaking outside camera... I would care for better Resolution if one had to offer that...
 
I dont care for an Immersion breaking outside camera... I would care for better Resolution if one had to offer that...

True and it will be better in the years to come I'm sure but what you have to remember is that even the best of today's graphics cards will struggle to do a 1080p per eye at 90 frames a second. Yes, SLI would help there but not everyone will have that sort of cash to pump into it and VR shouldn't just be for the super rich.

As graphics card technology improves, so will the HMD and VR in general.
 
I'm definitely interested in the Vive. I'm still trying to see how this is a technological breakthrough. Its a camera....;)
 
I'm definitely interested in the Vive. I'm still trying to see how this is a technological breakthrough. Its a camera....;)

Well I dunno, I'll just post what I wrote on the other VR thread.

If it can do some sort of Kinect style shenanigans and visually represent your hands, it might be able to solve the issue of not being able to use the keyboard inside VR.

At EGX I played a Dungeon MAster style game called Crystal Rift. I love DM style games so was really looking forward to it till I had a go and realised they'd removed stuff like sleep, the DM style spell casting system, moving character positions and anything that was even slightly complex, they'd even added a 3 lives mechanism. :(

When I asked why it was so "dumbed down" (asked more politely) they said it due to the inability to use keyboard inside VR, meaning they had to simplify everything for it to work

This put me off VR somewhat, Dungeon Master turned into some average three lives and your dead game. :(

I wasn't too keen on the idea of whole game genres being dumbing down due to the requirement of a simplified control system.

If this camera addition can solve that and make the keyboard useable it suddenly means VR games can become a whole lot more complex, which I think is awesome. :)


Just to add as well, when I tried Elite at EGX on the Vive the most amazing thing for me was not seeing spaceships in 3d or anything like that. It was that when you looked down and saw your CMDRs arm on the joystick, something clicks ion your brain and suddenly it genuinely feels like it's your arm, only covered in a black flight suit. Some weird effect going on there where it actually becomes your arm.

Of course I then stretched out my fingers and nothing moved, I moved my thumb over the targetting hat to find it and nothing move in game, suddenly that sense of it being me was broken. If the camera enables some kinect sort of thing where my in game arm/hand movement matches my movement then I think potentially this can only make it more immersive.
 
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Just out of curiosity, does anyone know where Frontier / E.D. stand on support for HTC Vive ? Have they announced anything on this topic - I haven't seen anything...
 
You can do the same trick now with the DK2 and Leap Motion controller which I would have thought would be a better solution than a camera but I guess a camera would have more general use cases.
 
What is the price difference between Vive and Oculus? Don't know do you.
No one does.

Sponsor (spon·sor)

verb
past tense: sponsored; past participle: sponsored
1. provide funds for (a project or activity or the person carrying it out).

Facebook did buy Oculus, injected a large amount of capital for their development (aka sponsored) and large corporations don't tend to handle innovation well.

Vive was co-developed with VALVe which handles innovation very well (per the article I quoted). I don't see any expression of "hate" in my post. If you want an Oculus, then god speed.

Returning to the cost, if the Vive is under a thousand bucks, I'm getting one.

- - - - - Additional Content Posted / Auto Merge - - - - -

Just out of curiosity, does anyone know where Frontier / E.D. stand on support for HTC Vive ? Have they announced anything on this topic - I haven't seen anything...
You could scroll to the end of this web page and see for yourself. :D

https://www.elitedangerous.com/

Or read the news announcement here: https://www.frontier.co.uk/news/latest/?artid=530&pageNum=0&blk=12
 
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Like I said in another thread still waiting to see where the next generation of NVIDIA cards ends up performance wise before I buy either VR set as I am still very happy with my DK2.
 
Well I dunno, I'll just post what I wrote on the other VR thread.

If it can do some sort of Kinect style shenanigans and visually represent your hands, it might be able to solve the issue of not being able to use the keyboard inside VR.

At EGX I played a Dungeon MAster style game called Crystal Rift. I love DM style games so was really looking forward to it till I had a go and realised they'd removed stuff like sleep, the DM style spell casting system, moving character positions and anything that was even slightly complex, they'd even added a 3 lives mechanism. :(

When I asked why it was so "dumbed down" (asked more politely) they said it due to the inability to use keyboard inside VR, meaning they had to simplify everything for it to work

This put me off VR somewhat, Dungeon Master turned into some average three lives and your dead game. :(

I wasn't too keen on the idea of whole game genres being dumbing down due to the requirement of a simplified control system.

If this camera addition can solve that and make the keyboard useable it suddenly means VR games can become a whole lot more complex, which I think is awesome. :)


Just to add as well, when I tried Elite at EGX on the Vive the most amazing thing for me was not seeing spaceships in 3d or anything like that. It was that when you looked down and saw your CMDRs arm on the joystick, something clicks ion your brain and suddenly it genuinely feels like it's your arm, only covered in a black flight suit. Some weird effect going on there where it actually becomes your arm.

Of course I then stretched out my fingers and nothing moved, I moved my thumb over the targetting hat to find it and nothing move in game, suddenly that sense of it being me was broken. If the camera enables some kinect sort of thing where my in game arm/hand movement matches my movement then I think potentially this can only make it more immersive.

I think you're missing the point entirely. VR isn't about clinging on to old technology. Using a keyboard to control a character (i.e. walking etc) is very unnatural and awkward. It's not natural in any way. The whole point of VR is to bring a much more natural method of moving within the 3d space. So those controllers you say "dumb down" games actually do the opposite. The very near future will be tracking of hands and fingers within games and eventually that will progress to virtual cockpits where you can hit switches with your fingers. That isn't dumbing games down, it's bringing them into the future. It's a natural evolution of technology.
 
Until you actually can touch things in VR, then it *is* destined for dumbed down games. Given how little devs are willing to spend on PC UI's when porting from consoles, I'm not too optimistic that many kb -centric games are going to get a ground up redesign to handle Minority Report interaction.
 
I dont care for an Immersion breaking outside camera.


Immersion breaking external camera?

What?

So using the camera to see, oh I don't know, your screen, keyboard, security camera or person talking to you for e.g is immersion breaking, but pulling the entire HMD off your head to see the same things isn't immersion breaking?

Well that makes sense.
 
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So using the camera to see, oh I don't know, your screen, keyboard, security camera or person talking to you for e.g is immersion breaking, but pulling the entire HMD off your head to see the same things isn't immersion breaking?

From what I've read today, that is not its purpose. You won't see your screen or keyboard except as ghosted images to alert you of their general whereabouts, when you're close enough. It's not a pass through camera, it's a "safety" mechanism to stop you bumping into things, it seems.
 
Just because there's a camera doesn't mean it has to display everything in your view.

Think augmented reality in reverse. Your physical keyboard outline and layout is marked and the camera sees it.
In your VR display, a virtual keyboard appears as an overlay within the game view when you 'look' down towards it, corresponding to it's actual location in relation to you.

These are the kinds of things I'd be doing with this tech.
 
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