HTC Vive improvements announced.

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I am not sure which product to choose,
the cam to see the exterior is quite handy finding some buttons or answering text chat.

I'd have to upgrade my rig before applying VR though i guess anyway,
so i think i'm gonna pass on this.
 
From what I've read today, that is not its purpose. You won't see your screen or keyboard except as ghosted images to alert you of their general whereabouts, when you're close enough. It's not a pass through camera, it's a "safety" mechanism to stop you bumping into things, it seems.


I wouldn't have said anything if I hadn't heard it from the horses mouth and knew what I was saying made sense. Skip to 1:10 for the relevant part, or just watch it all ;)

[video=youtube_share;5yE-aY5E8Ns]https://youtu.be/5yE-aY5E8Ns?t=1m7s[/video]
 
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Just out of curiosity, does anyone know where Frontier / E.D. stand on support for HTC Vive ? Have they announced anything on this topic - I haven't seen anything...

The Vive and Steam VR are the only things you hear from Frontier now.
 
That doesn't entirely clear it up, it's still a bit vague and the video shows nothing of the real world that I could see.

In either case though, it's not a feature I call "very very big breakthrough", even the gear vr does it already. And it's of no personal interest, I'd rather be able to peek out the bottom of the device as I do currently - I hope that will be possible on the new devices with their better fits.
 
That doesn't entirely clear it up, it's still a bit vague and the video shows nothing of the real world that I could see.

In either case though, it's not a feature I call "very very big breakthrough", even the gear vr does it already. And it's of no personal interest, I'd rather be able to peek out the bottom of the device as I do currently - I hope that will be possible on the new devices with their better fits.


The guy stating that the camera can be used to grab a drink, have a conversation with someone or access your keyboard e.t.c without taking the HMD off doesn't clear up what I said?

I don't care if it's a breakthrough or not, it is designed to do what i said it does ( and other things ), and saves people having to remove the entire thing.

You are free to "peep out" until the cows come home of course.

/sigh
 
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Yeah. I like the idea.

At its simplest you can just press a button to turn the camera on. That may help with motion sickness breaks, actually, or let you find something in RL (food, notepad, mobile phone, whatever).

On a more complex level, yes, it can be used to place replicas of hands and controls in game.

Or used to warn you you're about to brain yourself....
 
This is why I'm skipping the Facebook sponsored Oculus for an HTC Vive.

http://www.bbc.com/news/technology-35229548

What's revolutionary about it? I've been using a DK2 for ~2000 hours in ED, absolutely never collided with anything, type, eat, drink and smoke whilst wearing it.

Don't get me wrong - I wont pre-order a CV due to facebook, coming with cheap airplane throwaway headphones and forcing an Xbox controller down my throat in the pre-order package.

But waiting for unneeded features? Sounds more like a sad excuse.
 
As VR companies get more experience with a front-facing camera, there are many things they can do with it to improve upon it. At it's simplest, a pass through camera is essential to interacting with others without taking off the HUD, whether they be the wife and kids, or a fellow gamer. Next step would be to abstract the visual overlay so that instead of seeing your real hands, you see rendered hands over a rendered panel with buttons such as the pilot's cockpit. The rendered keyboard wouldn't look like a keyboard. Instead, it could have a single big button assigned to a horizontal block of two adjacent keys. Hitting either key would work. And hitting both keys at the same time would be interpreted as a single button press. If the keyboard had IR tracking lights and your hands were wearing very thin IR tracking gloves with no fingertips, then the software could easily track your actual hands and know the exact location of the keyboard without having to crudely show a ghosted image of your hands and keyboard. So, while the front facing camera is not a breakthrough, it enables VR breakthroughs when it is combined with hand and finger tracking, eternal I/O (mouse, keyboard, throttle, flightstick) tracking. For example, if the throttle and flightstick had IR tracking lights to accompany your thin gloves with IR tracking points on them, then you could actually see your real hands as they move the real throttle and flightstick, even if the throttle and flightstick aren't in the exact locations as shown in VR.
 
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I think the camera is neat for reasons other than VR. Attach the Vive to a Raspberry Pi and augment your view; the camera allows you to move about without taking it off. Add IR LEDs and you probably have night vision. Give the Pi a GPS receiver and you get a visible map of your location. Everything currently done on a phone could now be done on a Vive and a pocket computer, for those that would have it. How soon until we start seeing people walking around on the streets with these on?
Welcome to the age of Cyber-punk.

None of that has anything to do with Elite, of course. I don't see the camera being all that useful for a game where you spend your time sitting down. Still, the rest of the Vive probably works about as well as a Rift does for VR.
 
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From what I've read today, that is not its purpose. You won't see your screen or keyboard except as ghosted images to alert you of their general whereabouts, when you're close enough. It's not a pass through camera, it's a "safety" mechanism to stop you bumping into things, it seems.

It is so you can see what you just knocked over, without having to remove the headset.
 
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