HTC Vive seems really jerky vision in ED

I've got the consumer version of the Vive and I've just tried it in Elite Dangerous it's really jerky.

When I turn my head you can see the next frame stutter into view.

My PC is powerful enough to play Elite Dangerous on my 4k monitor so it should have no problem playing it on the Vive Headset.

Any ideas?
 
Certainly sir. The thread in my signature has the relevant status info you're looking for.

Summary: their implementation is incomplete at best and they're working on addressing it with no ETA. :(

I tested Elite today with oculus compatibility layer https://github.com/LibreVR/Revive and manage to run it. Still desktop settings were the same and in training mission - docking vive image quality was the same. I suppose it still runs natively in Vive.
I run it also with War Thunder today and without aa (bug - aa made cockpit invisible) war thunder run and looked beautiful. Sky was clear and planes were visible far away. Only normal SDE reduced their details far away. Comparing it to elite it is like 720p to 360p where here spaceships are pixelated mess with more visible markers around it - inside and green text looks fine for me tho.
 
Certainly sir. The thread in my signature has the relevant status info you're looking for.

Summary: their implementation is incomplete at best and they're working on addressing it with no ETA. :(

Thanks very much for the link :)

I feel stupid for not reading your signature :p

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I tested Elite today with oculus compatibility layer https://github.com/LibreVR/Revive and manage to run it. Still desktop settings were the same and in training mission - docking vive image quality was the same. I suppose it still runs natively in Vive.
I run it also with War Thunder today and without aa (bug - aa made cockpit invisible) war thunder run and looked beautiful. Sky was clear and planes were visible far away. Only normal SDE reduced their details far away. Comparing it to elite it is like 720p to 360p where here spaceships are pixelated mess with more visible markers around it - inside and green text looks fine for me tho.


I'll have to give War Thunder a go.

I tried DCS world, it looks really good, but suffers from a bit of jerkiness when you turn your head in populated areas.
 
I've got the consumer version of the Vive and I've just tried it in Elite Dangerous it's really jerky.

When I turn my head you can see the next frame stutter into view.

My PC is powerful enough to play Elite Dangerous on my 4k monitor so it should have no problem playing it on the Vive Headset.

Any ideas?

I dont have a Vive so i cant really comment on your specific issues but in general :

Ive found it best to knock things down to VR Low and then gradually bump stuff up until you hit the sweet spot of performance/visual quality.

There are all sorts of gremlins on all HMDs at the moment, you need to tweak things to get it smooth and be prepared to compromise.

In time things will get sorted but for now its a bit sketchy.
 
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Jerky/stuttering headtracking was a result of bad framerate from my experience. As others have set knock it down first.
 
I've got the consumer version of the Vive and I've just tried it in Elite Dangerous it's really jerky.

When I turn my head you can see the next frame stutter into view.

My PC is powerful enough to play Elite Dangerous on my 4k monitor so it should have no problem playing it on the Vive Headset.

Any ideas?

Running at 4K may not compare favourably with 90fps on the Vive. Stuttering will be more obvious on a HMD (and it might lead to headaches and motion sickness etc).

We need more info - try updating your original post with your PC specs (CPU, speed, memory, speed, video card and obviously you have the Vive HMD) - others may have similar spec and be able help.

Try
- turning Supersampling to 1.0
- VR Quality slider all the way down to Low
- Reduce all other detail setting to Low
- then start building the setting back up - you might find one individual setting that gives you the most stutter.

As others have said, the game-driver relationship is pretty new and willl improve over time.
 
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If you're running 4k, I suspect you may be running SLI. I understand SLI is detrimental to VR for now.

A 980 GTX will run 4k without stuttering. That's how I played before I got my DK2.

I got some double images with the Vive, but the images are closer together than with the DK2 before the 1.3 runtime. I'm in the process of re-installing my PC, maybe that will remove all my issues.
 
To avoid stuttering you have to run ED at 90 FPS rendered twice at 1512x1680 resolution. Try setting preset to VR Low. You will probably need at least a GTX 980.
 
What annoys me, is that Frontier are advertising Elite as a VR ready game that supports the Vive. While this is technically true, the performance and visuals are terrible. I've half a mind to file a complaint to Steam to get the Vive support info removed until they fix the problems, it's misleading advertising at best.
 
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