HTC Vive's Resolution Issue In Elite: Dangerous Is Damning

Just to say, those who ordered during (what I think was) the main hype about it are now getting shipping notices, sudden increase in Vive users very soon.

Please prioritise thx! :)

(I know I know 2.1)

Well, my shipping has now been updated with another email and sms saying delivery is up for sometime tomorrow, so woot to that! I'm also a Beta backer so i'll be reporting back on 2.1 performance sometime tomorrow hopefully.
My only reference my end is my DK2, but i should be able to ascertain if things are reasonable or still nasty as current reports show.

GL with yours Bitstorm and hope it comes in good time too..
 
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Disabling SLI? I am using a single GPU????

Supersampling below 1 you mean? Isn't that a bit crazy when DK2 is very smooth at 1.0 supersampling and above "low" settings.

You are using a 980ti... big difference in performance.

Did you try the shadows?

Not saying you should have to do this sort of thing, just that these worked for me so they might have helped you. There's still some kind of issue back there so whatever helps for now in my book.
 
Did you try the shadows?

Not saying you should have to do this sort of thing, just that these worked for me so they might have helped you. There's still some kind of issue back there so whatever helps for now in my book.

Was never a big fan of Hank Marvin... I will try playing the shadows at a low volume. Not sure what to do about the game though.
 
Just to say, those who ordered during (what I think was) the main hype about it are now getting shipping notices, sudden increase in Vive users very soon.
I submitted my paperwork to customs yesterday for my Vive so looking good for a Fri/Sat delivery if really lucky.
 
You played on the Vive before the SDK update? Was it similar to the Oculus experience then? I find it strange if that were the case they didn't do a rollback or something, it comes awfully close to looking like they sabotaged the Vive compatibility...

"We just have to update this new SDK for Oculus now."

"Shall we test if it breaks anything for the Vive?"

"Nah, what can possibly go wrong, it used to work fine!"

"But what about it being a launch title and everyth.."

"NO! WE SHALL ONLY TEST IT ON THE OCULUS!! IT'S FINE!"

Just one second with a Vive would've probably said enough...
Sorry I meant to specify that I was using a DK2, not Vive. The reason I think it's relevant is that all the resolution-related issues I'm seeing Vive users reporting seem identical to the problems that appeared suddenly for DK2 at the same time. Obviously some of the SteamVR-specific problems don't apply for me, but the similarity of the Vive complaints to my DK2 experience is very strong evidence that the underlying cause is in the game itself. If so, FD should theoretically be able to find a fix without needing to rely on either Valve OR Oculus.
 
Sorry I meant to specify that I was using a DK2, not Vive. The reason I think it's relevant is that all the resolution-related issues I'm seeing Vive users reporting seem identical to the problems that appeared suddenly for DK2 at the same time. Obviously some of the SteamVR-specific problems don't apply for me, but the similarity of the Vive complaints to my DK2 experience is very strong evidence that the underlying cause is in the game itself. If so, FD should theoretically be able to find a fix without needing to rely on either Valve OR Oculus.

Didn't FD state they're not officially supporting the DK2 now? It'd be silly to actually stop supporting it, unless it was technically difficult to do so for both the CV1 and the DK2 (unlikely).
There's probably more DK2 users out there than CV1 owners still.

Perhaps DK2 and Vive issues are related like you say.

Just want my CV1 delivered so I can join in the VR fun.
 
OK... Been using the Vive for a couple a days now...

I have had to set ED down to "VR Low" preset. What I'm noticing is that even with the reduced graphic quality of this low preset - in-cockpit text is still significantly clearer than it was for me on DK2 at higher settings. Unfortunately the lack of ATW means judder at sometimes although it's just about bearable.

I'm not really seeing the low res graphics people are talking about?

Steam navigation with the Vive is broken.

It takes maybe 10 tries before I can get to "my games" using the steamvr controllers. Steam doesn't respond to the triggers on the controllers most of the time. When I do get to a game via the steamvr big picture menu it doesn't respond when I try to run it. If I go to the Vive art gallery home it works perfectly with the controllers.
 
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OK... Been using the Vive for a couple a days now...

I have had to set ED down to "VR Low" preset. What I'm noticing is that even with the reduced graphic quality of this low preset - in-cockpit text is still significantly clearer than it was for me on DK2 at higher settings. Unfortunately the lack of ATW means judder at sometimes although it's just about bearable.

I'm not really seeing the low res graphics people are talking about?

Steam navigation with the Vive is broken.

It takes maybe 10 tries before I can get to "my games" using the steamvr controllers. Steam doesn't respond to the triggers on the controllers most of the time. When I do get to a game via the steamvr big picture menu it doesn't respond when I try to run it. If I go to the Vive art gallery home it works perfectly with the controllers.



Just recently go my Vive a few days back as well. Unfort I don't have time in a Rift to compare vs the Vive directly. I think the Vive works quite well, at least for me, for Elite.. though I do think I understand what the main complains are. Seems the Vive has more shimmer/jaggies (aliasing) in comparison. Basically the clarity/fidelity in the Vive may not be quite as good. As for other VR games, its fine with the Vive. I tried a lot of other VR games these past few days and they do seem far more clear. The only way I can explain this is it feels like Elite renders the game at a lower resolution than the Vive is capable of. Whether this is true, I have no idea. Some complain that it is unplayable.. its perfectly playable to me. Maybe different people are seeing different behavior? I'm not sure. We could also be seeing shock from users accustomed to playing on huge 4k monitors that suddenly dropping down to VR res.

Yes, Steam navigation is broken with the Vive with Elite running. With Elite shut down it seems to work. It behaves almost like its getting a constant series of keypresses, which blocks out any imputs attempted.

Also for me.. if SteamVR bluetooth is enabled, tracking becomes terrible. Disabled it is fine. So I leave it off when playing ED... on at other times, where it seems to behave itself.


fyi - I run at VR high/1.0x supersampling with the hardware mentioned in my signature. Seems to run ok so far, but I haven't tried driving around planets yet. Flight over a planet seems to perform well. But I have yet to get into anything intense with a lot of activity.
 
OK... Been using the Vive for a couple a days now...

I have had to set ED down to "VR Low" preset. What I'm noticing is that even with the reduced graphic quality of this low preset - in-cockpit text is still significantly clearer than it was for me on DK2 at higher settings. Unfortunately the lack of ATW means judder at sometimes although it's just about bearable.

I'm not really seeing the low res graphics people are talking about?

Steam navigation with the Vive is broken.

It takes maybe 10 tries before I can get to "my games" using the steamvr controllers. Steam doesn't respond to the triggers on the controllers most of the time. When I do get to a game via the steamvr big picture menu it doesn't respond when I try to run it. If I go to the Vive art gallery home it works perfectly with the controllers.

There's flickering on just about gosh darn everything on the screen. Also, the HUD text isn't well defined and has pixels move around like a snake unless you preposition yourself to be looking straight at it. It's an absolute travesty that I have never experienced before.
 
Steam navigation with the Vive is broken.

It takes maybe 10 tries before I can get to "my games" using the steamvr controllers. Steam doesn't respond to the triggers on the controllers most of the time. When I do get to a game via the steamvr big picture menu it doesn't respond when I try to run it. If I go to the Vive art gallery home it works perfectly with the controllers.

Do you experience intermittent flashing of a mouse pointer and switching back and forth between a regular button (e.g. back) and a colour coded controller key mapping at the bottom?

If so, the vive controllers are probably conflicting with another controller connected to you PC. At least in my case it goes away when I unplug my HOTAS and pedals.
 
Yes, Steam navigation is broken with the Vive with Elite running. With Elite shut down it seems to work. It behaves almost like its getting a constant series of keypresses, which blocks out any imputs attempted.

I didn't try this with Elite running, but I was having a similar issue just navigating Steam without a game running and not being able to select anything, and there was a constant sound of a controller input. When I looked down at my controllers, one of them looked like it was constantly scrolling on the touchpad.

I did some poking around online, and found out that this happens sometimes with a HOTAS installed. Steam VR will read the input from the throttle as a scroll axis. Try moving your throttle to about 50% while browsing in Steam and see if that helps, it worked for me.

Edit: also what Kirk said above
 
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Do you experience intermittent flashing of a mouse pointer and switching back and forth between a regular button (e.g. back) and a colour coded controller key mapping at the bottom?

If so, the vive controllers are probably conflicting with another controller connected to you PC. At least in my case it goes away when I unplug my HOTAS and pedals.

Same issue here with the controllers and HOTAS conflicting. I have a x52 pro and I have major issues with steam in VR accepting the trigger clicks to select items. As soon as I unplug the joystick it's fine.
 
Same issue here with the controllers and HOTAS conflicting. I have a x52 pro and I have major issues with steam in VR accepting the trigger clicks to select items. As soon as I unplug the joystick it's fine.

Warthog and Slaw Device pedals in my case. However there was a Vive Controller firmware update available just two minutes ago and it seems to have fixed the issue for me (fingers crossed it's solved permanently and not just because they were just re-initialised).

[edit]: After restarting SteamVR it was back. I also get a controller mismatch warnings, telling me that I need Vive Controllers or M/KB instead of the currently active controller despite using them at the same time.

For some reason SteamVR seems to detect my HOTAS as a gamepad and somehow determines it's the 'currently active' controller whilst neglecting the fact that Vive Controllers as well as M/KB are active and working at the same time. Haven't found a setting to change the 'currently active' controller yet.

On a side note, pushing the touchpad seems to make the Vive controller the active one as long as I stay on the same selection.
 
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Do you experience intermittent flashing of a mouse pointer and switching back and forth between a regular button (e.g. back) and a colour coded controller key mapping at the bottom?

If so, the vive controllers are probably conflicting with another controller connected to you PC. At least in my case it goes away when I unplug my HOTAS and pedals.

You're right. The flashing of the eggbox buttons.

I can easily unplug the hotas and see if that fixes it for me. Fortunately only need the hotas for Elite or DCS and both of those run outside steam for me.
 
Didn't FD state they're not officially supporting the DK2 now? It'd be silly to actually stop supporting it, unless it was technically difficult to do so for both the CV1 and the DK2 (unlikely).
There's probably more DK2 users out there than CV1 owners still.

Perhaps DK2 and Vive issues are related like you say.

Just want my CV1 delivered so I can join in the VR fun.

I never got a straight answer from FD about official DK2 support. They have frequently pointed to the fact that Oculus is no longer officially supporting the DK2, but I haven't seen one way or another about FD. The Oculus 1.3 software and Elite both still "support" the DK2 in the sense that it still more or less works with them, but the question is whether Frontier will actively try to fix any problems DK2 users are having, now that Oculus are no longer guaranteeing compatibility.

Like you said, there's probably more DK2 users currently than CV1, probably more than Vive also. If the Vive and DK2 issues really are related, it seems like it would be in FD's best interest to pay attention to both groups, as it would likely help them figure out the underlying causes that much faster.
 
Do you experience intermittent flashing of a mouse pointer and switching back and forth between a regular button (e.g. back) and a colour coded controller key mapping at the bottom?

If so, the vive controllers are probably conflicting with another controller connected to you PC. At least in my case it goes away when I unplug my HOTAS and pedals.

You don't need to unplug HOTAS. What causes it are the thumb-wheels on the throttle being left beyond the center detent. The "I" and the "E" thumb-wheels on the throttle need to be left in the center.

:)
 
Finally got around to trying out ED:H VR with my new machine (2x GTX1080 Sli + i7 6700 + 16GB Ram + VIVE) and all I can say is that it was the sh*tiest VR experience I've had with my VIVE. Utterly gutted as ED was one of the main reasons I decided to splash out and build this new games machine for. For a start, the picture is juddery when you move your head and there seems to be an issue with the resolution being too low for the VIVE as reported by people earlier in this post. I've been enjoying my VIVE up until now and this is the first game I have encountered any problems with. Other stuff is silky smooth and a delight to use. Extremely disappointed with the VIVE support so far in ED. Hopefully No Mans Sky (when it eventually gets released) will not have such serious issues.
 
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