HTC Vive's Resolution Issue In Elite: Dangerous Is Damning

This is why Elite: Dangerous is such an important element of the HTC Vive's software line-up. Billed as the ultimate VR title at launch, it's a game that, assuming you enjoy cockpit experiences and space exploration, can accumulate hundreds if not thousands of hours of your time. In the case of the Oculus Rift CV1, it's a system seller that enhances the experience of an already notable game in a remarkable way.


However, as myself and many other VR early adopters can attest to, Elite: Dangerous is not a wonderfully beautiful game on HTC Vive like it is on Oculus Rift CV1.

Link: http://www.gamerevolution.com/features/htc-vives-resolution-issue-in-elite-dangerous-is-damning


I have to agree that the image quality issue with Elite: Dangerous on HTC Vive might be due to something bigger, something that could result in similarly frustrating under-optimization in future big-budget titles.
 
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Which will eventually be fixed.

If you feel differently, then sell your Vive. It really is quite simple.

Oh yes, the solution to everything, get rid of it and get something else.. What a stupid reply.

I ordered a Vive and I'm not seeing what I already paid €1000 for until June. If I were to swap for a Rift it would take until August (if they manage to stick with their delivery dates for once) and get half the product of what I really want. The problem is the game, not the choice of HMD. And it's depressing that people who paid so much for it get one of the worst experiences. Even more depressing is the fact Frontier advertises with the Vive on the Elite website, those quotes of "Made for VR" and "World's leading AAA title" are shameful.
 
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Oh yes, the solution to everything, get rid of it and get something else.. What a stupid reply.

I ordered a Vive and I'm not seeing what I already paid €1000 for until June. If I were to swap for a Rift it would take until August (if they manage to stick with their delivery dates for once) and get half the product of what I really want. The problem is the game, not the choice of HMD. And it's depressing that people who paid so much for it get one of the worst experiences. Even more depressing is the fact Frontier advertises with the Vive on the Elite website, those quotes of "Made for VR" and "World's leading AAA title" are shameful.

Yeah, it's a really half-butted way to tick a checkbox and reach a new demographic.
 
It would seem that FD do not even own a Vive themselves, else they would be able to see the problem themselves.

So we send them some screenshots. (how is that even going to fix anything ?)

That is some world leading VR game we are playing.
 
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The have to have at least one in house given that they anounced support for the headset months ago. If not I am sure Valve/HTC would be happy to get one to them to improve their support of the hardware. Heck I am sure a fan would be happy to bring their Vive to the FD offices if that is what it took.
 
it would be funny if all they had was a single dk2 and they are all sat around going pff im not putting that stupid box on my head. [wacky]
 
I am quite worried about this issue.
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FDev's responses as quoted in the article appear to belie their belief that this is little more than a 'curiosity' of a problem that they would like to look into ... once they have the time to do so.
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I am more afraid that this will get precious little attention from FDev because the fact is, there really aren't all that many Vives out there in the wild at the moment, and I'm afraid that this won't get attention from FDev until such time as they determine that there is now a critical mass of Vives out there in the wild.
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This is even more crushing as I based my decision of HMD in large part on the reliance that FDev was concentrating their VR developments on the Vive, which it seemed as though they were doing for a time prior to launch.
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I too owned a DK2 and I admit - that was a better VR experience - hands down, in E:D than the Vive is currently.
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And the 'fix' to set SS to 2.0 is simply put, completely and utterly ridiculous given the hardware technology level we are at in the present day.
 
it would be funny if all they had was a single dk2 and they are all sat around going pff im not putting that stupid box on my head. [wacky]

That is what i am starting to believe. i was in the wrong when i thought that FD kept communications with HTC/Steam and was preparing for vive´s launch.

What with all the claims on the front page.


--

But i guess with trailers of the game being so far from the real thing, same goes for the rest ?

[weird]


I am quite worried about this issue.
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FDev's responses as quoted in the article appear to belie their belief that this is little more than a 'curiosity' of a problem that they would like to look into ... once they have the time to do so.
.
I am more afraid that this will get precious little attention from FDev because the fact is, there really aren't all that many Vives out there in the wild at the moment, and I'm afraid that this won't get attention from FDev until such time as they determine that there is now a critical mass of Vives out there in the wild.
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This is even more crushing as I based my decision of HMD in large part on the reliance that FDev was concentrating their VR developments on the Vive, which it seemed as though they were doing for a time prior to launch.
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I too owned a DK2 and I admit - that was a better VR experience - hands down, in E
biggrin.png
than the Vive is currently.
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And the 'fix' to set SS to 2.0 is simply put, completely and utterly ridiculous given the hardware technology level we are at in the present day.


With the speed we see updates coming along, i was really considering selling the vive. but i like room scale, so i will keep it.

But i have no expectations anymore.
 
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I would just like to add that I bought this game STRICTLY BECAUSE I got the HTC Vive. The HTC Vive is driving some new customers to Elite: Dangerous, as well as being something that a few existing customers are now using.

At this point there are so many things that Frontier is being pressured to finish, especially considering that players have been upset about the low volume of content since launch. That said, major hardware issues such as this one should still be given high priority.
 
I would just like to add that I bought this game STRICTLY BECAUSE I got the HTC Vive. The HTC Vive is driving some new customers to Elite: Dangerous, as well as being something that a few existing customers are now using.

At this point there are so many things that Frontier is being pressured to finish, especially considering that players have been upset about the low volume of content since launch. That said, major hardware issues such as this one should still be given high priority.

Same, i got the vive because that was what had the support of frontier, i guess its worth a laugh to some.

But to me that was a pretty high investment.

I can understand them being under allot of pressure, that is understandable i guess, but they put themselves in the situation so i will not call it an excuse.

If they cant keep the support for some very expensive hardware then "remove it" from the list and put a statement in the VR sub forum of the change so players would know.

Communication have been so very bad.
 
I would just like to add that I bought this game STRICTLY BECAUSE I got the HTC Vive. The HTC Vive is driving some new customers to Elite: Dangerous, as well as being something that a few existing customers are now using.

At this point there are so many things that Frontier is being pressured to finish, especially considering that players have been upset about the low volume of content since launch. That said, major hardware issues such as this one should still be given high priority.

Aye the pragmatist in me is saying communication is good, but don't to expect it to be properly looked at till after 2.1 bug squashing is done.
 
Communication have been so very bad.

This is quite possibly the understatement of the year given what us early VR-adopters have had to put up with following the release of the Vive and the "Launch" of the Oculus Rift (I ordered +6 minutes after orders opened and only today has my order actually been processed ...).
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FDev, please give us something here- something more than vague statements that you would like to see what our ideas are for future improvement. This is broken. You have been working on this for months prior to launch. Please fix it.
 

I actually had not - thank you for this! [up]
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Well, I guess I'll just put my CV1 on the market on a leap of faith (it's being delivered tomorrow or day after) and stick with the Vive. FD really hasn't failed me yet (at least not in a way that Oculus has crushed my hopes and dreams), so I'll keep the faith.
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Again - I'm not too big to admit when I'm mistaken and I honestly am thankful for seeing that they are really interested in looking into this issue.
 
I have been eagerly reading this and anything i could find on the matter.

And i am not impressed.

But i really do hope they got this.

WEll reading through that Reddit link I'm worried they'll render higher than 3024x1680 to resolve it, really hope there is a better solution.
 
If you adopt early then there is good chance you will have to wait until developers get to grips with the new tech.
It should be quite obvious that The Rift was being taken more seriously with ED from the start and to be fair there are more of those users around so they have focused in on this.
You can chuck as much of your cash at any peripheral but development takes time and this market will be a long haul to implement VR into current/future games.

Fledgling tech...
 
FD has stated that the Rift CV1 and the Vive are both sent the same image data;

https://np.reddit.com/r/EliteDanger...l_the_vive_get_proper_elite_dangerous/d2pqb5a

The images the client provides the Vive are the same as the ones provided to the Rift. There isn't a Vive 'version' of the Elite: Dangerous client - this issue comes from how these images are displayed by the headset. As mentioned, we hope to introduce measures to help mitigate the problem from our side."
CMDR Sticks

Ergo, any differences between the Rift and Vive 'versions' are strictly down to how the HMD hardware (including the driver, screen(s) and lenses) behave. Not Elite itself. FD are not at fault here.

To me, it looks like HTC/Valve need to work with FD (and probably other software developers) and work out the exact reason for the distortion/apparent low resolution. It may be that the Vive driver and lenses configuration can't deliver a viable image via their HMD software (I hope this isn't true). Given the differences in FOV, it may require slightly different images generated in ED for each flavour of HMD. This solution will require work by FD. Its probably a bit of both.

As FD has said, they will be working on it, but there's no timeline yet. What's the word from Valve? Anything?
 
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