This is why Elite: Dangerous is such an important element of the HTC Vive's software line-up. Billed as the ultimate VR title at launch, it's a game that, assuming you enjoy cockpit experiences and space exploration, can accumulate hundreds if not thousands of hours of your time. In the case of the Oculus Rift CV1, it's a system seller that enhances the experience of an already notable game in a remarkable way.
However, as myself and many other VR early adopters can attest to, Elite: Dangerous is not a wonderfully beautiful game on HTC Vive like it is on Oculus Rift CV1.
Link: http://www.gamerevolution.com/features/htc-vives-resolution-issue-in-elite-dangerous-is-damning
I have to agree that the image quality issue with Elite: Dangerous on HTC Vive might be due to something bigger, something that could result in similarly frustrating under-optimization in future big-budget titles.
Last edited: