HUD Display information, What does the Bar graph to the right of throttle posiiton indicate

That I need to come to a forum for basic information on something as important as the HUD display is disappointing, really Frontier, what would it take to place of picture of the cockpit with description of conckpit displays, or create a video describing the cockpit displays ?, such an important feature and NO info available from the developers, instead I have to hunt the web for information *sigh*.

The narrow bar graph to the right of the speedometer and Throttle position indicator, what does it depict ?

Many thanks.
 
Does this help?

latest



or maybe this?

[video=youtube;tJmLS48kHK0]https://www.youtube.com/watch?v=tJmLS48kHK0[/video]
 
Looking at the above pic: on the right side, there's the blue throttle indicator. Right of that is the speedometer. Then there's an empty space and then a thin line? That is just part of the speedometer; it's split for aesthetic reasons or whatever. Is that what you mean?
 
To the right of the speedometer's bar graph is a thinner bar graph which doesn't respond to throttle postilion, or current speed, nor does it indicate speed trend, What is the purpose of this thin bar graph ?.

The picture with labels has the throttle position at zero, to the right/below of the throttle's diamond is the fully charged thin bar graph, this is the bar graph that I haven't found information for.
 
To the right of the speedometer's bar graph is a thinner bar graph which doesn't respond to throttle postilion, or current speed, nor does it indicate speed trend, What is the purpose of this thin bar graph ?.

The picture with labels has the throttle position at zero, to the right/below of the throttle's diamond is the fully charged thin bar graph, this is the bar graph that I haven't found information for.

Are you looking at the hull integrity indicator? Just try bouncing off a few walls you will quickly see it drop :D
 
To the right of the speedometer's bar graph is a thinner bar graph which doesn't respond to throttle postilion, or current speed, nor does it indicate speed trend, What is the purpose of this thin bar graph ?.

The picture with labels has the throttle position at zero, to the right/below of the throttle's diamond is the fully charged thin bar graph, this is the bar graph that I haven't found information for.

It's maximum safe speed for the situation.
If your current speed (the middle line) goes over this, you'll get "Slow Down"
 

Lestat

Banned
Are you looking at the hull integrity indicator? Just try bouncing off a few walls you will quickly see it drop :D

That what I thinking but I only read the Original 1984 Manual which was no help. and the Kick Starter Manual of 1.0 :eek:. The Current manual is 2.3. I wait until 3.0 to reread it lol.
 
It's maximum safe speed for the situation.
If your current speed (the middle line) goes over this, you'll get "Slow Down"

That is the only plausible explanation I've come across, I'll play around with that theory and see if it fits.
Many thanks.

What's really frustrating is that frontier knows the EXACT answer but they don't bother replying or informing its user base. especially with something so important, SO much information is displayed but no Official video or manuals, is this intentional ?. There is a limit to what google can do, it cannot fabricate information, not yet anyway....

Frontier please do a video which accurately describes all the instrumentation and HUD iconography, essentially a Cockpit User Manual, PRETTY PLEASE

Thank you all for your help.
 
Hello, this is my understanding of the thin line you refer too. It actually shows whether you are in forward or reverse thrust in normal flight and shows the current range of motion for the needle. When you are in forward thrust you see a thicker segment at the base of the line. This is missing when in reverse thrust and the line usually stops short of the lowest segments. The size of the line is affected by the number of pips to engines as it shows the potential maximum speed according to thrust conditions available at that moment.

The thicker segment at the base is always there in supercruise of course as you cannot reverse thrust. In SC the line also adjusts to show the maximum range of the needle according to your ship's gravitational situation and is not affected by the number of pips to engines as far as I can see.

The needle position shows the requested throttle setting-NOT your actual setting at a particular moment, that is shown by the thick middle curved line. A bit like the old engine telegraph as seen on the bridge in old warships etc. Again, I've noticed the requested (needle) setting and the actual throttle setting for a given moment can vary a lot especially in normal flight. For example flying off a high G world where not only the g's but engine rating (size and quality) plus any mods, overall weight and escape angle come in to play.

And finally you probably already know the variable thin blue line is the optimum range for the ship's agility. Also staying within it normally ensures you arrive at a destination without overshooting, although I prefer the max until 7 seconds out then hit the 75% throttle key method.
 
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Here's what the game manual (linked from the launcher) has to say:

9. Speed Indicator
This graphic displays a number of details about your ship’s speed. The large segmented bar
displays your current speed.

Directly to the right is your throttle bar. The pin on this bar represents your current throttle
setting, and the size of the bar represents your throttle range, based on the number of 'pips'
allotted to the ENG capacitor, the size of your ship and the power of your engines.

To the right (should say left) of the speed bar is a “sweet spot” indicator shown in blue. When your ship’s speed
is within this range it will have the best manoeuvrability and smallest turning circle.
 
Conde

Thank you for the explanation, your explanation and description of that bar graph makes sense and ties into what I've seen.

Seems a shame that FDev's cant be beothered to reply with precise information, anyway I've walked away from this game for the moment, there's only so much time I'm prepared to waste hopping from station to station looking for high value passengers, There are high value passengers at the station but somehow I'm locked out, My ship is pristine, My rank requirements sufficient, yet no high value pax available, heck even prisoners are greyed out. Annoying and frustrating. Hence I'm playing something else for now, I just can't stand the pointlessness of this game in my chosen career, is it intentional.......? and don't get me started on the unavailability of cadnium I require for Engineering, I MUST mine it, REALLY Frontier, "I MUST MINE IT", Tens of mining and resource stations in the galaxy which specialize in mining and extraction and not one of them can offer me cadnium, I just shake my head at how illogical that is, where is the realism in that I ask you.

*sigh* sorry about the rant.
 
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Hi, yes I can understand your feelings about the game, I think most players realise after a short time this is like nothing ever played. Everyone , even triple Elite billionaires are still on a mission to explore strange new bugs, to seek out new gripes and new frustrations, to boldly moan like no one has moaned before!

Meanwhile when you get back, I'm not sure where you were finding the locals less than obliging, but there are at least 20,000 inhabited systems out there so it's probably worth just moving on to pastures new. Also I would say most players initially at least will experiment and be a jack of all trades, so why not try some Community Goal bounty hunting and hauling, or exploration (dare I mention mining) or other types missions, try multicrew, dabble in Powerplay and so on, mix it up a bit and forget about passengers for a while.

As far as I can tell, it's actually Cadmium you are after. This can only be found on planet and moon surfaces, so there isn't any "mining" involved as such. Here's one of many you tube vids taking you through the basic procedures. You'll need a Vehicle Hanger and SRV. https://www.youtube.com/watch?v=GDgl2W-mMhc

There are various Apps and utilities out there which can help a lot on finding stuff and trading etc. This one is a handy overview on what's needed for Engineers.
https://docs.google.com/spreadsheets/d/1wTmKrzLCXRIdHwKHaN-gXHq6YkS_JAnJKsyQp8P-j0Y/htmlview?sle=true#
If you click on the Components tab you'll notice that Cadmium is listed as being quite rare. Within the bubble area there aren't so many systems with planets and moons that have pristine (the best) reserves as you would expect. From time to time I bookmark some of the ones I stumble upon , so your luck is in. I'm not sure where you are but head over to Geidmara A3 and A4, both have pristine reserves including Cadmium, although they are well down on the list % wise. This means unless you are very lucky you need to keep at it and use the SRV scanner to keep locating materials. Eventually you will find some (1 "nugget" normally gives you 3 units) and you probably could do with stocking up on most of what's down there. Bear in mind your materials limit is 1000 units and of course it depends on what Engineers you at working with to determine the best mix. If you run out of room you can easily remove any excess by selecting it in the RH Inventory/ Materials tab. Geidmara has good stations to dock which are fairly near the jump-in, so it's worth checking out the missions boards too.
 
Conde, thank you for the additional information. This game would be toast if not for the patience by Fans with noobs.

I don't know if I can come to terms with the simple fact that this game makes no attempt to make basic information available. So many procedures and techniques to know yet ZERO official literature on Standard Operating Procedures from ED Dev's.
I often think it would be nice to be a bounty hunter, I then start looking for information in the game, only to realise that there's no information within the game, it requires stepping away from the game, breaking immersion, and spending hours on the net trying to get information to do the basics of whatever I want to do. I WANT TO LEARN, I WANT TO try something new yet the only information, (mostly unreliable), available is from other players scattered around the net. Is the "game" in this Game looking for information with which to do the next step, that's gameplay ?......... My HUD question illustrates this point, I must spend hours in real time trying to establish what the cockpit does, the nerve center of all ED game play and I still only THINK that I understand the cockpit, I don't know for certain.
I would like to give the ED dev's the keys to a B747 and say "there you go, fly it". In real life It takes four months to train a qualified pilot to fly another type of aircraft, ED dev's expect non aviation qualified folks to just "pick things up" from the web, what are they smoking......

The docking Simulator is excellent, as is the Combat Sim, but they need to create a Simulator for the nerve center of this game, the Flight Deck/Cockpit. detailing the contents AND how the different systems are utilised and linked, Navigation, Communication, Systems, how they are tied together and how to use them efficiently and correctly. e.g. how to use the NAV panel for signal missions, etc.

My wish is for the Dev's to go to any major airline pilot training center with Airbus or Boeing Simulators to see how a real flight is executed, just one flight from beginning to end, see how aircraft NAV computers function, how intuitive they are, how easy it is for route deviations, waypoint changes, diversions, course resumption, etc.
 
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ugh...really? Do you want everything spoon fed to you?

Wheres the days where games didnt come with manuals. You start game, and start figuring things out....

Spend some time to get to know the game instead of whining on the forum
 

Lestat

Banned
Well Elite is not about Boeing and their flight school. It about Elite. People like me use it as Role playing. One of my relatives gave me a Sidewinder and handed me the keys and told me to make something of my self. With the few Simulators to teach us the basic. Reading the manual also helps. Elite Dangerous is user friendly you can read the manual or don't.

Let point something out. A plane and Elite ship are two different setup. One you have to land on the runway while the other you can land like a Drone. Also point out One a child can't land a 747. While a child can play Elite and dock it or fly a drone. You make Elite sound so hard but it not. It so easy even a child can play it.

ugh...really? Do you want everything spoon fed to you?

Wheres the days where games didnt come with manuals. You start game, and start figuring things out....

Spend some time to get to know the game instead of whining on the forum
Well I played the Original Elite. It had a manual. But most players toss the manual out and learn on their own.
 
Spend some time to get to know the game instead of whining on the forum
Do you know what the bar graph to the right of the diamond in the throttle indicator means, without a manual ?.

Tell me honestly, how many times did you google or chat with your buddies to determine what to do next, and why it did that, and why did I die ?, truthfully, did you just get in and hey presto become a instant ace with ZERO EXTERNAL assistance, really really !.
DO you know what all the iconography means, do you know how to use the radar to its fullest extent, do you know how to use the SRV's scanner to its full potential, are you aware of the subtleties of the use of SONAR in this game ?.

You miss the point I trying to make completely, it's not about spoon feeding, I'm bemoaning the lack of information for the Nerve Center of this game, i.e. the Flight Deck, Is it really necessary to make a player spend hours trying to figure out what everything does via trail and error, this game is brutal to the trial and error approach, hence it isn't conducive to experimentation.

Any expert layman knows that without intimate knowledge of the tools in his toolbox the toolbox is useless and of little value.
 
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Do you know what the bar graph to the right of the diamond in the throttle indicator means, without a manual ?.

Tell me honestly, how many times did you google or chat with your buddies to determine what to do next, and why it did that, and why did I die ?, truthfully, did you just get in and hey presto become a instant ace with ZERO EXTERNAL assistance, really really !.
DO you know what all the iconography means, do you know how to use the radar to its fullest extent, do you know how to use the SRV's scanner to its full potential, are you aware of the subtleties of the use of SONAR in this game ?.

You miss the point I trying to make completely, it's not about spoon feeding, I'm bemoaning the lack of information for the Nerve Center of this game, i.e. the Flight Deck, Is it really necessary to make a player spend hours trying to figure out what everything does via trail and error, this game is brutal to the trial and error approach, hence it isn't conducive to experimentation.

Any expert layman knows that without intimate knowledge of the tools in his toolbox the toolbox is useless and of little value.
you trying to argue two ways to suite your needs.

No, no-one does but hey i Don't blame the developer. Thats how one learns, from experiance and discussion AMONG each other. Not flaming the developers (which you could've have said in a much nicer way). I cringe to think how dependent today's world has gotten on being spoon fed and not being able to figure things out
 
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