I hope this go in the good place. Sorry for my English.
Since I play Elite Dangerous (and I like it very very much) I’ve always found that we miss a HUD (Head Up Display) for navigation of some kind. I strongly think that this feature is lacking. Sure we have the weapon reticle, but nothing to aid ourselves when travelling in normal or supercruise.
In supercruise, there is some sort of lines at each side, going faster the more we accelerate, but it’s far from being precise. Of course, there is the option to have the mouse pointer, but it’s not really immersive, more like an fps dot. Everything is there, information in the holographic display to guide us, everything but a single navigation aid. That would help so much for landing, going through the station mail box, etc.
I’ve always liked this system in Frontier Elite 2 and Frontier First Encounter, where there was a steady directional pointer, always pointing forward, and a situational vector pointer pointing where the ship was travelling. So with this system, it was easy to understand where the ship was going… (False space dust cannot be really precise.) In fact, it’s the same system they use in modern jet fighter.
So, what do you think, dear forum members and FDev ? Why we don’t have this ?
Love you all
See you in the dark.
SadSky, Radio Sidewinder.
Since I play Elite Dangerous (and I like it very very much) I’ve always found that we miss a HUD (Head Up Display) for navigation of some kind. I strongly think that this feature is lacking. Sure we have the weapon reticle, but nothing to aid ourselves when travelling in normal or supercruise.
In supercruise, there is some sort of lines at each side, going faster the more we accelerate, but it’s far from being precise. Of course, there is the option to have the mouse pointer, but it’s not really immersive, more like an fps dot. Everything is there, information in the holographic display to guide us, everything but a single navigation aid. That would help so much for landing, going through the station mail box, etc.
I’ve always liked this system in Frontier Elite 2 and Frontier First Encounter, where there was a steady directional pointer, always pointing forward, and a situational vector pointer pointing where the ship was travelling. So with this system, it was easy to understand where the ship was going… (False space dust cannot be really precise.) In fact, it’s the same system they use in modern jet fighter.
So, what do you think, dear forum members and FDev ? Why we don’t have this ?
Love you all
See you in the dark.
SadSky, Radio Sidewinder.