Let me state from the onset that I love this game, but this post is a suggestion for features which (whilst I know will never likely end up in the game) would enhance the overall experience (at least in my opinion it would).
Disclaimer: When I say HUD I am referring to the location of your crosshair, info/chat panels, and primary/secondary weapon panels.
How about, a more active HUD? The current one feels static .. uninformative (I don't have important information where I need it most; such as selecting a subsystem.. do I really need to go digging around inside my panel to find this? Why is it not on the HUD, easily accessible through a hotkey?), bland (no real activity).
I've thought up the following:
* Active motion tracking across the entire cockpit within a certain radius (why do we have windscreens btw? It makes vastly more sense for a sealed cockpit to be using advanced telemetry and imagery projection to illuminate the interior walling of the cockpit of what's going on outside.. but I digress...).
Focusing on a target will bring up some summary information (name, rank, ship, wanted status) beside it (again, on the HUD). With no target selected, the HUD will have smaller reticles tracking movement of any object smaller than a planet (maybe a station?) in range of the sensors (like how the the current radar behaves just on the HUD with their actual positions) looking like this (on a smaller scale).
Side note: These reticles should become about 60% transparent wherever you are looking during combat so they don't get in the way, but not so much that you can't see where everything is, whether it's friend or foe.
The reticules are white for neutral, green for ally, red for foe. This way, just looking around space in your cockpit allows you to quickly point out where enemies are (I'd love this in combat instead (yes I know about the radar or and being able to select a new target either from the panel or with a button press; for me, it would add to the immersion).
* Planetary body information displayed on the HUD when you select it, or approach a body and a summarised version is shown around the planet, it could look something like this (yes I know it's a little over kill, but I'm thinking of something similar to this not this exactly). This overlay can be turned off/on depending on your preferred play style. As a trader, this is something I'd love to see; especially if the information displayed contains some helpful information (especially when Horizon launches); this kind of overlay could be used to point out base locations, and if upgraded (make it similar to a scanner for example) then it can highlight points of interest (it doesn't know what they are, but it does know they are there).
* Perhaps communication from players/NPC could resemble more than a crummy chat window? Is this 3301 in a spaceship or 2015 in a IRC chat room?
Perhaps incorporate the chat feature into something that includes animations such as this, with the text appearing in a box/bubble beside it (I'm spitballing here):
* How about interfaces that flicker like the advertising panels outside/inside the dock? Those are holograms, as are the ones inside my ship - why are my ship ones less flickery?
Perhaps include the bright edge on the advertising holograms into the cockpit panels to actually show they are holograms; plus a source of origin - I mean, I have no idea where my Systems Panel is generated from.. it's just, there...
Basically, it's the 33rd century (is that right?) and everything in my cockpit feels so ... modern .. I honestly don't feel like it's futuristic enough for me. xD
Just my 2c I thought I'd share.
Disclaimer: When I say HUD I am referring to the location of your crosshair, info/chat panels, and primary/secondary weapon panels.
How about, a more active HUD? The current one feels static .. uninformative (I don't have important information where I need it most; such as selecting a subsystem.. do I really need to go digging around inside my panel to find this? Why is it not on the HUD, easily accessible through a hotkey?), bland (no real activity).
I've thought up the following:
* Active motion tracking across the entire cockpit within a certain radius (why do we have windscreens btw? It makes vastly more sense for a sealed cockpit to be using advanced telemetry and imagery projection to illuminate the interior walling of the cockpit of what's going on outside.. but I digress...).
Focusing on a target will bring up some summary information (name, rank, ship, wanted status) beside it (again, on the HUD). With no target selected, the HUD will have smaller reticles tracking movement of any object smaller than a planet (maybe a station?) in range of the sensors (like how the the current radar behaves just on the HUD with their actual positions) looking like this (on a smaller scale).
Side note: These reticles should become about 60% transparent wherever you are looking during combat so they don't get in the way, but not so much that you can't see where everything is, whether it's friend or foe.
The reticules are white for neutral, green for ally, red for foe. This way, just looking around space in your cockpit allows you to quickly point out where enemies are (I'd love this in combat instead (yes I know about the radar or and being able to select a new target either from the panel or with a button press; for me, it would add to the immersion).

* Planetary body information displayed on the HUD when you select it, or approach a body and a summarised version is shown around the planet, it could look something like this (yes I know it's a little over kill, but I'm thinking of something similar to this not this exactly). This overlay can be turned off/on depending on your preferred play style. As a trader, this is something I'd love to see; especially if the information displayed contains some helpful information (especially when Horizon launches); this kind of overlay could be used to point out base locations, and if upgraded (make it similar to a scanner for example) then it can highlight points of interest (it doesn't know what they are, but it does know they are there).

* Perhaps communication from players/NPC could resemble more than a crummy chat window? Is this 3301 in a spaceship or 2015 in a IRC chat room?
Perhaps incorporate the chat feature into something that includes animations such as this, with the text appearing in a box/bubble beside it (I'm spitballing here):

* How about interfaces that flicker like the advertising panels outside/inside the dock? Those are holograms, as are the ones inside my ship - why are my ship ones less flickery?
Perhaps include the bright edge on the advertising holograms into the cockpit panels to actually show they are holograms; plus a source of origin - I mean, I have no idea where my Systems Panel is generated from.. it's just, there...
Basically, it's the 33rd century (is that right?) and everything in my cockpit feels so ... modern .. I honestly don't feel like it's futuristic enough for me. xD
Just my 2c I thought I'd share.