Huge Thanks to FDev - Trailblazers Has Reignited My Love for Elite!

And unexpectedly, after the effortless handling and nimble maneuverability of using the new ships, the stubborn lumbering unforgiving challenge of flying the Type-9 is a surprising breath of fresh air!
One of my squadmates has trucked 10's of 1,000s of units to our 2 sites in his T9, as a workhorse it is great, and cheap to rebuy on those days when nothing goes right...
(Maybe fresh is the wrong metaphor for a ship as old as the T9, maybe it's... grain-filled wheat bread after eating too much smooth perfect white-bread-with-crusts-cut-off? :) )
Pure poetry...
 
I just wanted say a massive thank you to FDev for Trailblazers. It’s reignited my love for Elite Dangerous and I haven’t been this excited about the game since the original Kickstarter launch and the first few waves of updates!

Right now, I’m deep in the search for good systems to colonise, racing against (and alongside) my fellow commanders in a wonderful mix of competition and cooperation. My faction (Delta Squad) are all working towards the shared goal of expanding our faction, and I'm not exaggerating when I say the new mechanics have made Elite Dangerous more engaging than ever for me.

This update is absolutely fantastic FDev and I'm really looking forward to seeing how it shapes the galaxy going forward!

o7 - CMDR Flash Gordon
Same.

I came back from a 2 year break for this.

Trailblazers has been incredible. I love my new system so much. Way more than I loved my fleet carrier. I can’t wait to finish my coriolis station and start missions and bounty hunting.
 
I've thought about creating a thread like this for a while, but was too busy enjoying Trailblazers. Now someone else has started this thread, I feel like I should at least contribute.

For many years, Elite: Dangerous felt like an excellent game that could be the best game ever for old-school space sim nerds like me if it just realized its potential. It always fell just a little short. The recent updates (Thargoid war, PP 2.0) felt likes sparks of hope, but nothing groundbreaking.
Then came colonization, and suddenly we got something we never got before: A sense of creating our own HOME ins this huge galaxy. A sense of being able to influence the shape of the galaxy. A sense of creating something that doesn't just exist within our role-playing minds or a few lines of text (like a CG).
This could become the crown jewel in FDev's redemption story after years of being detached from the fanbase and the botched Odyssey release.

I am excited to see the explosion in player numbers and the positive reviews on Steam. It doesn't matter to me if the feature isn't perfect and has its bugs. All I see is a game that has a chance of realizing its potential and at the same time becomes profitable to its developers due to its incredibly dedicated fanbase that is willing to pay for an experience that comes close to a "second life in space". For the first time since I joined the community, it feels like the game is in good hands and headed into the right direction.

Thank you, FDev!

My only wish is for FDev not to treat this feature lightly and not to abandon it after fixing the bugs. They should carefully build on it and use it as one several tools to fill this galaxy (which is Elite's unique selling point!) with life. I would love to see more in-depth features such as seats of government with ARX-customized personal quarters and new voice recordings to have NPCs treat system architects as people of authority (same for FC owners). And who knows, if the game keeps being successful, maybe we'll get our customizable ship interiors one day, as well as some procedurally-generated life across the galaxy that would turn this into the game of our life-long dreams after all :)
 
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