Engineers "Hull boost" - explain?

Woa so its looks like for AX ships and targoïds hunting, lightweight is better because resistances doesn't matter ? only HP count
 
How to put it in a way a necromancer would understand?

Say you have 5 skeletons. A 20% boost to your skeletons you give you one more skeleton, giving you a total of 6. A reinforcement of 2 skeletons would give you a total of 7.
Say you have 10 ghouls. A 20% boost to your ghouls would give you 2 more ghouls, giving you a total of 12. A reinforcement of 2 ghouls would also give you a total of 12.

Basic math, ain't it grand. Less digging around graves and more book learnings foul sorcerer.
Thanks for clarifying the relation between Hull Boost and Hull Reinforcement. Now I am slightly less confused.
And now the final question: What about the term "Integrity" is that the same as hitpoints? (sorry I am still confused)
 
Well when your ships integrity reaches zero. Bad things happen.
Primarily Boom!
But as I understand it...not nessesarily so. Depends on shield strength at that exact moment (if their up) and HP total
 
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