Hi all.
I've being thinking on suggesting drone hull repairing, then I did a research to see that it's been talked about for one-two years already. I'm about to expose my idea but first I'd like to know why do you think Frontier hasn't implemented that feature yet.
Do you think it would change that much the game? At least in a wrong way?
My suggestion for hull repairing:
-In station: actual way, instant repair, no changes on that. Probably main repairing way for (non-combat) Bubble users.
-Autonomous: either on space or planetary surface. For now with repair drones and ship stopped. Not instant but fast, maybe 30% repair in 10s: (MAYBE NOPE: see edit below) not viable in combat but not tedious outside it. Handy between combats (as ammo synthesis, so you don't need to visit a station) and obviously explorer's oriented feature. Probably iron,etc materials required to synthesis "steel plates" or whatever name you like for "repairing ammo" (maybe other materials to repair a breached cockpit canopy?). Also, you could target a wing mate and send your drones to repair it's ship's hull, like a healer rol (similar to actual mothership role with extra fuel tank and transferer limpets for escort fighters).
Future proof feature: when space legs are ingame (like in real 3303) it could manually be done, so drones would not be needed (and a module or drone storage could be saved).
What do you think?
EDIT: There seems to be consensus that repairing time should be longer, and that new repairing gameplay could be added to SRV, SLF and even EVA in the future (rather than drones usage). Also it is clear that it should be limited to non-combat situations, with other requirements than time consuming like thrusters and shields shut down, process stopped if hit or attacked, and maybe landing required.
Repairing time: maybe somewhere between 1 and 10 minutes depending on "repair module" class and rating, and ship size/armour stat (repair module being actual AMFU, or new module, or SRV repairing capacity, etc).
To drone or not to drone: I would not discard it yet (I can't stop thinking about R2D2 on Amidala's ship). It could be an additional option in case you don't plan to SRV on planet or don't have room for a SLF in your small ship. Repair rate could be tied to number of drones working at the same time.
Besides from that, any method should allow to repair other ships (Repair Rats?). Just think on CG "coop-repair that megaship/station" along with CG "protect massive repair operation". Maybe even repair missions on stations for every "destroy/attack that ship/plant/installation" mission. Could even in the future repair mechanics be developped into "building mechanics"? CG "build that skeleton structure of station into an actual station with those materials brought from that other CG"? Or building a "premade tiny warehouse recipe" in some hidden place on planet or asteroid for personal/minor faction purpose.
Anyway, I'm glad to see it's been well received.
EDIT 2: Some downsides could be added as:
-repair involves ship mass increase (until next in-station repair). Explorer's should still fly safe and balance repair-jump range. Other stats than ship mass could be involved (maneuverability, ...).
-repair capability maybe not up to 100% but limited.
-repair capability limit also tied to number or repairs: first up to 80%, second repair up to 50%, ...
Maybe think of it as "handmade repair" vs "in-station professional repair".
I've being thinking on suggesting drone hull repairing, then I did a research to see that it's been talked about for one-two years already. I'm about to expose my idea but first I'd like to know why do you think Frontier hasn't implemented that feature yet.
Do you think it would change that much the game? At least in a wrong way?
My suggestion for hull repairing:
-In station: actual way, instant repair, no changes on that. Probably main repairing way for (non-combat) Bubble users.
-Autonomous: either on space or planetary surface. For now with repair drones and ship stopped. Not instant but fast, maybe 30% repair in 10s: (MAYBE NOPE: see edit below) not viable in combat but not tedious outside it. Handy between combats (as ammo synthesis, so you don't need to visit a station) and obviously explorer's oriented feature. Probably iron,etc materials required to synthesis "steel plates" or whatever name you like for "repairing ammo" (maybe other materials to repair a breached cockpit canopy?). Also, you could target a wing mate and send your drones to repair it's ship's hull, like a healer rol (similar to actual mothership role with extra fuel tank and transferer limpets for escort fighters).
Future proof feature: when space legs are ingame (like in real 3303) it could manually be done, so drones would not be needed (and a module or drone storage could be saved).
What do you think?
EDIT: There seems to be consensus that repairing time should be longer, and that new repairing gameplay could be added to SRV, SLF and even EVA in the future (rather than drones usage). Also it is clear that it should be limited to non-combat situations, with other requirements than time consuming like thrusters and shields shut down, process stopped if hit or attacked, and maybe landing required.
Repairing time: maybe somewhere between 1 and 10 minutes depending on "repair module" class and rating, and ship size/armour stat (repair module being actual AMFU, or new module, or SRV repairing capacity, etc).
To drone or not to drone: I would not discard it yet (I can't stop thinking about R2D2 on Amidala's ship). It could be an additional option in case you don't plan to SRV on planet or don't have room for a SLF in your small ship. Repair rate could be tied to number of drones working at the same time.
Besides from that, any method should allow to repair other ships (Repair Rats?). Just think on CG "coop-repair that megaship/station" along with CG "protect massive repair operation". Maybe even repair missions on stations for every "destroy/attack that ship/plant/installation" mission. Could even in the future repair mechanics be developped into "building mechanics"? CG "build that skeleton structure of station into an actual station with those materials brought from that other CG"? Or building a "premade tiny warehouse recipe" in some hidden place on planet or asteroid for personal/minor faction purpose.
Anyway, I'm glad to see it's been well received.
EDIT 2: Some downsides could be added as:
-repair involves ship mass increase (until next in-station repair). Explorer's should still fly safe and balance repair-jump range. Other stats than ship mass could be involved (maneuverability, ...).
-repair capability maybe not up to 100% but limited.
-repair capability limit also tied to number or repairs: first up to 80%, second repair up to 50%, ...
Maybe think of it as "handmade repair" vs "in-station professional repair".
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