Its world building. Finding the micro-fracture, but looking for escaping atmosphere. Going to that point, Ensuring you have the correct materials to repair the hull, welding it shut, move on to the next leak.
Sorry, I see this as a lot more engaging than clicking "launch drone" from a menu.
The broad questions about hull and cockpit repair are surely:-
- Does it help improve the game experience, where/when/how it's available?
- Does its implementation add new interesting gameplay experiences?
- Does it cause any new issues?
Note: First, let's be frank that we're not going to get some uber involved mechanics, let alone a first person (WASD) mechanic to do it... At least not any time soon. So let's at least stick to mechanics that we could at least envisage FD employing?
As Stitch is questioning (I believe), does being able to repair your hull/cockpit improve the game experience? For example if you can simply AMFU or limpet your own ship what are the implications?
First and foremost, I'd say this sort of mechanic risks sterilising exploration even more. There's little danger as it is, and being able to easily repair hull and cockpit damage might make it even more so. Next, what's the risk to combat? ie: If you can repair hulls during combat what's the effect?
So...
I think hull and cockpit repairs should NOT be viable during combat.
At other times... I think hull repair should either not be possible, or if it is, either only be possible by another CMDR (or NPC) helping, or only done by the CMDR themselves very slowly and by collecting materials etc. ie: Doing it yourself should be a slow/drawn out matter!
I think cockpit repair should be possible by the CMDR, but again be drawn out and tricky. Possibly allow a temporary cockpit to be created/generated to buy the CMDR minutes to try and scamper to a station or planet (for more materials?), but nothing more.
And ideally, I think the most efficient repairs (other than getting to a station) should always be by another CMDR (or NPC) helping you.
My fear is we'll simply get repair limpets you can fire at each other, or worse still, even yourself, and bingo bango hulls and cockpits are being repaired, even during combat. So there's little/no attempt to keep hull and cockpit damage "worrying", no attempt to make co-op play more useful by only allowing hull/cockpit repairs to be done to one ship from another, and no attempt to leverage more angles of gameplay by instead introducing whole new mechanics such as
ship to ship docking to allow not only AMFU repairs of one ship by another (including hull and cockpit) but then also the transfer of material, fuel and cargo etc etc.