Ships Human ax weapon engineering experimental effects Concepts Ideas

Hey Elite why don't you make ax engineer cable. excluding long range. maybe a new type of engineer with some new experimental effects. that affect thargoid ships experimental effects could be.


AX M.C.
Regeneration limiter
Maneuvering ability Limited
Toxic shell
Penetrator shell


Regeneration limiter
Regeneration limiter when fired will limit the interceptors ability to regenerate by 1/3

Maneuvering ability Limited
This experimental does not decrease the speed of the Interceptor but rather it's maneuverability. it takes 25% of its maneuverability away

Toxic shell
Toxic shell similar to corrosive. It weekends Thargoid ships this decreases Thargoid overall resistance to ax weapons by 25%.
And this only applies to ax not Guardian weapons
It should be noted applying this experimental effect decreases the damage output by 50% of the multi-canon. It also be noted that this experimental effect does not stack.

Penetrator shell
Penetrator shell similar to oversized.
This experimental fact will increase your damage by 15%.
Moving on to ax missiles

Experimental effects

Speed reducer
Resupply
Mass multiplier


Speed reducer
Speed reducer experimental effect
This experimental effect limits the Thargoid overall speed by 1/3.
It should be noted that this experimental effect cannot stack. and reduces damage in my 50%

Resupply
Resupply allows the missiles to automatically restock themselves. for a constant barrage of Fire.

Mass multiplier
Mass multiplier increases the Thargoid ships overall Mass. Which in turn slows their ships down. It also decreases ax missile damage by 50% and shot speed by 10%.


It should be noted that mass multiplier and speed reducer.

Are designed to work together. specifically for transport ships and passenger liners.

One of the standard forms of engineering would be increased range. this would increase the missiles range by double
The reason for this. is because it also reduces any heart damage to zero.

These experimental effects are specifically designed for transport vessels that are simply trying to flee. once you get to a certain distance you simply jump into super Cruise or hyperspace.
It should also be noted that these experimental effects would be best on a turreted ax missile launcher.

It should be noted that the missiles experimental effects fast multiplier speed reducer do not stack.

I tried to make them as balanced as possible

It should also be noted that this is designed only for ax not Guardian.

If you have any questions or ideas please post them below
 
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