I've been doing lot of Exobiology as of late, but I can't help but notice how much of an oversight the Bacteria life form design in this game can by downright frustrating at times to look for, if not painful on the eyes in some circumstances.
I'm quite aware FDev have probably anticipated the issues with certain exobio lifeforms when under certain lighting conditions. To compensate, they rely on the player to utilize their DSS to find "hotspots" of where the particular lifeform might spawn, along with a exobio scanner that has a limited range "ping sweep". The problem arises when a planet, with barely any visible light reaching is is tained in a magenta hue, has a bacteria itself colored in magenta! To make matters worse, the bacteria pattern is barely if not visible at all in night vision mode, and it doesn't help that the way level of detail (LOD) is handled on planetary surfaces tend to miscolour textures on the ground if it's anywhere near brown or red. The appearance can vary greatly too depending on the kind of PC build you have. That definitely goes far beyond looking for a needle in a haystack!
I fully understand the reasoning for the bacteria's current design: It's meant to depict something feasable and realistic that one could find in the beyond, but the problem is that this is a game first and formost, and the tools give to players currently do not make finding Bacteria all the worthwhile, especially with the measily payout of specimens when compared to fungus and shrubbery. Looking for them in the aformentioned circumstances is also not healthy on the eyes!
My suggestion would be a) either increase the payout of Bacteria b) redesign the bacteria so that they will always contrast with their surroundings in both color and design or c) do both! I feel the current designs look like a cross between a Rorschachs test and chewing gum that has been spat out and stepped on a sneaker, and having it simply be a simple texture on the ground feels...dull! Give us actually modeled "bacteria rocks" or something that can stand out more and make the player actually feel excited to see something peculiar rather than digusted!
I'm quite aware FDev have probably anticipated the issues with certain exobio lifeforms when under certain lighting conditions. To compensate, they rely on the player to utilize their DSS to find "hotspots" of where the particular lifeform might spawn, along with a exobio scanner that has a limited range "ping sweep". The problem arises when a planet, with barely any visible light reaching is is tained in a magenta hue, has a bacteria itself colored in magenta! To make matters worse, the bacteria pattern is barely if not visible at all in night vision mode, and it doesn't help that the way level of detail (LOD) is handled on planetary surfaces tend to miscolour textures on the ground if it's anywhere near brown or red. The appearance can vary greatly too depending on the kind of PC build you have. That definitely goes far beyond looking for a needle in a haystack!
I fully understand the reasoning for the bacteria's current design: It's meant to depict something feasable and realistic that one could find in the beyond, but the problem is that this is a game first and formost, and the tools give to players currently do not make finding Bacteria all the worthwhile, especially with the measily payout of specimens when compared to fungus and shrubbery. Looking for them in the aformentioned circumstances is also not healthy on the eyes!
My suggestion would be a) either increase the payout of Bacteria b) redesign the bacteria so that they will always contrast with their surroundings in both color and design or c) do both! I feel the current designs look like a cross between a Rorschachs test and chewing gum that has been spat out and stepped on a sneaker, and having it simply be a simple texture on the ground feels...dull! Give us actually modeled "bacteria rocks" or something that can stand out more and make the player actually feel excited to see something peculiar rather than digusted!
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