Hi all,
Yesterday, with my In-game corporation, we try to start a little tournament.
In this tournament 2 teams (2 wings) have to go in a system and interdict each other and make some pvp.
We encouter too much problems to play, and the tournament was stopped.
This is the situation:
We play in a Private session.
in the start 3 members was not visible, instead other 5 members see each other. We ask 3 players to quit Client and restart and so all now see each other.
In the first interdiction the player interdicted became "Unknow" in wing and disappear from play. The player that interdict him, when entered in the wake don't see enemy so they cannot combat.
Etc. etc.
Seems to play in Alpha version of game. Bug after bug.
I ask to Frontier to seriously think an alternative method than p2p, because make tournaments in these conditions are not possible.
My idea is to let people itself to install a "player-instance-server" where they want (server farm, public servers). And let friends to use that server to manage interaction in private sessions. This server shouldn't have to do all work (money, bgs, etc...), but should only make as Network-Star-Center to all player in a session, to let them to play free and not in automatic-generated-bubble, and if a single player have network problems, so only him will lag, not all the other players.
I Hope in future Frontier think to solution like this, or even better discard p2p to a Europe/America/Asian official server.