Hyperjump visuals need to be updated

Yes, our current hyperspace drives shove us into witch space like the old ones, they're just better at it.

Fair enough. [up]

In that case, there's really no cause for complaint given that witchspace is some entirely abstract dimension, kinda like Star trek's "subspace corridors" - you've got no idea if they go directly from A to B or what might already be inside them so there doesn't need to be an obvious explanation for what you see as you're whizzing through them.
 
Agreeing with Mr. Torgue here.
While Frontier constantly works on the jump scene, I am still not convinced.
Can't help myself, but I think the STARWARS approach was more what one would expect to see leaping forward in spacetime. Ok, they have bigger Dinos to fry, granted.
Just saying.

We don't jump forward in spacetime though, we enter wirchspace which is another dimension.
 
I keep going back to this video here, long before even ED was in Alpha...

[video=youtube;VE8B4KptyVI]https://www.youtube.com/watch?v=VE8B4KptyVI&t=32s[/video]

The art concept during hyperspace jump was already visualised in this video, oh-so-long-ago....

ps: I wish we had that "jolt" coming out of Hyperspace like in the video....
 
I preferred the original hyper jump animation.
Not a fan of this new one.

And yes ive always been bothered by the repeating visual assets in the animation.

I'd love to see some doppler shift on the star as we jump out of witch space.

The star fades from white blue to its actual colour as we slow down.
 
My preference...

Remove the jumping between systems entirely and rather have the player travel through space in real time (the system can be loaded whilst we travel there).
The further the star, the longer it takes.
However, the animation can look like this:
[video=youtube;ENngZlLXDZc]https://www.youtube.com/watch?v=ENngZlLXDZc[/video]
and approaching the star, like this
[video=youtube;NlFg5KZ3GOg]https://www.youtube.com/watch?v=NlFg5KZ3GOg[/video]
with this entry/exit effect:
[video=youtube;R7leqWJ55oc]https://www.youtube.com/watch?v=R7leqWJ55oc[/video]

:D
 
I had always preferred the visual at the beginning of Doctor Who (Tom Baker period - without the image of the character, of course).
 
I hate to ask but, are we actually in "Witchspace" these days?

I'm not sure where I got the idea but I thought the current "Frameshift" technology was supposed to be something that had superceded the "Witchspace drives" of previous games.

Or, are they supposed to be different technologies that both take advantage of the phenomena called "Witchspace"?

Yes we are in Witchspace still, the lore has been clarified a while ago with a Galnet article on the history of hyperspace travel. Witchspace is the nickname for hyperspace, which came from the stories of superstitious traders, listening to the strange sounds and seeing the strange lights in hyperspace.

Have a search on Galnet for hyperspace, and you should find it.
 
I keep going back to this video here, long before even ED was in Alpha...

https://www.youtube.com/watch?v=VE8B4KptyVI&t=32s

The art concept during hyperspace jump was already visualised in this video, oh-so-long-ago....

ps: I wish we had that "jolt" coming out of Hyperspace like in the video....

I noticed, right after the "reentry" the vessel's cockpit froze, iced all over. So cool [big grin] Frontier we need this! Interdictions would be so exciting if you were in stealth mode right after someone pulled you out frameshift.

The hole affair is locking so much better than what we have for now.
 
Rather than accelerate a ship through space, the frame shift drive moves space around a ship to allow it to travel faster than light without using extreme amounts of energy or experiencing time distortion.

Frame shift drives use a modified Alcubierre Drive design to compress space in front of ships in supercruise.

http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive

But then
Frame shift drives enable ships to enter hyperspace, a region with more dimensions than normal space, in which extremely fast travel is possible.

For me thats contradictory.

Anyhow, Alcubierre Drive:

Rather than exceeding the speed of light within a local reference frame, a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel.

https://en.wikipedia.org/wiki/Alcubierre_drive


So, what we actually should see is some distortion of our current surroundings (planets and suns). They could do it like it is shown at the black holes. So when we "enter" "witch-space", or better, when we start to compress space in front, the view should distort with increasing "speed", and when we arrive, the space at the destination, some star, should go from distortion to normal with decreasing "speed". In between some randomness of distortion could apply. As already said some kind of doppler effect would be nice too, but physicaly maybe wrong, as light would travel through compress space, and now it starts to be to complex for me and now...
 
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http://elite-dangerous.wikia.com/wiki/Frame_Shift_Drive

But then


For me thats contradictory.

Anyhow, Alcubierre Drive:



https://en.wikipedia.org/wiki/Alcubierre_drive


So, what we actually should see is some distortion of our current surroundings (planets and suns). They could do it like it is shown at the black holes. So when we "enter" "witch-space", or better, when we start to compress space in front, the view should distort with increasing "speed", and when we arrive, the space at the destination, some star, should go from distortion to normal with decreasing "speed". In between some randomness of distortion could apply. As already said some kind of doppler effect would be nice too, but physicaly maybe wrong, as light would travel through compress space, and now it starts to be to complex for me and now...

There's two parts to the frame shift drive
The Supercruise drive which is the actual Frame Shift Drive - it does the frame shifting.

Then there's the Hyperdrive part which is, as I understand it, reverse engineered from a Thargoid hyperdrive, and not really frame shifting at all.

Both parts are called the Frame Shift Drive because the FSD as it is called, is a single dual purpose unit. Hyperdrives have been around far longer than the Frame Shift Drive proper. But this single unit is the first time the two concepts come available in one compact drive unit.

Handy really, since all the previous Hyperdrives were also less efficient and accurate.
 
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regarding the white particles

im pretty sure that just radiation bouncing off your ship... this happens in real life ( maybe not in hyper jump lol ) but it does happen when a spaceship travels trough space at high speeds.
 
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