Elite / Frontier Hyperspace exit point visibility problem

Hello all. I got my FFE fever back a while ago when I discovered the glffe. I do enjoy the game again after couple of years, thanks to the freshness that glffe brought to it. But at some point there came a time when I was getting tired doing gargo runs via Sol - Barnard's star, so I sold my bulky ship and bought myself a decent pirating ship: The Cobra Mk I.

So, I did couple pirate runs by hanging near a spacestation and waiting for those juicy merchant ships to leave, scanning their entry clud, and then waiting for them at the other end. Now, when I got bored hanging at the stations I tought that I'd just hyperspace in to some system and look for the exit clouds that were already there. It was then that I discovered that it was impossible to do, because apparently glffe doesn't show the clouds on the system orbit map (F6). So then I went to check it with JJFFE and it did show the exit clouds perfectly fine.

So the questions are:
- Has anyone ever encountered this problem?
- Was it a big turnoff not to be able to pirate properly?
- Can it be fixed, and if so, how?

Thanks for your answers.
 
Yeah, looks like the tiny dots you got in the orbital map, denoting hyperspace exits are there in JJFFE but gone in GLFFE. That's how it is on my system anyway. Clicking on a hyperspace exit cloud in GLFFE does bring up the green target square on the map, but you can't do it the other way round.

As for a remedy, that's one for the boffins :(
 
Damn, I tought that this might be the case. Well, you can't always win I guess. By the way, is there an .exe for glffe with aniso's mod that holds the double planet detail hack? I like Aniso's mod more than the original and the extra detail would be nice.
 
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