Why does hyperspace exit so close to, and on a collision course with, a star?
None of the previous games had this bug, yet E4 is supposed to surpass these, no? What's the matter, has technology somehow regressed in the gameworld's future? It seems a dumb shortcoming.. please, don't tell me it's an attempt at a 'feature'!?
I mean, what about when jumping to a ternary system - how does the drive choose which star to crash you into?
There's just no plausible reason why the system shouldn't drop you out of hyperspace at a sensible distance. Choosing which bodies to fly to - whether star or planet - was a key part of the whole game previously. If the devs insist on dumping us out of hyperspace perilously close to a major body, can't we even select it in advance (like our intended destination planet for example)?
Not that i've yet been persuaded into playing again yet - but this is one of the reasons why. Sucks all the fun out of hyperspacing, and turns it into an unnecessarily jarring frustration. Not to mention the appalling judder and framedrops it seems to incur....
None of the previous games had this bug, yet E4 is supposed to surpass these, no? What's the matter, has technology somehow regressed in the gameworld's future? It seems a dumb shortcoming.. please, don't tell me it's an attempt at a 'feature'!?
I mean, what about when jumping to a ternary system - how does the drive choose which star to crash you into?
There's just no plausible reason why the system shouldn't drop you out of hyperspace at a sensible distance. Choosing which bodies to fly to - whether star or planet - was a key part of the whole game previously. If the devs insist on dumping us out of hyperspace perilously close to a major body, can't we even select it in advance (like our intended destination planet for example)?
Not that i've yet been persuaded into playing again yet - but this is one of the reasons why. Sucks all the fun out of hyperspacing, and turns it into an unnecessarily jarring frustration. Not to mention the appalling judder and framedrops it seems to incur....