As I said, people don't do PvP primarily for the bounty. You earn far more in a Haz Res. People compete to play a game and beat the opponent.
People don't bounty hunt in PvP because it's pointless. It's pointless because of combat logging.
As I said, people don't do PvP primarily for the bounty. You earn far more in a Haz Res. People compete to play a game and beat the opponent.
People don't bounty hunt in PvP because it's pointless. It's pointless because of combat logging.
There's always been a demarcation between those who play "the spirit of the game" and those who'll play "to the letter of the law" and argue that "if the game allows it, it's intended" and think they're somehow winning something.
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Proposition: Keep a hardcoded counter clearly visible to everyone of number of combat logs made.
Some would see that as naming and shaming. And that is something FDev is against.
Exactly why I want an Open PvE mode to be created. So players that are interested in everything else Open offers, but not in the PvP, have somewhere to obtain it.This from the inaccurate assumption that open = pvp and there's nothing else a player could want there. Small world view.
Mobius isn't exactly officially supported. Thus, new players don't get to know about it, and many players that would like to play in a PvE-only group never hear about it and end in Solo (or out of the game) instead. Also, it's becoming unwieldy as it's close to having to split again (as there are already two 20K players groups nearly full, and the game doesn't support more than 20K players in a group).Im sure people in Mobius and other groups will be disappointed to hear they ain't social gaming.
Every interview seems to point to this. With Solo and Group modes acting as a safeguard against Open becoming too unwieldy, as players could flee to Solo or Group and keep playing undeterred (and without any loss or handicap) until the ones griefing in Open got bored and left.The fact is FDev could have made open PVE mode from day one. As I said earlier, it's actually fairly simple from a technical perspective. The fact that they didn't when they were willing to create three separate modes (and Braben's comments about the topic) suggests that they imagined open would be predominantly filled with happy chaps wanting to wing up to shoot npcs, mine and generally be excellent to each other.