Haha, oh have all the big toys, at my age we know how to make credits, trouble is i took my Conda out, and it is now useless in combat, the little ships are like stinging wasps around a beetle. It is now mothballed and for use when i finally decide to explore far away places.
Happy early-birthday! My conda is an explorer, and before I leave I always make sure I get into some USS fights to make sure my build works. Take a look at the loadoat, versus little ships all you have to do is deploy hardpoints and sip some tea.
https://coriolis.io/outfit/anaconda...i2f.Iw18gDO0bxA=.EwBhrSoRivgnMQ==?bn=anaconda
Its a new 'rule of thumb I use':
1) Fixed is for fighting enemies equally or less agile than you
2) Gimballed is for fighting enemies slightly more agile than you
3) Turrets are for fighting enemies much more agile than you
On my conda, dogfighting like ships is a giant PITA. With some turrets life becomes much easier. For turrets I use the following three rules:
1) Small turrets track fast, and are the primary damage dealers versus tiny ships. Place beams here.
2) Medium turrets track a little slower, so maybe not as good versus Eagles and such. Burst still gives it a good chance to hit, without spending too much energy per shot
3) Large turrets track much more slowly, and are more against larger ships (Clipper, Python and such). Keep energy usage low, go for pulse.
On a more combat-oriented Corvette I'd only use the c1 and c2 for turrets (takes care of small ships) and receive the large and huge hardpoints for gimballed and fixed kinetics respectively.