I am going to keep harping on this until you put it in the game

Hi,
We really need to have an afterburner and the ability to see around the ship using the pov/hat switch on top of the stick.
The afterburner, Planetary takeoffs and getting knocked out of supercruise when fuel scooping get very aggravating. Boost only gets me 2km. I don't know how many times these things have happened where everything I need to fly to is either behind the sun or the planet I am taking off from. Some things are near the horizon. I go to navigation to find a way to get away from the object that is obstructing my ability to go into fsd. Hitting the boost button over a hundred times is a real game killer. With an afterburner it would take a few seconds to get to the horizon that is blocking my path.

If the ship had an after burner that could boost the ships speed from 800 m/s to 1200 m/s, depending on the ship, you could get to a spot where you can go into fsd moving gameplay forward. Not agonizing over how many times you have to hit the boost button. GET RID OF THE BOOST!!!!!!!!

What sci fi game doesn't use the hat to see around the ship? OH, Elite Dangerous. Using the hat to see around the ship allows you to see who is shooting at you when you are in a battle situation. Checking the scanner is not always a viable option when your shooting at one guy and realize that someone else has started shooting at you. In this situation an 800 m/s to 1200 m/s afterburner would help you to get out of the hot zone and with the ability to see outside of the ship you can find the second ship shooting at you.
Also I was in a situation yesterday similar to this doing a mercenary run. A federal navy ship started shooting at me while I was shooting at my mission target. My target went into supercruise. Had I had an afterburner that lasted 30 seconds I could have gotten away from the federal navy guy and jumped into supercruise getting back to chasing my target. And then go back to find the federal navy guy that was shooting at me. I was not wanted and had no bounties on me.
It would also be nice to be able to see around my ship when I am getting interdicted.
 
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I love boost, but I only hit it when I need it or really want to.

Proper planning prevents etc :D

And as for looking around via a hat? Never use it, ever. Complete waste of a hat switch. That is what VR is for :D
 

Robert Maynard

Volunteer Moderator
I don't know how many times these things have happened where everything I need to fly to is either behind the sun or the planet I am taking off from. Some things are near the horizon. I go to navigation to find a way to get away from the object that is obstructing my ability to go into fsd. Hitting the boost button over a hundred times is a real game killer. With an afterburner it would take a few seconds to get to the horizon that is blocking my path.

If your Hyper-Jump target is obscured simply jump into Super-Cruise until it no longer is - then make the jump.

.... remember to bind Super-Cruise and Hyper-Jump to different keys / buttons.
 
If your Hyper-Jump target is obscured simply jump into Super-Cruise until it no longer is - then make the jump.

.... remember to bind Super-Cruise and Hyper-Jump to different keys / buttons.

This! ;)


Taking off from a planet because target is obscured works this way. It starts at 2500m/s so your "afterburner" with it's 800m/s to 1200m/s looks very very slowish than :D
And if you drop out in exclusion zone while fuelscooping....than you need more practice and some learning effect. Even than you don't EVER need to boost, just align escape vector, wait for codown from fsd an than go to supercruise ;)
 
When I am getting shot at trying to get into supercruise does take a very long time. I am still getting pummeled by the other ship while waiting for supercruise to kick in.
 
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When I am getting shot at supercruise does take a very long time. I am still getting pummeled by the other ship while waiting for supercruise to kick in.

Forget supercruise when someone is trying to share their pew-pew with you. Choose a hyperspace destination, line up and get out of there.
 
That doesn't always work like I stated. I look for objects to jump to but there is nothing in front of me to jump to do this, and is why boost is so aggravating. This happens a lot. It is very aggravating that there is nothing to jump to because everything is obstructed. That is the point of an afterburner. It can get you to the horizon that is blocking the system you want to jump to and move along. Especially if the afterburner moves you at somewhere between 800 m/s and 1200 m/s. Depending on the ship.
 
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I see boost as basically useless. You move a distance of 2Km. and your speed in my ASP Explorer to less than 350 m/s. It just does not do much to help in a variety of situation. But then again I suspect that most people on here have not played many sci fi sim games, perhaps this is the first and only game you have played judging by the response I am getting. I directed my post to the programmers, not the general game playing public. I am not interested in your limited experience playing sci fi sims.
 
I am not interested in your limited experience playing sci fi sims.

:D

You made my lulzbucket squee and dance a little. What sci fi sim games have you played, what makes you think that you are experienced? A sci fi sim pro really ought to have the basic flight, navigation and movement of Elite down in a few minutes at most.
 
When you take of from a planet your cruising at a measly 250 m/s. Where do you get 2500 m/s? You need to be in supercruise for that speed. To get to supercruise and your destination is behind the horizon guess what? You get an obstruction notice!
 
Let's see I have no problem with doing one on one battles. I have played fury^3, Privateer II, Wing Commander, Freelancer. Elite Dangerous has many more features than these other games. Fury cubed came out in 1995. Privateer II cam out in 96. Wing Commander I think was a couple of years later. Freelancer came out in 2003.
Fury cubed was the best game ever. First, because when you were flying towards mountains and aliens came along a battle started. If there were some mountains off in the not too far distance and you were busy shooting aliens when it was over you were still near the mountains. You got "power up" shooting aliens that you could use to kill more aliens. There was one device that if you used it you had to quickly use your afterburner and high tail it out of the area. You could kill all of the aliens with this device, but if you didn't use your afterburner you would also be destroyed.
Privateer II and Wing Commander were fun games but only had 2d space. Even though you could use a joystick. They had this annoying way of moving things in space. For example you are near a ship, you move a few hundred meters away. You turn around and boom! The ship is now 10,000 m away. Very annoying. But they had lots of interesting missions, the hat worked so you could see who was shooting at you. You could see whether other fighters in your wing were by your side.
These games gave you or you bought all the things you needed to survive in space and succeed. Afterburners, working POV, some had some missiles that worked good and some missiles that were not so good
Privateer II was a solo pilot get different types of missions from the mission board. Make credits. 2d space which sucked. The learning curve was not that steep. You could begin enjoying gameplay in about 5 minutes.
Freelancer was a different type of game. First it only used the mouse and keyboard. It also had a few cheats. The best one was invincibility. You could go into some pirate run systems and get pulverized if you didn't have it. IT had a story line that you followed when you reached certain goals. Missiles in this game was pretty good. If a bad guy was getting away from you, hit the afterburner to catch up. Once in range you fire a missile and cripple him. Then some more afterburner to get closer and fire laser until he explodes.
These games had lots of options and a short learning curve. None of them took more than 5 minutes to learn and enjoy. Elite Dangerous in not much more of a different type of animal. IT is just missing some things that could bring it up to the next level. That is why I posted in this thread and not someplace where the only game anyone on here has ever played is ED. So until you try some other sci fi sim games keep your comments to yourself!
 
That doesn't always work like I stated. I look for objects to jump to but there is nothing in front of me to jump to do this, and is why boost is so aggravating. This happens a lot. It is very aggravating that there is nothing to jump to because everything is obstructed. That is the point of an afterburner. It can get you to the horizon that is blocking the system you want to jump to and move along. Especially if the afterburner moves you at somewhere between 800 m/s and 1200 m/s. Depending on the ship.

You don't need to have an object selected to enter SC, you just deselect the current selected target in the navigation menu and off you go! Then it's just a few seconds until your desired target is clear of the horizon, then go to the navigation panel and reselect it.

See as simple as that, instead of an epic whine all you had to do was come here and ask a simple question!

FDEV is going to continue ignoring you until you leave the game!
 
When you take of from a planet your cruising at a measly 250 m/s. Where do you get 2500 m/s? You need to be in supercruise for that speed. To get to supercruise and your destination is behind the horizon guess what? You get an obstruction notice!

You are getting confused between supercruise and hyperspace.

Supercruise can be achieved in any direction as long as you are not mass locked, regardless of your destination alignment.

It is only hyperspace which requires your target to be unobstructed before activating. If you do not have separate buttons assigned for supercruise and hyperspace you should do this immediately, it will save you all these hundreds of wasted boosts in the future!
 
I directed my post to the programmers, not the general game playing public. I am not interested in your limited experience playing sci fi sims.

I see you stick to your winsome way of communicating. May I quote you from the last time when you nagged about all that and got all the answers already: "Another moronic Elite Dangerous really stupid game idea..." (https://forums.frontier.co.uk/showthread.php/369253-Some-ideas-that-need-some-serious-consideration)

Surprised you actually still get responses but I'm pretty sure your threats to repeat your demands won't make ED the game you want it to be...
 
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I'm pretty sure there is already the ability to look around the ship... I use head tracking and VR, so have no need for the hat thing, but I know I used to use it way back, just needs you to bind it.

As for afterburner/boost...

It has been brought up before that it would be cool if boost work on a "press and hold" system. Basically you press and hold the boost button, and it'll keep the boost speed until you let go - but... You will be draining the engine capacitors as you do so. So having larger capacity distributer for engines means you can boost longer. Faster recharge means you will have to wait less time to apply boost.

Engine focused distributers would be far more interesting in combat, too...

Z...
 
Wow! Sounds like someone is a really really angry person.

Afterburner hmmm sounds an awful lot like boost to me.

Looking around your cockpit? Oooo Oooo there is a thing called 'headlook' I suggest you investigate that a bit more. I use the middle button on my mouse and have no problem checking out my cockpit if I don't have my head tracker working.

If you are such a space sim fan then you shouldn't have any problem with the control methods used in ED. Heck even my 11yr old daughter got the hang of it within half an hour..
 
The OP needs to learn how to play the game before making suggestions. And starting a single thread on two entirely different proposals is a sure-fire way to get ignored.
 
Headlook pitch and yaw can be bound to individual axes or you can bind pitch up/down and yaw left/right to individual buttons. Needless to say you could use vJoy for one or both of those axes if the buttons don't suit.
 
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