I cannot believe I even have to ask this. Let us talk about 3.0.4

I have been developing software for living for the last 12 years, I am an independent contractor and been working at about 10 different companies, big and small, start ups and corporations, different business areas.

Not even one place has the bug record that Fdev releases to production. Granted those are not gaming companies so I will give the benefit of the doubt that gaming development works a bit differently than business software, but still, from expirience I can tell that there is something wrong in their development cycle processes, or underhired stuff (happens often to save costs), or unqualified stuff which is a harsh thing to say and I hope this is not the case.

All I can say is I used to work for the DSS in the UK, and some of the stuff the contractors developed for our systems (big names by the way - Siemens and other solution providers) were absoloute cluster----s.
 

ALGOMATIC

Banned
All I can say is I used to work for the DSS in the UK, and some of the stuff the contractors developed for our systems (big names by the way - Siemens and other solution providers) were absoloute cluster----s.

Sure, if you outsource to Asia god knows what you are going to get. 3rd party contractors are absolute s I agree. The difference is myself is not a 3rd parry in that sense, I still show up on site every day from 9 - 5, the only difference is the payment process.

Regardless, the amount of bugs and their severity that FDEV produces would get many people fired on the spot in many places, but I assume since its a video game many things are forgiven. If you create bugs in a medical software or transportation safety softeare for example, the outcome is a bit different from a video game that doesnt produce the proper pixels.
 
I have been developing software for living for the last 12 years, I am an independent contractor and been working at about 10 different companies, big and small, start ups and corporations, different business areas.

Not even one place has the bug record that Fdev releases to production. Granted those are not gaming companies so I will give the benefit of the doubt that gaming development works a bit differently than business software, but still, from expirience I can tell that there is something wrong in their development cycle processes, or underhired stuff (happens often to save costs), or unqualified stuff which is a harsh thing to say and I hope this is not the case.

You are on the same Level of arrogance as the OP. Also, the Statement you have never seen as many bugs in Software kinda contradicts your alledged seniority in that Business. Even as a Standard end-user I have made worse experiences with END-products (bear in mind E: D is in constant developement).
 
Sure, if you outsource to Asia god knows what you are going to get. 3rd party contractors are absolute s I agree. The difference is myself is not a 3rd parry in that sense, I still show up on site every day from 9 - 5, the only difference is the payment process.

Regardless, the amount of bugs and their severity that FDEV produces would get many people fired on the spot in many places, but I assume since its a video game many things are forgiven. If you create bugs in a medical software or transportation safety softeare for example, the outcome is a bit different from a video game that doesnt produce the proper pixels.

Medical software is covered by the MDD/FDA/MHRA depending where you are and is regulated to an inch of its life. Gaming software isn't, in fact it is exempt in the US as the FDA classify it as "Wellbeing" and exempt from regulations.
 
What bugs will be fixed? It has been announced that this patch will be released some time next week.

I ask about the potential bug fixes because I want to make sure some of the more critical bugs are resolved. Everyone, feel free to list the bugs currently in the game and I will maintain them in this thread.

Sandro, can you describe the development cycle to me? Pretend I am a novice.
What engineering techniques are being employed? What is your change control methodology? How do you track and resolve bugs? What coding standards are being followed and how are they enforced? What is the QA process, which includes alpha/beta testing? And how do you ensure that development follows the requirements?

These next few questions might be a bit intrusive. What are the teams and how are they being managed? How do they report to you? How are milestones determined and kept? What are your rewards for productivity?

I finish with a statement.

I want you guys to know that I love Elite: Dangerous, all the way back from 1984. And I truly appreciate all the work you guys have put into the game throughout the years. No other space sim comes close to what Elite does. And I doubt any others ever will.

But there is something seriously wrong. Features are not being implemented. Serious, obvious bugs are going out in release. And as a result the player base has become angry.

This needs to be fixed. We want to keep the baby and instead throw out the bath water. If a reorganization is needed, reorganize. Let's do the best we can to make this game the most we can. We are all stake holders, after all, and we all want to make Elite epic.

Thanks for your consideration.

Bugs
-----
  • Docking pad granted is already occupied - This one bugs the hell out of me.
  • Wing-man NAV lock drops out too far from the locked wing-man.
  • Random crashes when accessing the galaxy map.
  • Miscellaneous texture issues; not enough detail when looking closely at textures.
  • Random CTD's when approaching a surface port
  • Flight assist not remembering it's state.
  • Boost sound cut off on some ships.
  • Missing rank missions
  • Shadows that have plagued PS4 (standard, not Pro) since 2.4 dropped.
Bugged massacre missions
ED startup CTD
Guardians mission bugs(old and new missions)
C&P issues
local chat bug(fixed?)
Wing mission bugs(paying all no matter percentage of contribution,is being abused)
 
Ones I have noticed:

- game disconnecting when entering glide mode on planets or relogging while on surface (resolved by total reinstall)

And fighters can spinning out forever if you clip anything. Absolute nightmare in VR
 

ALGOMATIC

Banned
You are on the same Level of arrogance as the OP. Also, the Statement you have never seen as many bugs in Software kinda contradicts your alledged seniority in that Business. Even as a Standard end-user I have made worse experiences with END-products (bear in mind E: D is in constant developement).

Thats not what I said, sure there are bugs, its natural part of the process, the problem is when those bugs make their way into a production enviroment. This case I can guarantee that no other place lets this amount of bugs and their severity go into open production.
 
And all the idiots that don't take the Frontier devs serious and call them incompetent don't realise that FD will never take them serious again.

I certainly wouldn't.

Sheesh, the attitude........
 

Jex =TE=

Banned
More like a bunch of incredibly experienced people dealing with an insanely complicated game. Not sure how long you have been gaming for, always amazes me how well this game runs and that serious game breaking bugs are practically non existent.

That's no different from another other game out there that are as or more complicated and do just fine.

I gotta say marc...yer possibly one the biggest trolls on this forum. Why not instead of using the same tired old line about adding someone to yer ignore list...not like we aint heard that one many many times already...just ignore them and not announce it like anyone actually cares...

I was about to add him to my ignore list but now I know why he's already on it.
 
I've seen some of these bugs in 3.0.3 still but most of them are minor/cosmetic with workarounds.

The only one that bugs me is Wing problems, since Wing missions now clutter up the mission boards and they would be GREAT if I could believe that they'd work properly. In my experience though the chances of getting a wing to stay online for the duration of the mission without someone dropping out, crashing, randomly committing a crime due to scanner status not being in sync between wingmen etc - Ignoring the problems with Wings still, it's just too much damn effort to try and coordinate a group of people around the bugs for long enough to complete a single mission.
 
What bugs will be fixed? It has been announced that this patch will be released some time next week.

I ask about the potential bug fixes because I want to make sure some of the more critical bugs are resolved. Everyone, feel free to list the bugs currently in the game and I will maintain them in this thread.

Sandro, can you describe the development cycle to me? Pretend I am a novice.
What engineering techniques are being employed? What is your change control methodology? How do you track and resolve bugs? What coding standards are being followed and how are they enforced? What is the QA process, which includes alpha/beta testing? And how do you ensure that development follows the requirements?

These next few questions might be a bit intrusive. What are the teams and how are they being managed? How do they report to you? How are milestones determined and kept? What are your rewards for productivity?

I finish with a statement.

I want you guys to know that I love Elite: Dangerous, all the way back from 1984. And I truly appreciate all the work you guys have put into the game throughout the years. No other space sim comes close to what Elite does. And I doubt any others ever will.

But there is something seriously wrong. Features are not being implemented. Serious, obvious bugs are going out in release. And as a result the player base has become angry.

This needs to be fixed. We want to keep the baby and instead throw out the bath water. If a reorganization is needed, reorganize. Let's do the best we can to make this game the most we can. We are all stake holders, after all, and we all want to make Elite epic.

Thanks for your consideration.

Bugs
-----
  • Docking pad granted is already occupied - This one bugs the hell out of me.
  • Wing-man NAV lock drops out too far from the locked wing-man.
  • Random crashes when accessing the galaxy map.
  • Miscellaneous texture issues; not enough detail when looking closely at textures.
  • Random CTD's when approaching a surface port
  • Flight assist not remembering it's state.
  • Boost sound cut off on some ships.
  • Missing rank missions
  • Shadows that have plagued PS4 (standard, not Pro) since 2.4 dropped.

I kinda like that this is not an angry rant, but it sounds like you're some shareholder who is entitled to look behind the curtains...
While I think that a bit more transparency would be a good thing, I don't think this is the right way to ask for that.
 
Come on man, do you really think Sandro is going to respond to your thread? Especially with the tone you are taking? At best, the most attention it will get in FD is to be circulated around the office with a subject of "Get a load of this guy!"

Anyway, let's look at your issues.




Player or NPC? Player can't do anything about. If an NPC is blocking, wait a few seconds, they should take off, then request again. Unless this is a bug now?



Known issue.



Isn't this fixed now? Its fixed for me.



Not something i'm aware of. My textures seem normal..... Is it reported? Are FD aware?



Is this new? I didn't have it a couple of weeks ago when i was still in the bubble. Known issue then?



Isn't it? I'll give it a test tonight. Remembering between when? Log off? Doesn't sound like a major issue.



If its not affecting the Type 7 not something i'd notice. Reported?



Fixed as of today.



Sorry, PC master race here :p

Flight assist/CTD's//Boost sound cut off, all reported.

I agree the FA-OFF bug is not major, however it is highly annoying if you fly FA-OFF (I don't mean boost flip) There have been two patches and it's still not fixed.
 
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I've worked in software development for a good number of years and I've never seen anyone 'fired on the spot' for introducing bugs :) There would be a lot of unemployed software engineers around if that were the case, including me!

This,

I've worked in data encryption development for two decades and I would've been fired hundreds of times.
Bugs happen, their inevitable no matter how hard you try, no matter how good your development team or programmers are.
 
Sandro, can you describe the development cycle to me? Pretend I am a novice.
What engineering techniques are being employed? What is your change control methodology? How do you track and resolve bugs? What coding standards are being followed and how are they enforced? What is the QA process, which includes alpha/beta testing? And how do you ensure that development follows the requirements?

These next few questions might be a bit intrusive. What are the teams and how are they being managed? How do they report to you? How are milestones determined and kept? What are your rewards for productivity?

Hahahahaha, brilliant! This is satire right? No? I look forward to the OP sharing Sandro's detailed response outlining in detail all of FDevs design and management processes to... somenobody from the forums? I've no doubt that after being provided with all of the requested information the OP will be flown to FDev headquarters so he/she can be immediately employed as a design & efficiency consultant to help this poor floundering company completely resturucture.
 
Pretty pompous post there, OP.

Lot's of "we" statements, as if you're on their team and somehow going to help fix things through your forum posts. Lots of accusations and questions for which you neither deserve nor should expect to be seriously entertained by the developers or Sandro. LOL @ expecting them to lay out their company and team structure for the critique and condescension of a random contrary poster on the forums.
 
Pretty pompous post there, OP.

Lot's of "we" statements, as if you're on their team and somehow going to help fix things through your forum posts. Lots of accusations and questions for which you neither deserve nor should expect to be seriously entertained by the developers or Sandro. LOL @ expecting them to lay out their company and team structure for the critique and condescension of a random contrary poster on the forums.

If they noticed it at all I'm sure it gave them a good laugh.
 
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