I die, so what.

Just wondering, death is not something terribly bad in ed? So far figured i can get sidey for free, but now i alsi got eagle for peanuts, and that is with full equipment. Does it get more brutal with bigger ships or is it really peace of cake to die in E:D?
 
It's get expensive with a Anaconda for sure!
Plus the amount of money you can borrow from the creditor is limited to 200k cr. i think.
So when you have beefed up and or expensive ships, its sort of a bigger deal.

Till Beta 1 it was a very hard hit if you smashed your Hauler in the Station walls.
Most likely you had to start from scratch. Now with the creditor it is more "average gamer" friendly.
Don't miss the old days too much. I think the system now is better for a nowdays game, and a necessary tradeoff for a multiplayer universe.
 
Just wondering, death is not something terribly bad in ed? So far figured i can get sidey for free, but now i alsi got eagle for peanuts, and that is with full equipment. Does it get more brutal with bigger ships or is it really peace of cake to die in E:D?

Technically you're not dying... you're ejecting in an escape pod that takes you to a station. That's in non-ironman mode, which is what we're all playing currently.
 
Just wondering, death is not something terribly bad in ed? So far figured i can get sidey for free, but now i alsi got eagle for peanuts, and that is with full equipment. Does it get more brutal with bigger ships or is it really peace of cake to die in E:D?

The insurance premium is about 10% of the cost of your ship plus equipment. It can get quite high, depending on how much you've upgraded things and how dangerously you play. I've flown loaded to the gills with some really profitable (but expensive) trade good knowing if I got destroyed I wouldn't be able to afford the insurance. Sometimes you need to live Elite Dangerous-ly. ;)

And yes, it's not a death. It's an ejection. The ship's computer even says ‘eject! Eject!’ It's just that currently ejection is automatic. In iron man mode you can die if you fail to press the eject control on time, and you'd have to start another character from scratch. That would be brutal.
 
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The 'Penalty' is simply cost of your efforts to get into the ship you're in, and when you make a mistake, you pay for those efforts in credits.

That sounds negative, but I don't mean it to.

Simply put, your motivation to explore, is rewarded with the ability to earn, but to earn increases risk, risk is offset by your investment in your ship, but when you and your ship 'fail' (i.e. go 'Kaboom'), you have to pay 'insurance' to buy it back (which scales with your investment), and if you can't afford the insurance, you lose all your investment (Time and Credits).

In my opinion, it's a good motivation.

At first, the entry ships (Sidewinder, Eagle, Hauler) are easily affordable, but then the middle tier (Viper, Cobra) gets more expensive, but so does your ability to earn. Get into a Lakon-6 or Asp, and your 'buy backs' cost in the .5 to 1million range, and then there's the Cutter, Dropship, Lakon 9, Anaconda... Which takes a little bit more investment to get back. ;)

So the risk escalates in scale with your investment, which scales with your effort, which scales with your desire to get into the game.

But just as easily, the Commander in the starter sidewinder with a little investment can go 'out into the black', and achieve all the same things, without the need to focus solely on earning.

In my opinion, it's a really well-thoughtout and simple approach, that fits the bill for all who want to achieve their goals in the Elite: Dangerous universe!
 
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Just to play devil's advocate....

I have only died once since Beta 3. That was because I interdicted an ASP to scan its cargo in my Viper. I ended up smashing my windscreen. Only having a basic life support unit, I had 5 mins to get somewhere - however I was 2 jumps away from a system with a station, which was also 20,000 LS from the star.

I got to within 3KM of the entrance before I suffocated.


Now, my question is. What would ejecting done to have helped me - if indeed we don't die, just eject. Surely my escape pod would have no more oxygen then my emergency life support unit I am already in? I know it is just a game play mechanic :)
 
I think that the cost of loosing your ship should be harsher, altough the rewards should also be higher. Assault, and especially murder should lead to higher bounties, and if a player with a bounty gets shot down, the money should be deducted from their account.
It's kind of strange that we just are given our ship back at 5% of its cost.

Just to play devil's advocate....

I have only died once since Beta 3. That was because I interdicted an ASP to scan its cargo in my Viper. I ended up smashing my windscreen. Only having a basic life support unit, I had 5 mins to get somewhere - however I was 2 jumps away from a system with a station, which was also 20,000 LS from the star.

I got to within 3KM of the entrance before I suffocated.


Now, my question is. What would ejecting done to have helped me - if indeed we don't die, just eject. Surely my escape pod would have no more oxygen then my emergency life support unit I am already in? I know it is just a game play mechanic :)

Your RemLok also has a system that puts its user in some kind of stasis. I guess that is what happens.
 
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The original game mechanic was:
- You died, you lost everything, and started over.
- You had the option to *BUY* an emergency escape pod, which was consumed on use. (i.e. you could lose your ship once, before having to repurchase).
- That was it... (The idea was you couldn't make backups of your 'Saves', so you lost once you lost it all.

I think they should get back to that mechanic, or expand the universe.

Options like:
- You have to 'BUY INSURANCE BEFORE' you die. (Which removes some of the risk I guess)
- You have to 'BUY AN ESCAPE POD', which protects you, but not your ship (Not sure the value in that for this game).
- You have to 'BUY AN ADEQUATE LIFE SUPPORT', which again protects you, but then another player would have to rescue you.

There were several games that had this 'You die you start over again' mentality.
- Wing Commander (Did initially start off like this).
- StarFlight (FANTASTIC GAME)
- Most Recently was: Steel Battalion

But when MMOs started doing it, people went FREAKING NUTS!!

"Earth and Beyond" (For those who played this, points to you!) used to penalize you with a 'If you die, you have to wait 'x' amount of time before you are recovered." Which as crappy as it sounds, I kinda liked, because it kept people from doing reckless things. But they changed it before release. (Which release only lasted a matter of months).

"Galaxies" had a 'you revive as a Clone', but if you had special characters, (Like 'Jedi'), Jedi's could not be cloned... PERIOD... And after so many deaths, you suffered from 'Clone Imperfections', which hampered your abilities. Plus, you had to 'Update your Clone'. Again, this mechanic changed before Beta was completed.

I would like to see a little more of this in Elite, but not to upset too many players.

My fear is, we'll have 'Ironman Mode', 'Open world mode', 'Solo Mode', that everyone's gonna be scattered across 3 different universes in three different game modes, when we really want everyone to just play into one to maximize the experience!

I think that:

1) Open world: "Normal" mode, pay for Insurance upon ship death.
2) Ironman Mode: Banks award a 'Credit Multiplier Bonus' for not having Insurance, but Commanders can purchase Life Pods and 'Better Life Support'
3) Solo: Banks award a 'Credit Penalty' and you have to pay for Life Pod AND Insurance.

I also think that they need to add:
- Commanders can be 'rescued' in their ships (as opposed to Fuel tank restores), and towed to bases, by PCs and NPCs. (Including the risk of Pirates taking their ship to a 'Chop Shop'.)
- Commanders can be 'rescued' in their life pods. (Maybe sold as 'Slaves' by pirates)
- Commanders who die, all need to be presented with a 'restoration wait time', which shows them being towed back to space dock, or recovered and revived. You gotta put in some penalty for death.
- Commanders should get a 'Generation tag'. Like 'Capn Snuggie the XII'th, to show how many times they've been, errr, 'Revived'.

Multiple ship ownership is cool, and that needs to be a game play element. Like you can go off into the black, die, and then your descendant come back and use the ships you have left.

Again, I want a mechanic that fits the game, but doesn't make players throw their controllers into their screens.

I'd like all 'modes' to be in 'the same universe', to encourage more play, but the rewards have to be there for the player, not penalties that drive the player away.

Maybe 'Solo' mode can be the same universe as us all, but you only have permits to go into the 'Core Systems', where griefing is met with 'EVERY VIPER IN THE SYSTEM COMES AFTER YOU'...

I want those challenging games to come back, and not cower down after a few months of "I'm gonna stop playing (waaaahhhh)" posts.

I'd rather have "Wow, I got shot up, ejected, and picked up by a player who took me to space port, and then protected me as I took my spare ship to go salvage my wreckage, where I got most of my gear back!" (Everyone remember when you could 'scoop' an exploded ship for 'Metals'?

Sorry to rant, but long live the challenge of Elite: Dangerous!

End of Rant...
 
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Just wondering, death is not something terribly bad in ed? So far figured i can get sidey for free, but now i alsi got eagle for peanuts, and that is with full equipment. Does it get more brutal with bigger ships or is it really peace of cake to die in E:D?

I guess you never crashed and burned a Lakon type 9 filled with Palladium?

Neither did I, but I did it once with 440 tons of gold. I only went LMAO because it happened 4 days before a wipe :)
 
I think you should have to pay for the free sidewinder if you do have the funds for it, but leaving u with at least 1000cr left. This would make it feel important to not wreck even your free sidey. Otherwise, you gan keep on harboring money and flying for free.
 
An unupgraded asp has an insurance cost of 330,000 credits, by the time you hit an upgraded anaconda the costs are phenomenal, and the loan max is 200k.

So if the biggest thing you're using is a cobra insurance won't be too bad, but the more you invest the greater the risks. Death is a massive credit-sink in ED, as it should be really.
 
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