I really would like to give fdev some money for on-foot cosmetics, but they're...oddly styled.
The thing I've noticed is that they're so BUSY. Every single one is absolutely covered in tiny little details or muddled patterns which don't show up anywhere but in the character screen(because it's rare to get close enough to notice), but don't improve the look of things.
Someone on reddit said it best; they all look more like costumes than something you'd actually wear. The Strike Combatant pack, for example:
It looks like something you'd wear to Comicon, not into battle.
Even the more realistic ones tend to have a fantasy vibe to them. Nomad, for example:
It's not BAD, but what's the deal with that massive pauldron? The massive scarf? Meanwhile, the body remains way too bulky, way too busy. The scifi equivalent of a dress made of belts:
Can't we get some more streamlined designs? Dune, for example, had some really good designs that felt realistic.
And as for faces, we seem to either completely cover the face or not cover the face at all. Why not split the difference?
I put a lot of effort into my character's face, after all, it's annoying to not see it.
Powerplay 2.0 has actually made me care about on-foot content again. Let me actually make myself look good!
The thing I've noticed is that they're so BUSY. Every single one is absolutely covered in tiny little details or muddled patterns which don't show up anywhere but in the character screen(because it's rare to get close enough to notice), but don't improve the look of things.
Someone on reddit said it best; they all look more like costumes than something you'd actually wear. The Strike Combatant pack, for example:
It looks like something you'd wear to Comicon, not into battle.
Even the more realistic ones tend to have a fantasy vibe to them. Nomad, for example:
It's not BAD, but what's the deal with that massive pauldron? The massive scarf? Meanwhile, the body remains way too bulky, way too busy. The scifi equivalent of a dress made of belts:
Can't we get some more streamlined designs? Dune, for example, had some really good designs that felt realistic.
And as for faces, we seem to either completely cover the face or not cover the face at all. Why not split the difference?
I put a lot of effort into my character's face, after all, it's annoying to not see it.
Powerplay 2.0 has actually made me care about on-foot content again. Let me actually make myself look good!