Deleted member 121570
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Fun is subjective, and games appeal to certain audiences as stated by their design goals.
Elite Dangerous is a space simulation, its aim is to be as realistic as possible (with exceptions in light speed travel). The galaxy itself is meant to be as real as known science can make it. You speak as if 'fun' is only applicable to canyon racing. What about the 'fun' of having a realistic galaxy? 'fun', honestly I think that word should be banned from discussions on anything game related.
Some of the 'fun' planets many are seemingly talking about from Horizons look completely absurd, and belong in No Man's Sky not Elite Dangerous.
Please stop with this limited concept of 'fun'. Canyon racers are not in fact the primary target audience, and the game was never designed for such people - please read the whole post here because it's important by the way - canyon racing can still be perfectly viable with realistic terrain, but it will need to move to things like cracked fissures on ice worlds. No, I don't think they should compromise the realism of the game for people who apparently don't care about that aspect.
Another path they could take is making actual race circuits. Either artificially carved into the rock of a planet, or structures in space. For that FD could handcraft them, even to the design wishes of the racers themselves.
I'm starting to see that I'm further away from the critical people of new planetary tech than I first thought. Yes, some of my criticisms overlap, but I'm starting to suspect many of those people aren't interested in realistic or believable landscapes.
Look, take in everything I've said because I KNOW, as it always happens, people focus in on things like "It isn't aimed at those people" as some terrible injustice without any elaboration and explanation.
I disagree I'm afraid. There are a huge number of completely fake and unrealistic elements in this game that are expressly there for purely the purposes of making it fun to play. It's really not a space simulator at all. It has sim-like bits, but to claim it's going for realism in that sense is far too far a stretch imo. That's just a rabbit hole of nitpickery.
You keep talking about canyon racing, and I don't know why. Any such activity has always been just something people did with the sandbox available to them, and to be honest - it's as valid as anything else. If there's still decent canyons to race in, I'm sure they'll find em, and they will - regardless of where they are. I haven't seen anything that is worthy of the activity yet. I have nothing to say about FDev's integration of racing into the game, other than that I'm sure if they did - it'll be farcically bad.
I've literally posted images of terrain on Earth that matches what's already also present in Horizons, albeit from different scale/processes/geology etc, so it's not at all 'unrealistic' to expect that what's on Earth would also be in different places. It's not beyond the realms of possibility that there are different processes afoot on other worlds, maybe small, low-density bodies with significant tidal stresses and volcanism that'd lead to quite extreme stuff beyond the Earth pics and their stories of formation. It doesnt' violate any realism, and is far more 'believable' than FTL drives, instant galactic-spanning respawns in stations, 65+g survivable acceleration/deceleration in your ship, or instantaneous communications across the galaxy.
Most importantly of all though, and I'll say it again: Odyssey's engine has not made things more realistic. It's shrunk features, removed complexity, blended everything into yoghurt and wrapped it in plastic. In doing so, it's removed variation and stripped out gameplay potential that people enjoyed. I'm not telling you what's fun. I'm saying what I found fun, and I know that's shared by others too.
I don't like the new ice planets either