I don't like the new ice worlds.

winter_Elite.jpg

This is before I turned on UltraForCapture, and I already thought it looked great. There are definitely pretty planets out there to discover.
 
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Closest I could find in an entire night searching, why yes, that is on ultra settings, no, I didn't drag out my PS2 and slather the terrain in tanning oil first.

I feel that I could find something like that in Horizons, minus the atmosphere. But I will take my own advice and actually see if this is true (and I'll make sure to use all of Northpin's photography advice when framing the shot). I don't doubt that this is better, but it just feels marginally better to me...
 
I feel that I could find something like that in Horizons, minus the atmosphere. But I will take my own advice and actually see if this is true (and I'll make sure to use all of Northpin's photography advice when framing the shot). I don't doubt that this is better, but it just feels marginally better to me...
I've found quite a few planets like that in Horizons, as well. While the planet was quite noisy, it lacked the detail you see in the frontier screenshots. It was no different on the ground, mind you! Max graphic settings, and it was still quite muddy.
 

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I've seen some good looking "snow" textures on this thread, and I'm curious as to how those planets look from orbit so I can find them too. @CmdrKull

Still not impressed. I saw several besides this one but this was the least "gray" one I could find. It's just not... good
Screenshot (228)-min.png
 
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Lighting and shadow is everything.

No shadows, no sense depth, no sense of texture, everything looks flat and lifeless. This is why landscape photographers shoot 90% of their photos at the golden hour (before and after sunset/sunrise).

Literally all of the promo shots are taken while looking in the general direction of the star while the star is low on the horizon (sometimes just out of shot). Look at every one of those little bumps in the promo image there. Each one is rendered visible by the contrast of the little shadow it casts.

Unlike most games, movies, etc. Odyssey is unable to curate your time of day, because you choose where you land (e.g. in a desert with no shadows because the sun is right above you).
Indeed. It makes all the difference. I'm always excited when a mission takes me somewhere on the edge of the shadow.

8J9rHlQ.jpg


cH0H4TE.jpg


But... I think there is something screwy going on with the planetary tech, and it's more screwy than it was in alpha (the two pics above are both from the Alpha)

In the following snap (shooting away from the light to make it look even worse) some of the mountains in the background look really crude to me. And one of the foreground texture layers is really pixelly (even though the other textures were fine). I'm noticing this more than I was in the Alpha.

QXSageS.jpg
 
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I've seen some good looking "snow" textures on this thread, and I'm curious as to how those planets look from orbit so I can find them too. @CmdrKull

Still not impressed. I saw several besides this one but this was the least "gray" one I could find. It's just not... good
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Look for rocky worlds with icecaps on the poles, those are consistently beautiful. Other than that, I guess it can be hit or miss. I land when something looks interesting and I’ve found some amazing stuff. One world had huge purple mountains. Don’t know what caused them to be purple. It was another High Metal Content world. It looked amazing, screenshots didn’t do it justice somehow.
 
Oof. This was what they wanted to get close to? Kinda missed the mark...
The frozen lake thing looks a bit Super Mario to me, but I wonder if the problem was rendering that effect at different distances or some such. And perhaps it's actually out there somewhere. I haven't been to many places.
 
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