I don't *want* to be able to kill Anacondas in my Cobra!

This is all easily resolved by making the AI sometimes operate in groups - as you sometimes see in mining areas where the mining ships have escorts, maybe some of the AI Anacondas should travel with light fighters to protect them from more agile ships.



At the moment, interdiction is not dangerous in the slightest, even in a hauler, I just boost away every time because there is only one enemy ship to outrun, they should be interdicting us in groups as well.
 
I was interdicted earlier by an NPC Viper. "Oh oh" I thought, as I haven't got my Cobra fulled kitted out for combat yet, having just traded in my T6 last night. It turned out he was shieldless. Fight was over before it started. Beam LASERs and Multi-Cannons in unison, head on, with my A class power distributor on RST.

Honestly, a Viper should NEVER be shieldless, or kitted out at any level less than the default loadout in the shipyard for an NPC. It's THE combat ship to watch out for as far as I'm concerned, and a decent NPC one should give me (mostly harmless) something to struggle with in battle.

Actually, I agree with this. In combat zones (Nav Beacons, etc), I used to worry about Vipers when I was in my old Sidey, but once I got a Viper myself, I found that the Vipers were now among the easiest things to kill. (NPC-wise I mean. A PC in a Viper is going to be so much more difficult, of course)
 
I got interdicted by an Anaconda in my Cobra. Decent fight, but took it down. It was exciting.

I took an elite Anaconda mission and killed that too. Close fight, exciting, and I won.

My problem is this - I want there to be more challenge in the NPC opponents. I appreciate the short term thrill of taking down the best evil pirate in the best evil ship. But the aftermath of those two encounters is - what more is there to do in combat? Rinse and repeat? Bounty hunting is quite easy andrepetitive. And I am NOT saying I'm a great combat pilot, I really am quite bad.

It strains plausibility that I can take down such a huge battlecruiser. I want to be vlown apart by that type 8 plasma cannon. I want him to laugh as my lasers skim off his huge shields. I want to NEED allies or good thrusters, or to be the most amazing combat pilot who executes a perfect takedown. That way I have something to strive for!

Same when trading. I shouldn't be able to fly my type 7 without weapons and shields and go for days without loss (actually I tend to keep them on for 'roleplaying' reasons, but I feel like a doofus for carrying extra weight and tying up my cargo hold needlessly). It's SO SAFE.

PLEASE GIVE US MORE DANGER! Or at least the option to increase the difficulty! That would keep me more interested in the combat side of things for longer.

Why not? If you're a skilled pilot when flying a Cobra there is no reason why you shouldn't be able to take out a less skilled pilot who is flying anaconda.
If ship value is the only determinant to who wins in combat then what reason is there to fly any ship other than the most expensive one?
 
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I got interdicted by an Anaconda in my Cobra. Decent fight, but took it down. It was exciting.

I took an elite Anaconda mission and killed that too. Close fight, exciting, and I won.

My problem is this - I want there to be more challenge in the NPC opponents. I appreciate the short term thrill of taking down the best evil pirate in the best evil ship. But the aftermath of those two encounters is - what more is there to do in combat? Rinse and repeat? Bounty hunting is quite easy andrepetitive. And I am NOT saying I'm a great combat pilot, I really am quite bad.

It strains plausibility that I can take down such a huge battlecruiser. I want to be vlown apart by that type 8 plasma cannon. I want him to laugh as my lasers skim off his huge shields. I want to NEED allies or good thrusters, or to be the most amazing combat pilot who executes a perfect takedown. That way I have something to strive for!

Same when trading. I shouldn't be able to fly my type 7 without weapons and shields and go for days without loss (actually I tend to keep them on for 'roleplaying' reasons, but I feel like a doofus for carrying extra weight and tying up my cargo hold needlessly). It's SO SAFE.

PLEASE GIVE US MORE DANGER! Or at least the option to increase the difficulty! That would keep me more interested in the combat side of things for longer.

Umm i destroy Anacondas, Pythons, Dropships (no matter what rank) with my Sidewinder.... What are you gonna say now?
 
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Why not? If you're a skilled pilot when flying a Cobra there is no reason why you shouldn't be able to take out a less skilled pilot who is flying anaconda.
If ship value is the only determinant to who wins in combat then what reason is there to fly any ship other than the most expensive one?

Yes but the NPC's are complete idiots. Even the ''elite'' ''pirate lords''.
At the very least, FD could make them flee?
 
Yes but the NPC's are complete idiots. Even the ''elite'' ''pirate lords''.
At the very least, FD could make them flee?

They do. About half of them start their FSD not long after their shields go down and escape even with 0% drives. Same goes for ones who interdict you or ones you interdict, if they are better equipped/higher rated.
 
They do. About half of them start their FSD not long after their shields go down and escape even with 0% drives. Same goes for ones who interdict you or ones you interdict, if they are better equipped/higher rated.

Some times, they flee, and then they suddenly decide that they want to fight instead. Makes it easier, because they fly away, retract their hardpoints, and then turn around again.
 
Easy solution, don't join the Compulsory Cobra Club. It's the 'favourite' and it's treated as such. Pound for pound, it's the best ship in the game. If you want a challenge, don't use the best ship in the game.
 
It is broken. There is no NPC ship that stands a chance against a solo kitted out viper or cobra. There are numerous issues with the AI combat and NPC ship balancing. And the fact there is little difference between safe high security systems and lawless low security systems. FD have to be working on this - it cannot be as intended.
But they can't fix everything at once, I suppose. There has been quite a lot of dev feedback on this, so I am hopeful. It would be nice if combat were something to feel a sense of achievenent about. I know there are lots of different people with lots of different needs, time for the game, motor skills, hardware (I do find AI challenging on my old laptop at 16fps playing with mouse and keyboard...) - But, and this it the key, the galaxy is big enough to cater to all of us, with various systems of varying danger, but all the moment all of them are simply safe.
Now, given the amount of issues and balancing that clearly needs to be done, I would think it is low hanging fruit to have some systems be just really dangerous and others really safe and whatever in between. Maybe this is difficult for some reason I don't understand.
 
Since you are such an awesome pilot and have no challenges, try using an eagle or even a sidewinder maybe. That might put the adrenaline back into your fights.

On the lighter side:

via Imgflip Meme Maker

And just so you know i am not trolling this is my eagle loadout for elite assassination missions.
 
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Did I just read a "difficulty slider"?? In an online game?? Oh my!

Easily implemented using the currently available "system security level" mechanism. Safer systems for newbies (eg. democracy, corporate), and risky places for well kitted out/experienced pilots (anarchy, etc.).

Then we all manage our own risk/challenge/reward profile by the in-game choices we make.
 
Easily implemented using the currently available "system security level" mechanism. Safer systems for newbies (eg. democracy, corporate), and risky places for well kitted out/experienced pilots (anarchy, etc.).

Then we all manage our own risk/challenge/reward profile by the in-game choices we make.

Although the security level needs to be more easily discoverable than checking the system view. Maybe a galaxy map filter option?
 
I got interdicted by an Anaconda in my Cobra. Decent fight, but took it down. It was exciting.

I took an elite Anaconda mission and killed that too. Close fight, exciting, and I won.

My problem is this - I want there to be more challenge in the NPC opponents. I appreciate the short term thrill of taking down the best evil pirate in the best evil ship. But the aftermath of those two encounters is - what more is there to do in combat? Rinse and repeat? Bounty hunting is quite easy andrepetitive. And I am NOT saying I'm a great combat pilot, I really am quite bad.

It strains plausibility that I can take down such a huge battlecruiser. I want to be vlown apart by that type 8 plasma cannon. I want him to laugh as my lasers skim off his huge shields. I want to NEED allies or good thrusters, or to be the most amazing combat pilot who executes a perfect takedown. That way I have something to strive for!

Same when trading. I shouldn't be able to fly my type 7 without weapons and shields and go for days without loss (actually I tend to keep them on for 'roleplaying' reasons, but I feel like a doofus for carrying extra weight and tying up my cargo hold needlessly). It's SO SAFE.

PLEASE GIVE US MORE DANGER! Or at least the option to increase the difficulty! That would keep me more interested in the combat side of things for longer.


Thank you.. ED needs more DANGER!!!
 
Why not? If you're a skilled pilot when flying a Cobra there is no reason why you shouldn't be able to take out a less skilled pilot who is flying anaconda.
If ship value is the only determinant to who wins in combat then what reason is there to fly any ship other than the most expensive one?

New weapon - money cannon. It compares your credit balance to the target's and destroys them if they're poorer. :D

Nah, I agree with the above - I would rather the combat focus mainly on skill rather than gear. That said, the AI needs a lot more I if that's gonna be fun.
 
Sorry this is a long post.

Firstly kudos to all those commanders who now find combat trivial and unchallenging. and I mean that without any sarcasm. But don't forget this what it means to be an elite combat pilot. Only other elites pose any challenge.

You can consider NAV points, USS and RES instances as training grounds. Should you be surprised they're easy ? You've already qualified with honors !


But I don't think sliders or difficulty settings are appropriate here.

I will say - your time will come commanders.

Imagine a wing of elite commanders coming up against a far superior Thargoid invasion fleet ! Thargoid technology is far in advance of our own. If you remove the ability for a vessel to either through luck or skill take out a much more formidable opponent, How are you going to have heroes ? Don't you want the chance to become a hero ?


Get your commander name on Galnet -
“Commander <whoever> is being hailed as a hero today ..... turned the tide in the battle of<wherever>.... mothership destroyed … was rewarded with ….and free drinks in every bar in civilized space.”.


Something like that would be brilliant. Have your commander name immortalized forever in the galnet archives.


Not to mention possible future faction wars, things are gonna heat up I guarantee it.
It would be great if all this was in the game now, but let's be real, FD don't have infinite resources to throw at it. It will take time. I remind myself of that old adage,“Good things come to those who wait”.

In the meantime ...


A challenge for you, get a stock sidewinder and chase down those pirate lords. If that's not enough do it without shields. That should really hone those combat skills..


If that's not enough do it without weapons. Impossible you say? ha. Elite pilots do 6 impossible things before breakfast.


Or think up other ways to improve your skills. Never stop learning.
There will come a time when humanity will need your elite skills commanders, Be prepared.


Laugh if you must but I have faith FD know exactly what they're doing and where they are going with this game, even if the vision is a little blurry around the edges.
 
Wouldn't it be nice and f bounties scaled appropriately too? If an elite cobra is worth 25k, why is an anaconda only worth 150k? Or less...

They should be very difficult, but worth something like 5 mil.

- - - - - Additional Content Posted / Auto Merge - - - - -

Easily implemented using the currently available "system security level" mechanism. Safer systems for newbies (eg. democracy, corporate), and risky places for well kitted out/experienced pilots (anarchy, etc.).

Then we all manage our own risk/challenge/reward profile by the in-game choices we make.

Try not to come up with good ideas. Frontier doesn't take kindly to your type round here.
 
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