I figured out why nav beacon police attack you

Yaknow how you try to be a law abiding mass murderer.. ahem.. i mean Vigilante... nono; i mean Bounty Hunter at a civilized Nav Beacon, and eventually, the Security force opens fire on you for some reason, when you didnt think you did anything wrong or criminal?

Well, I found out why it happened to me, and maybe it will shed some light on this mystery for all your readers out there.

You know how when you target a new arrival, and is starts the scan, and goes through 2 phases; first (quickest) reveals the commanders name, second reveals his wanted status? This is the moment where you do something wrong.

Lets say you trust that its a bad guy because your radar shows him as a Red (which really means he is not the faction you are fighting for is all), or because he is even shooting at you... do NOT shoot back at him UNTIL the wanted scan is complete! simple as that.

If you shoot while the initial scan is still "spinning", you committed a crime. You opened fire on an "unknown" as far as the legal scanning and recording mechanics see it. Think of it as opening fire on the sound in the bushes of your back street... even if it had been a criminal, you may not just open fire on the MAYBE. That is a crime. even in the real world.

And that is why the security forces open fire on you. You are what they consider "gun crazy" and are a danger to traffic and the populace. SO, even IF you see 10 security fighters shooting at an anaconda, you may NOT open fire on that Anaconda until your scan down is complete, or you will trigger the security response!

Hope that helps in the future, and to avoid any unwanted police action. :)
 
Naaaaah. I never open up on a target until it's confirmed as wanted but the damn security types are always beating me up.
 
You only have to glance a non-wanted target with a stray shot, and the buggers are on you like there's no tomorrow. But it's okay for them to shoot you up whilst they're trying to poach a target from under you, oh yes.
 
Pay attention to NPC faciton. Attacking ships belonging to a faction will make the faction temporarily hostile towards you. Guess what? System Auth. has a faction as well.
 
I've noticed two cases where system/federation authorities would attack me:

- I hit one Clean guy by mistake (Most of the time, he just goes straight through my lasers)
- One security guy shoots me by mistake

In the first case, I simply get a bounty and become "wanted" (A little bit rude, but understandable). In the second case, it might be a bug: since the guy shot me, it now considers that I'm an enemy. In this case, only the ship who attacked me in the first place keeps on attacking (I don't get any bounty and I'm not wanted)

(I'm not completely sure about the second case; just a lead)
 
You need to be extra-careful when using kill-warrant scanners. That is because of the following scenario.

System Allegiance = independant (corporate for example)
Hauler at a Nav Beacon/ Resource Extraction = clean, a kill-warrant scan however reveals say a bounty of 400 CR (doesn't show which faction against right now), that bounty shows up in the "contact" tab and will NOT re-flag your current target as wanted!
Should you decide to open up against said "criminal", you're likely to be attacked by system authority vessels in your vicinity. Now, i've had these kind of unpleasant encounters throughout my "bounty hunting" phase. Sometimes i also get flagged as wanted (with and without a "x CR fine added" message in the top-right corner), sometimes not. I'm still trying to figure out how the whole bounty/aggro mechanic, in correlation to system allegiance and different forms of government, work right now.

Edit: i agree with Calabans experience and description relating to some of the behaviour shown by local security forces and npc bounty hunters alike, this post is merely a attempt to add/fill in some gaps!

Maybe it's time for a sheet! something like:

Solar System - Allegiance and Government (important!) - Target wanted yes/no - Target wanted (on "contacts") after kill-warrant scan yes/no - hostile actions recieved from yes/no - fine recieved yes/no - amount of fine recieved.

That does sound like alot of pen and paper coming our way, but it's beta after all, and maybe it's helpful for not getting blown up on the first day of bounty hunting :)

fly safe!
 
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Nope, this isn't what's happening to me.

Every time I had had this happen, and that has been pretty much every time I've been at a nav beacon long enough to use up most of my ammo, I have had a clean record with no 200 credit fines for shooting the wrong person when I get back to the station.

Every time. It's a bug.

Edit: And to be clear this is in federation space, and they are labeled wanted. I am not using a scanner, and if they are wanted they clearly are not a member of any federation security faction. If they are, that is the bug.
 
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Definite bug I think. Happens to me all the time, today I killed a wanted npc and was no where near any other vessels to accidentally hit. Then get jumped by federal security.
 
You're right, the federation is going nuts right now. I just got jumped by 3 Federation fighters after opening up on a "wanted" Cobra.. in a Anarchy System belonging to the Alliance of all places :D
 
You're right, the federation is going nuts right now. I just got jumped by 3 Federation fighters after opening up on a "wanted" Cobra.. in a Anarchy System belonging to the Alliance of all places :D

That's a different situation entirely. It's possible that cobra was allied with the Federation fighters, unless you checked is faction before opening fire.
 
I suspect what's causing it is if you get between them and their target, and *they* shoot *you* by mistake, you become hostile to each other and they'll keep going after you, bounty or no.
 
Maybe a fix next update?

Happens to me every time. To be on the safe side, if it's not an anarchy I hit the Nav Beacon, kill a couple, and when the police show up, I head on out to the space station. It's a serious pain, but they keep killing me if I stay.
 
I keep getting nabbed by security ships after a dog fight and one of my guns hit their ship by mistake. Even if I Wipe out the wanted ship as soon as that happens they turn on me, I'm like banging on the I widescreen shouting, my bad! But I still get turned into space dust if I can get away.
 
You know how when you get scanned, whether the other craft goes on to attack you or not, your ship's computer tells you "Hostile scan detected"? Well maybe the act of scanning itself (perhaps only the second phase that reveals status) that you do is also considered hostile? Perhaps that is all it takes to incur the wrath of the po?

I've scanned ships that have been going about their business, come up as clean and then they've turned around and attacked me. This would suggest that NPCs don't like being scanned and perhaps the authorities take a dim view of it also.
 
I've scanned ships that have been going about their business, come up as clean and then they've turned around and attacked me. This would suggest that NPCs don't like being scanned and perhaps the authorities take a dim view of it also.

The standard scan is not an agression: only Cargo Scan and K-Scanner are notified to the other ships (And can be considered as an agression). Deploying hardpoints can also be considered an agression in some cases (Especially when a pirate scans your cargo: if you deploy your hardpoints at this moment, they may attack you)
 
I conjecture that the AI may be configured so that it's not only Human players that turn to piracy and murder. Some clean non-authority NPCs may therefore decide to 'chance their arm' and fire on you anyway even though you've done nothing aggressive at all. That's been my experience, at least.
 
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It's just a bug.

Something is going loopy with the faction system currently. Your not really supposed to find Federation spacecraft in independent territory, or anarchy space.

Also you may notice that in the contacts panel, a lot of stations in anarchy or independent space seem to be registered as Federation.
 
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