I flew too close to the sun.

Anytime this happens to me, usually when distracted by something, I put the sun directly behind the ship and just let the ship run in this direction while I take a break, 1/2 hour or more.

After that time out, do what the others have posted to power down ( a smaller ship may need to do this more than the large ones I fly), then make sure the sun is still behind and lo-wake out.

Disable any jump coordinates to your next star in route if needed because you will cook off more than you want!
 
It's yet another grand reason to carry a rack of heat sinks.
On most ships heat wouldn’t usually be the issue with crashing into stars though. My Asp never overheated when it was in g-rated stars, and while it requires a bit more testing, I think my anaconda can handle crashing into white stars just fine. Smaller ships will definitely have issues though.
 
Always use A rated Power Plants

You can even undersize and then G5 OC on most ships and still be OK heat wise. I use a 2A OC G5 on both my Anaconda for exploration and an Orca Passenger runner. Neither has any heat issues.

Small grade A Power Plants and big Fuel Scoops keep things pretty cool.
 
Since I gave my T6 a grade 3 Increased Range upgrade, the FSD overheats like crazy, this is not normally a problem but now being so close to the sun It IS a problem.

I bought and engineered a T-6 and ended up selling it because of this. The only engineered ship I've ever sold and one of the few ships I've sold after buying. Thing overheats like crazy. Got tired of constant neverending heat alarms all the time.
 
Heat sinks come in really handy for this. And being able to synthesize a reload means there's little reason not to always have at least one on hand.

There's nothing you can do to prevent a cargo hatch from popping open, including turning it off.

I've never had much of an issue with cooking a Type-6 though - it's generally a hearty self-propelled shipping container.
 
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In summary:
* Get A rated power plant
* Overcharge only if you need the extra power or doing many G1 OC rolls to get the good secondaries.
* Turn off modules you don't use often, like SRV hanger.
* Set throttle to zero unless you are doing focused, quick multi-jumps.
* Watch out for close binaries (dropped safely between two close binaries, but started to heat up when I throttled up. Had to quickly figure a save exit before burning up.)
* Heatsinks are useful on the odd occasion you really needed it.
 
Wow, guys, thanks so much. The forum bot stopped telling me people had replied so I apologise for not responding sooner.

Speaking of Heat again - I was just out in my iCourier and got busted up. I forgot I still had 2 modular terminals left and went to a High-Res. I was instantly jumped and within seconds heard "Warning, thermal attack detected" followed by "Temperature Critical" followed by "Warning Impulse Attack Detected" followed by "Eject Eject Eject"

At least I don't have to worry about people wanting my cargo now. But as much as people say NPC's don't have engineered weapons I'm pretty sure they do. Sidewinders!.. So embarassing!.. I didn't even take their shields down with my iCourier's nose hammers.
 
Considering how much i like this ship i built a passenger ship out of it, and indeed i had to go with G5 overcharged powerplant, because i wanted A-grade thrusters, A-grade shield etc...
It now works similar to beluga - comes close to catching fire on every hyperspace jump... but for non-combat ship i do not see and issue with it. Single heatsink launcher solves all those "oops" cases like crashing into stars or trying to hyperspace from 4G planet. In fact i try to have HSL on almost any ship i fly - it is really life-saving piece of equipment in many cases.
AFMU could have helped in such situation too, but it takes internal slot, which is not ideal in this case...
 
- comes close to catching fire on every hyperspace jump...

Yeah, my passengers never complain about getting cold either. I'll add the HSL for sure once I've stopped sulking about losing my iCourier twice in a row ( second time I was rammed ). I really must finish upgrading it before I take it out to play in a hi/haz-res again
 
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