I gave a 10/10 on Meta Critic... How will Frontier respond to consensus in the media that the management portion is undercooked?

I gave a 10/10 on Meta Critic... How will Frontier respond to consensus in the media that the management portion is undercooked?

Eugh - Oh no! I am a fan boy. I realised this when I started searching out the negative reviews in the online media and on steam to see what ludicrous opinions people could have that planet coaster is not perfection.

However, there is definitely a common theme though amongst most reviewers that the management aspects of the game need more challenge. Maybe I am blind to this as I just love the creative freedom vs having to micro manage.

Mostly, I'm more curious on what Frontier's take on this is? Do they agree, will they be seeking to address the criticism? The more I read I see the point I guess, not everyone is on the same wavelength... but even PC Gamer giving a 75% score seems way too harsh, and their own reader's feedback seems to agree.

Thoughts?
 
Well, a good theme park sim game has 2 different sides. On the one hand the creative freedom and visual quality are important for immersion.
On the other hand you need a solid simulation for the player to tinker with and to exploit to fit their needs.

I feel PC has got the creative freedom and visual quality down to a tee. It is absolutely amazing.
But the part where it becomes a game, the simulation and options to tinker with said simulation seem very bare bones.
You have a lot of the elements, but you do not have the option to use those elements to fully realise the park of your dreams.
 
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It's a tricky one. Because of Frontier's pedigree, people automatically assume that this is effectively a successor to RCT, and therefore a 'tycoon' game with the management bells and whistles that you'd associate with a game in that genre. They've been very careful to dissociate themselves from that, while not losing management entirely. Whether you agree or not that the level they've pitched the management at is appropriate, I think most would agree that some quality-of-life changes are required at the very least.

Sandbox shouldn't require you to micromanage your staff, so it can be frustrating if you're busy crafting a facade for a building and all your vendors have quit (or all your rides are breaking down). Options to turn that on/off in sandbox would be useful. Career and challenge modes should require an amount of micromanagement appropriate to the difficulty level, i.e. on easy I'd expect that staff have a higher tolerance to boredom, low pay, etc. but on hard you'll have to be paying attention otherwise you'll start losing money.

Increased depth of management is something that's needed to include the more hardcore management types who aren't as interested in the creative aspects of the game. But it needs to be considered carefully as the game still has to be fun, and those who don't want to min-max their parks would need to be able to safely ignore the extra detail should they desire.

There's a lot of scope for improvement, which is why the game isn't scoring consistent 90-100% in professional reviews, but the base is solid and the building gameplay and scenarios are fun. Planet Coaster *isn't* perfect (and I'm something of a fanboy myself) but that's not a terrible thing. It means there is still more to come. :)
 
I've never thought about a score out of ten...

Hmm, maybe a 6?
I do value management though and it wouldn't be hard for Frontier to lift that to an 8 in my books, it probably will be by next year with a patch or two as there's just a few things that, once patched would help alot. Things like tables to eat at, security, balancing of the guest brain and finance.

If (IF) they then introduced management depth similar to what has been discussed here, a ten it is.

Having said that, from a purely creative perspective, the games a 9.5 for me, it's revolutionary.
 
Too harsh, I am still on a 3/10 myself and find it worse than any of the original RCT series (1-3) and the original theme park.

To suggest our opinions are ludicrous because you don't agree is a little rude in honesty. PC is far from perfect. A small list of issues:

- The building system is pretty poor with limitations hidden under the hood which you only notice whilst using the PbP system
- The management systems are zero in this. There is nothing (plenty of threads on details about what is wrong and why every system is shallow and more like a mobile game to be seen)
- The terrain editor has issues with both limited terrain textures and water levels
- Coaster builder although great has quirks that make it more difficult than it needs to be
- The water rides are poor at best at this time and rushed to release because people were shouting for them
- There is a lack of adjust-ability with certain rides (the adjustment to the height of drop towers for instance)
- lack of depth for shops
- The missing benches and food courts
- The loss of a few things people expected (that is just each persons opinion on exactly what but I think almost every player has something here)
- The lack of adjustable foliage
- The inability to scale even if limited
- The missing building pieces depending on which theme you are using
- The slight issue with path snapping and things such as not being able to click and drag for grid system
- The lack of a scenario editor
- The missing coaster features that have been in all previous games
- The issues with friction and G-force for the coasters
- The guest brain that doesn't really seem to add anything at all

Overall there is a lot, there is more and the management one I have put there could have 20 different separate things but I have stated them so much at moment I am too tired to list out.

So yeah I would say it is very far from perfect for myself and many others.

Edit: If I went for purely creative I would say it is about a 7/10 but still lots of little half finished parts to the game as above.
 
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I've never thought about a score out of ten...

Hmm, maybe a 6?
I do value management though and it wouldn't be hard for Frontier to lift that to an 8 in my books, it probably will be by next year with a patch or two as there's just a few things that, once patched would help alot. Things like tables to eat at, security, balancing of the guest brain and finance.

If (IF) they then introduced management depth similar to what has been discussed here, a ten it is.

Having said that, from a purely creative perspective, the games a 9.5 for me, it's revolutionary.

Ah yea. Me neither.

I'd probably give the game a 6.5-7.0 as it stands now. 9.5 if they'd fix the management problems and add more challenge. The challenge modes are exactly what I want to play, but none of them are hard at all. It's just ez mode. From 9.5 to 10.0 if they fixed the few performance problems, camera problems and obvious user interface/interaction design problems.
 
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Oh yeah and they would need a true story mode to ever get a 9/10. It will never be a 10/10 because a game can always be improved so yeah. 9/10 is the max, 3/10 current and 7/10 with all my list added with all the management.
 
Read that as tongue in cheek please... It's what "fan boys" do.

OK that is fair enough, was hard to tell however these [wink] always help to explain tone [mouth shut]

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Actually good points Curly.

*Thinks of Theme Park's career mode and cries*

Aye :( maybe some awesome indie devs can rebuild that with all the features and make into 3D and I would pay £30 for that [big grin]
 
Eugh - Oh no! I am a fan boy. I realised this when I started searching out the negative reviews in the online media and on steam to see what ludicrous opinions people could have that planet coaster is not perfection.

However, there is definitely a common theme though amongst most reviewers that the management aspects of the game need more challenge. Maybe I am blind to this as I just love the creative freedom vs having to micro manage.

Mostly, I'm more curious on what Frontier's take on this is? Do they agree, will they be seeking to address the criticism? The more I read I see the point I guess, not everyone is on the same wavelength... but even PC Gamer giving a 75% score seems way too harsh, and their own reader's feedback seems to agree.

Thoughts?

Every honest review should be at 75%. Compare the medium Video Games to the TV program in germany.... The most dumb and superficial stuff is watched and liked by the mass. But it's not good, it's just crap. This is the same with so many mass market games. Lacking in so much things that once made a game so great.

I cant judge a game by how the "mass" of people like it. If most of the people think 75% is not enough, they are the "mass" that demands games like Call of Duty XYZ every year. They are the reason why reviews are not honestly written. Because many Reviewers have to please the mass ... to sell the (....bad then) magazine or online mag.

Gamers nowerdays buy the same poor crap like this COD or EA's Fifa XY every year, despite it's none existing quality raise. The mass isn't really capable to play games with more deep gameplay today. They aren't demanding it, they want simplistic games. Why making a game for the "class" then? Its more lucrative to make a game as simple as possible, so that every teen can buy, play and enjoy it.

In the 80's and early 90's we as teens were "nerds", cause we had computers or consoles. We weren't this "mass", we were educated and able to break into any complex game (mechanic).
I gues only a few people will see so many flaws in PC like we do ... as Gamer since 1985, who played Simulation and management games on the first home computers :)

I cant ignore flaws because it's building and creativity side is so great. I want to see that the medium evolve. So im dissapointed that Frontiers PROMISED further advance in the genre. They just didn't deliver! Some reviews don't mention any flaws at all, only prais the "best" game. In reality, compared on the gameplay side, Rollercoaster Tycoon is so much more advaned.
Whoever wrote a praising review aboput PC, should be fired.

In a review I'll have to judge a game fairly for his content. I see the lack of content, the missing management and non existing difficulty. I see that RCT 3 compared to PC is the better game. If any reviewer rate this game at 90+, it's a shame.... A deep great game isn't bad, because the mass of people wont buy it.

Make games great again! Make them for the people who want quality :D
 
@Tagi
Honest question, is your 10 to somewhat support the game or that's your real critique?

As a creative tool - it's the best I've seen. Thus the 10.

I want to support the game too. I'm being honest that after my initial enthusiasm I'm seeing that there is a legitimate criticism despite what I think. As there is a media consensus which points to something I'm curious to what will be Frontier's response. I'm curious... because if I had made this game I would be ❤︎❤︎❤︎❤︎ proud of the achievement. I think people down recommending it and giving it poor scores reflects more what they want the game to be vs what it is. Given the tycoon history I do get that expectations are justified.

In the meantime I'm genuinely loving it. I have not had this much fun with a game since I was a kid. I've been a PC gamer for 30+ years and seen it all.

Cheers.
 
Too harsh, I am still on a 3/10 myself and find it worse than any of the original RCT series (1-3) and the original theme park.

To suggest our opinions are ludicrous because you don't agree is a little rude in honesty. PC is far from perfect. A small list of issues:

- The building system is pretty poor with limitations hidden under the hood which you only notice whilst using the PbP system
- The management systems are zero in this. There is nothing (plenty of threads on details about what is wrong and why every system is shallow and more like a mobile game to be seen)
- The terrain editor has issues with both limited terrain textures and water levels
- Coaster builder although great has quirks that make it more difficult than it needs to be
- The water rides are poor at best at this time and rushed to release because people were shouting for them
- There is a lack of adjust-ability with certain rides (the adjustment to the height of drop towers for instance)
- lack of depth for shops
- The missing benches and food courts
- The loss of a few things people expected (that is just each persons opinion on exactly what but I think almost every player has something here)
- The lack of adjustable foliage
- The inability to scale even if limited
- The missing building pieces depending on which theme you are using
- The slight issue with path snapping and things such as not being able to click and drag for grid system
- The lack of a scenario editor
- The missing coaster features that have been in all previous games
- The issues with friction and G-force for the coasters
- The guest brain that doesn't really seem to add anything at all

Overall there is a lot, there is more and the management one I have put there could have 20 different separate things but I have stated them so much at moment I am too tired to list out.

So yeah I would say it is very far from perfect for myself and many others.

Edit: If I went for purely creative I would say it is about a 7/10 but still lots of little half finished parts to the game as above.

You completely missed the point of what he was saying. He wasnt being rude, he was suggesting his own point of view was foolish for trying to find 'idiots' whose opinions were wrong, when in fact the is a pretty strong consensus that the management needs improvement.

Anyway, on topic. To score a game, you need to look at the main aspects of the game and see where they succeeded or failed. I'm glad you dont score games Curly, because most of the magazines would have fired you for bias by now.

To give this game a three is to say that most of it is very bad, which is patently false. The sound design (apart from the isolated screaming bug) is completely excellent. There are NO games with better sound design than this, except for maybe Elite. Theres a 10. The graphics are absolutely stunning and full of charm, better actually than a lot of AAA games. Theres a 9. The gameplay is pretty damn good, except for a couple of janks and tweaks that eed to be made. Theres a 7. The creative freedom you get with the building tools is second to no other game, with the exception of Dwarf Fortress. Another 9. Finally onto the rubbish bits: the management needs a good deal of improvement, and hasnt evolved from any of the previous examples of park builders. Theres a 4. The career mode is mostly crap. We'll say 3 for that. Average them out, and you get 7, which I think is a perfectly fair score. It gives Frontier an idea that 'whoa, theres quite a few improvements we could make here, but at least a lot of what we did was successful'. Giving PC a 3 basically says that no aspect of this game was executed very well, which isn't true and you know it.


EDIT: never mind my bit about you missing his point. I think you made your reply while i was typing mine.
 
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Planet Coaster isn't inaccurately or accidentally perceived as the true successor to the RCT franchise, it was marketed that way. The most consistent message in every promotional media was that it would be the most advanced version of the coaster theme park simulation we all know and love that's ever been made. Moving the goalposts and rewriting reality now is just trying to paper over the fact that Frontier didn't quite get to half the game before the release date hit. Holding them accountable to that promise shouldn't even be a question.
 
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Each to their own in terms of how they feel about the game but I feel that some people are being a bit harsh.

The game does have issues in its current state but I'm sure many of them can and will be fixed. The rest is a case of waiting to see what happens with future DLC/expansion packs/updates or whatever you want to call them.

I can't say I've noticed any limitations in the building system. Given the stunning creations that people have managed to come up with they can't be all that significant. I'm sure they will refine it over time.

I disagree that management is zero. The systems are there. Yes, a little superficial in places and again I'm sure this will be worked on in the future.

The original RCT series was really not that deep on management. You set the prices, you took out loans and repaid them. You did research. You could employ security guards but big deal they didn't really do that much I never bothered with them. What else did RCT1 do in terms of management that PC can't do? Okay on-ride photo I'll give you that one. Even RCT3 wasn't that deep, definitely no advancement on RCT1 and 2. You could add toppings to your burgers - again big deal. Just set it to 'guest choice' and forget about it since it made virtually no difference to anything. And I'm sorry but the original Theme Park was not that sophisticated. Yes you did stock ordering for shops (which got a bit tedious when you were busy trying to build and failed to notice you'd run out of burgers) and the stock market. The shop management wasn't that sophisticated. Add grease to burgers the guests puke. Add salt to fries they get thirsty. Add ice to cola they feel ripped off. It was hardly rocket science.

The coaster builder does have quirks - again I'm sure they'll refine it. They already did during beta.

Benches and food courts - give it chance they will come

Water rides are poor (I disagree). Whose fault is this? If the community hadn't made such damning statements along the lines of 'this game will be a shambles if they don't put in water rides' they wouldn't have had to rush to get them done in time for release. It sounds like they were never planned to be in the initial release and the community demanded it. The community got what it asked for. Again.

Lack of other features? Who knows what got dropped in order to accommodate the community requests? We already know that Go-Karts went because of all the noise that was made about water rides.

The guest brain needs refinement and I'm sure that refinement will come.

Like others have said, with some tweaking, refinement, polishing, balancing and bug fixing the game will be fine as it is. If they can improve on the current career mode model and look at adding some additional management features in the future then they can lift it from being good to great.

More trees/bushes/objects/theming stuff will come with DLC (or updates or whatever). It already sounds like we're getting some holiday-themed stuff soon.

In summary - yes there are problems but most of these can be addressed in updates. As a foundation to build upon its fine. It's hardly 'unplayable' and it's definitely no RCTW (sorry I know we're not supposed to make comparisons but I think it's a valid point).
 
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You completely missed the point of what he was saying. He wasnt being rude, he was suggesting his own point of view was foolish for trying to find 'idiots' whose opinions were wrong, when in fact the is a pretty strong consensus that the management needs improvement.

Anyway, on topic. To score a game, you need to look at the main aspects of the game and see where they succeeded or failed. I'm glad you dont score games Curly, because most of the magazines would have fired you for bias by now.

To give this game a three is to say that most of it is very bad, which is patently false. The sound design (apart from the isolated screaming bug) is completely excellent. There are NO games with better sound design than this, except for maybe Elite. Theres a 10. The graphics are absolutely stunning and full of charm, better actually than a lot of AAA games. Theres a 9. The gameplay is pretty damn good, except for a couple of janks and tweaks that eed to be made. Theres a 7. The creative freedom you get with the building tools is second to no other game, with the exception of Dwarf Fortress. Another 9. Finally onto the rubbish bits: the management needs a good deal of improvement, and hasnt evolved from any of the previous examples of park builders. Theres a 4. The career mode is mostly crap. We'll say 3 for that. Average them out, and you get 7, which I think is a perfectly fair score. It gives Frontier an idea that 'whoa, theres quite a few improvements we could make here, but at least a lot of what we did was successful'. Giving PC a 3 basically says that no aspect of this game was executed very well, which isn't true and you know it.

I feel most of it is very bad though. That is opinion and reviews are opinions.

Sound (worth a total of 2 points out of the 10 if it was perfect:

I would give this a 7/10 at the moment. There are issues, the mixing is still off for me, the roller coasters have people talking on them, there is no sense of speed from any wind noise whilst in 1st person. The ability to place custom sounds on triggers are not possible. There is a lot there but more is to be done and these may be resolved in the future so will see how it changes but right now they need to sort out the bugs.

This however makes up the first 1 out of 10 then if we was to break the score into segments

Graphics (worth 2 out of 10 as above):

Yes they are excellent for the most part, however we are missing the ability for certain content that makes things look better, the reflections at night (as has been brought up etc are not there yet. The foliage is not near as nice as the rest of the game and this is a big part of it. So I would score this as a 7.5/10 also. That is 1 out of 10 at moment for the overall score making it 2/10 as a game is not made from graphics

The Gameplay (worth 2 points if done right (sandbox, career, challange, scenario being parts that would make it up):

I don't think the gameplay is good at all tbh though, in fact I think it is very shallow with no real interesting gameplay at all because of the issues that make up gameplay. It isn't even a game at the moment, it's a sandbox creator at the moment. The tools have issues as I have outlined as well as others out there agreeing. For me as there is no gameplay. The scenarios are awful tbh and boring, they are repetitive with weak goals and shallow play through. 2/10 as there is sandbox for people. Other than that challange is poor as well. so 0 as an overall to the total score

Building (worth 2 points total):

It is good but there are better things, the Sims 4 actually has a lot better design mechanics I feel for building compared to PC, I use 3D design software every day and still find the limitation on pieces silly. There is no design reason, pieces are missing that shouldn't be. Scaling has a poor reason for not being implimented but works fine on lots of other games and software. The UI is cluttered because of the option of how they have shown things for the PbP. It is a mess. I would only give this 6/10.

Management (worth 2 points):

Not going to rehash, it just doesn't exist at all for me would give it maybe 2/10 as the very basic UI is there even if it means nothing. However that still gives me a 0/10 in where it's at.


My Conclusion at this time
So sorry but that totals a 3/10. Now some above could be fixed simply and I may be a little harsh on gameplay and management but since it does nothing for me and therefore I don't like playing it then clearly for me it's not working.

-Graphics could easily get the full two points by just adding the final polish.
-Sound just needs to get the bugs sorted and that's fine that woudl get the 2 points as well.
-Building would get it if they add all the missing pieces, allow advance rotation, allow for more textures, sort out some awesome night time reflection, add colouring options for foliage. That would get the 2 points.

So then we would be at 6/10

Now with management, if they sorted out the demographic so it actually worked. If they made the research more interesting and made loans work based on your financial rating like a real loans company that would be 1/10 and then to add the training, the staff, the skills system and the shop stock then that would be 2/10. At moment it is all missing or half cocked. I don't feel we will ever get 3/10 because of how much detail would be needed.

To make gameplay get the score of 3/10 then they need all the above to happen, then they need to make it engaging to do via a story mode and more interesting scenarios. They need to add the options to the sandbox and I don't know what to do about challenge mode. The challenge never happens because it's just a steep starting hill that once you get over the crest you don't have to worry.

Those are where the last 3.5 points between the two are missing for me. That is where you could possibly get to 9.5/10

As said however although they total 10/10 if you had that all for me. There is no perfect game so I could then only give it 9.5/10 with always wanting more for that ever impossible perfection.

Edit:

Sorry but that is how I have broken it down. I am not arguing with anyone and respect all opinions, this just how I see the elements. And yes some is harsh but then that is honesty at times. I am hard to please and have always been. I am sorry if I have offended anyone with my opinion. I just feel that it almost gets there in lots of little ways, however they fall short at each point. Each part has the base but some just are so bad I can't score them.

I will also say I can only score on what is in the game now. To suggest it will be there is not how a review works. You review what you can play at the time of making your opinion and what you have been provided by the Devs to comment on. I get a lot could change and I can happily review it again and it could easily jump to a 6/10 or 7/10 when that happens but I will stick with my thoughts at moment.
 
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I feel most of it is very bad though. That is opinion and reviews are opinions.

Sound (worth a total of 2 points out of the 10 if it was perfect:

I would give this a 7/10 at the moment. There are issues, the mixing is still off for me, the roller coasters have people talking on them, there is no sense of speed from any wind noise whilst in 1st person. The ability to place custom sounds on triggers are not possible. There is a lot there but more is to be done and these may be resolved in the future so will see how it changes but right now they need to sort out the bugs.

This however makes up the first 1 out of 10 then if we was to break the score into segments

Graphics (worth 2 out of 10 as above):

Yes they are excellent for the most part, however we are missing the ability for certain content that makes things look better, the reflections at night (as has been brought up etc are not there yet. The foliage is not near as nice as the rest of the game and this is a big part of it. So I would score this as a 7.5/10 also. That is 1 out of 10 at moment for the overall score making it 2/10 as a game is not made from graphics

The Gameplay (worth 2 points if done right (sandbox, career, challange, scenario being parts that would make it up):

I don't think the gameplay is good at all tbh though, in fact I think it is very shallow with no real interesting gameplay at all because of the issues that make up gameplay. It isn't even a game at the moment, it's a sandbox creator at the moment. The tools have issues as I have outlined as well as others out there agreeing. For me as there is no gameplay. The scenarios are awful tbh and boring, they are repetitive with weak goals and shallow play through. 2/10 as there is sandbox for people. Other than that challange is poor as well. so 0 as an overall to the total score

Building (worth 2 points total):

It is good but there are better things, the Sims 4 actually has a lot better design mechanics I feel for building compared to PC, I use 3D design software every day and still find the limitation on pieces silly. There is no design reason, pieces are missing that shouldn't be. Scaling has a poor reason for not being implimented but works fine on lots of other games and software. The UI is cluttered because of the option of how they have shown things for the PbP. It is a mess. I would only give this 6/10. So that is my last point to give it 3/10

Management (worth 2 points):

Not going to rehash, it just doesn't exist at all for me would give it maybe 2/10 as the very basic UI is there even if it means nothing. However that still gives me a 0/10 in where it's at.


My Conclusion at this time
So sorry but that totals a 3/10. Now some above could be fixed simply and I may be a little harsh on gameplay and management but since it does nothing for me and therefore I don't like playing it then clearly for me it's not working.

Graphics could easily get the full two points by just adding the final polish.
Sound just needs to get the bugs sorted and that's fine that woudl get the 2 points as well.
Building woudl get it if they add all the missing pieces, allow advance rotation, allow for more textures, sort out some awesome night time reflection, add colouring options for foliage. That would get the 2 points.

So then we would be at 6/10

Now with management, if they sorted out the demographic so it actually worked. If they made the research more interesting and made loans work based on your financial rating like a real loans company that would be 1/10 and then to add the training, the staff, the skills system and the shop stock then that would be 2/10. At moment it is all missing or half cocked.

To make gameplay get the score of 2/10 then they need all the above to happen, then they need to make it engaging to do via a story mode and more interesting scenarios. They need to add the options to the sandbox and I don't know what to do about challenge mode. The challenge never happens because it's just a steep starting hill that once you get over the crest you don't have to worry.

Those are where the last 3.5 points between the two are missing for me. That is where you could possibly get to 9.5/10

As said however although they total 10/10 if you had that all for me. There is no perfect game so I could then only give it 9.5/10 with always wanting more for that ever impossible perfection.

Edit:

Sorry but that is how I have broken it down. I am not arguing with anyone and respect all opinions, this just how I see the elements. And yes some is harsh but then that is honesty at times. I am hard to please and have always been. I am sorry if I have offended anyone with my opinion. I just feel that it almost gets there in lots of little ways, however they fall short at each point. Each part has the base but some just are so bad I can't score them.

I will also say I can only score on what is in the game now. To suggest it will be there is not how a review works. You review what you can play at the time of making your opinion and what you have been provided by the Devs to comment on. I get a lot could change and I can happily review it again and it could easily jump to a 6/10 or 7/10 when that happens but I will stick with my thoughts at moment.

I hate to nitpick, but your various criteria only add up to 8. [haha]

Also, your review method is a fallacy. If you are going to score each section out of ten, then you need to create a weighted average, not give each criterion a certain amount of points toward the final. If a 7/10 feature getting one point towards the final, then you have taken two to three points out of your final average consideration it simply does not work. If you want to score the game as a three then of course youre welcome to, but your method of averaging is all wrong and full of mistakes.
 
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I hate to nitpick, but your various criteria only add up to 8. [haha]

I have updated as I had 5 categories where I split it into having sandbox and career sides separate as 4 points, however then felt they really tie together all the game play still and didn't update the score (sorry I have a short term memory problem and using my notes to write all this out that are hand written next to me).

Edit: For fairness I actually scored it 5/10 when having 6 categories with sandbox scoring 1/2 but then because I feel this is still game play and overall it's poor to awful I put career, sandbox, scenario, challenge etc together as they all need work. However each category didn't work evenly so that is how it ended up with 5 categories

I would say more specifically, 0/10 for the career/scenarios. The current scenarios are awful, drab, boring and just yeah not what I would call engaging or fun. There is no career mode at moment so for that reason is an auto 0/10 because it was something I was hoping to see back in this genre of game.

The sandbox isn't as far off and although is missing obviously all the same content, you can play it. Problems being still having to sort out salary, training, no options for turning on/off litter, sickness etc there. No way to turn off the notifications that are not needed.


Other things that I hadn't outlined that are issues for me too. The UI, that needs loads doing to it and kinda chucked this under management in initial thoughts, however could again maybe separate, if so it would be 4/10 on it's own. See the thread on the UI someone done here if they want to see why and what is needed.

The lack of weather and things that management and design go with is not listed in my initial list but should have been (sorry forgot about that too). So yeah that is something else that is missing and covers, graphics, sound, gameplay, management in the sense it offers all as well as an atmosphere that could make it feel more living and draw the player in.

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I hate to nitpick, but your various criteria only add up to 8. [haha]

Also, your review method is a fallacy. If you are going to score each section out of ten, then you need to create a weighted average, not give each criterion a certain amount of points toward the final. If a 7/10 feature getting one point towards the final, then you have taken two to three points out of your final average consideration it simply does not work. If you want to score the game as a three then of course youre welcome to, but your method of averaging is all wrong and full of mistakes.

Not to me it's not. Actually what I really should have done is worked out that a 7/10 should be a 1.4/2 for instance. I rounded to the closest whole number. I could have done the same for If want to make it more accurate then it would be 3.9/10

So it would read

Sound......................7/10 = 1.4 = 1/10
Graphics.................7.5/10 = 1.5 = 2/10
Game-play............2/10 = 0.4 = 0/10
Building....................6/10 = 1.2 = 1/10
Management........2/10 = 0.4 = 0/10

So total 4/10 then. I think I had just miss counted when I redone it all.

Nope you have confused my whole system. Gosh I hate having short term memory loss :( I was right the first time with two points each one and 5 categories and I had adjusted it from 6 to 5 to allow easier 5 categories to get 2 points for each.

Just spent last 10 mins trying to work out what was going on. Should have read through again properly.
 
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