I Goofed!

I forgot my AFMU!! My FSD is down to 79% from zipping through gaps in rings, planet ramming and using neutron stars to get that FSD boost.
Any helpful hints for repairing or making sure my FSD doesn't fail on me? Yesterday I got the FSD Malfunction warning when I tried to jump to the next system.

I feel so dumb. [noob]

Also, feel free to tell your goofs that make you face-palm.
 
FSD malfunctions begin at just below 80% I think, so you're right on the edge.
The only options are ...
Stop damaging your FSD any more. At 79% you'll still get the occasional malfunction but it will still work.
Stop by the nearest deep space outpost for repairs and/or AFM

Goofs ...
Clipping the exclusion zone of a star I was super cruising over to scan but wasn't paying attention.
Boosting fast at low altitude over the surface and the ground jumped up and hit me.
 
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Some ships are more tolerant to FSD failure than others. My current Diamond Back Explorer, not so good. I've had it down to 78% and it completely failed. The FSD simply refused to charge. Luckily I had repair kits on this occasion.
My Hauler however was very tolerant and I never had repair kits with me on my journey to the core and Colonia. I just assumed the FSD would keep going with only the occasional FSD failure notice popping up from time to time.
Dispite 49% FDS I still continued on for many weeks exploring before returning to Colonia.

r0t66e.jpg
 
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AFAIK, it's a random chance of failure with the chance increasing as damage increases below 80%
Should be the same on any ship or FSD.
I've had the FSD on my DBE down to 77% and was able to limp 2KLy home. I just had frequent FSD failures when charging for a jump. Sometimes three in a row. Just wait for cool-down and try again.
It's frustrating but you'll eventually make the next jump.
 
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Some ships are more tolerant to FSD failure than others. My current Diamond Back Explorer, not so good. I've had it down to 78% and it completely failed. The FSD simply refused to charge. Luckily I had repair kits on this occasion.
My Hauler however was very tolerant and I never had repair kits with me on my journey to the core and Colonia. I just assumed the FSD would keep going with only the occasional FSD failure notice popping up from time to time.
Dispite 49% FDS I still continued on for many weeks exploring before returning to Colonia.

http://i65.tinypic.com/r0t66e.jpg

Thats a 2B FSD in your Hauler?!
the B-Modules have more integrity compared to the A-rated, so maybe thats why...
( around 10% more says coriolis.io )
 
Some ships are more tolerant to FSD failure than others....
Dispite 49% FDS...

My conda has an A rated and Engineered FSD. After reading many posts, I've realized I needed the B rated. Even after the engineering I managed to reduce the integrity so... we'll see how this goes.


Can repair limpets repair FSD modules and would Fuel Rats be able to help me if, later on, it becomes too unbearable?
 
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Repair limptets are external only. Just the hull and canopy glass IF it's not completely broken.
For the FSD you have to have an AFMU or a station with repair facilities.

How often is it malfunctioning?
As I recall, at 77% I was getting a malfunction about half the time on average. Sometimes I could make two or three jumps in a row with no problem and other times I would get several malfunctions in a row. It would only happen when charging for a hyperjump. I would just wait for FSD cooldown and try again.
Never a problem jumping into SuperCruise and never dropped out of SC because of it.

Update. Have you tried a reboot and repair? Reboot and Repair takes points from the hull or other modules to repair damaged ones.
Not sure how your hull is or what other modules are also damaged and I'm not sure if it would even help a module that isn't at 0%
But if it could bump your FSD up to 80%, you might stop getting malfunctions.
 
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Thats a 2B FSD in your Hauler?!
the B-Modules have more integrity compared to the A-rated, so maybe thats why...
( around 10% more says coriolis.io )

Yeah but it's almost entirely useless for explorers. Aside from the fact an AFMU can repair it anyway, damage you take from emergency stops etc. is proportional; i.e. the module takes a set % of damage, and it will be the same no matter its integrity.
 
It's only happened once so far. But when I went to repair it, I realized I didn't bring my AFMU with me. It only happens when charging for it like you said.

I have not tried Rebooting yet but I'll try it. I didn't know what exactly it did besides charge the shields a bit faster. Thanks!
 
damage you take from emergency stops etc. is proportional; i.e. the module takes a set % of damage, and it will be the same no matter its integrity.

This is an important point. Plus, B-rated modules are generally about 60% heavier than A/C/E-rated modules, reducing your jump range and thruster maneuverability. For exploration, there's little reason to use anything other than A and D modules (depending on which module).
 
Of course a B rated makes no sense for exploring...
What I tried to say:
Maybe a b rated can take more damage before it is starting to malfunction, and therefore it has nothing to do with different ship types :)
 
This is one of those things you need a checksheet for but I am guilty of leaving and traveling a long way before realizing I forgot a crucial item.
 
I goofed one time and got pulled into a black hole, fortunately, I wasn't going that fast when I hit so did not sustain any hull damage, was in a DBX at the time, the problem was getting back out cause I did not know which way to turn the ship to head out, everything was so wavy. So I learned one thing in that experience, if you get sucked into a black hole, fly towards the light, it really works.......
 
I goofed one time and got pulled into a black hole, fortunately, I wasn't going that fast when I hit so did not sustain any hull damage, was in a DBX at the time, the problem was getting back out cause I did not know which way to turn the ship to head out, everything was so wavy. So I learned one thing in that experience, if you get sucked into a black hole, fly towards the light, it really works.......

I've always thought black holes to be scary. They're supposed to suck you in but I never really experience that, but if, like you, get so close to one, it can be hard to discern where you're going. You'll probably think, "Am I going to be squeezed to the size of a tuna can or actually get out of here?"
 
AFAIK, a black hole just has an exclusion zone like all other stars, it's just that the zone is very, very small so it's not easy to hit.
If you hit it, you get dropped out of supercruise, possible hull damage and possible overheating re-engaging SC to escape, same as any star.
I don't think it can actually suck you in though.

If you drop out of SC within the sphere of influence around a landable planet, gravity will pull you down toward the surface until you eventually impact.
However, if you drop out of SC near the exclusion zone of a non landable body such as a gas giant, afaik, there's no gravity to contend with. You just hover there without moving and it's impossible to fly down toward the planet or star beyond the exclusion zone.
 
Some ships are more tolerant to FSD failure than others. My current Diamond Back Explorer, not so good. I've had it down to 78% and it completely failed. The FSD simply refused to charge. Luckily I had repair kits on this occasion.
My Hauler however was very tolerant and I never had repair kits with me on my journey to the core and Colonia. I just assumed the FSD would keep going with only the occasional FSD failure notice popping up from time to time.
Dispite 49% FDS I still continued on for many weeks exploring before returning to Colonia.

http://i65.tinypic.com/r0t66e.jpg

from testing its not different for each ships it really is a roll of the dice, the probability is what changed and that I don't have the figure for but...


Above 80% its business as usual FSD operates as normal

anything below 80% will give you a malfunction but wont drop you out of SC, just prevents the FSD from charging for a while "FSD MALFUNCTIONING" however this is temporary and will fix itself without the need to boot & repair, it may malfunction multiple times if your unlucky but it will fix itself again this is a roll of the dice and I have often found my drive at 60% before even getting one failure, its RNG people!

Below 70% will again malfunction but there is a small chance to drop you out of SC too for good measure, and if that happens in a jet with a malfunctioning drive while trying to escape your just asking for trouble - its a small % chance ( I recon less than 1% ) but CAN happen which is the important point to make as it has happened to me.

below 60% the malfunctioning drive happens more often and the drops from SC increase in frequency and continue all the way down to 1% where something will happen every jump if not a string of 3-4 faults before completing a jump.

rule of thumb is keep above 80% if you want to 100% avoid the dropping in the jets anything below 80% has a chance (even though its extremely slim / rare quite high up) to drop you from SC

final piece to the puzzle is integrity... if you have a grade 5 long range FSD chances are your integrity is rubbish, so the chance to malfunction increases, adversely fitting b spec and / or shielded FSD (is it called that?) will mean your chance to malfunction is very low

and of course if you do drop into a jet its not all bad news... don't high wake out, jump back into SC as shown in this video... Simples.

[video=youtube_share;sXE9W2pb8IE]https://youtu.be/sXE9W2pb8IE[/video]

if you feel comfortable escaping a jet then carry on, but getting a malfunctioning drive in a jet can lead to the following results which I tested in Beta;

I tested a drive to destruction dropping me in the jets with a failing drive, it is possible to escape, just need to be calm, don't panic, if your drive was already below 40% your not getting out though as it will malfunction many times while escaping and you will run out of time... or I did, in my tests I used 3 ships each time at different FSD levels (shot by a friend to varying health levels)

below 40% I have yet to get a ship successfully out - Lost all ships trying this
40-50% and its extremely difficult but not impossible - lost 2 out of 3 ships this way
50%-60% is a little nervous with a malfunction or two, still difficult but I have done it - lost 2 out of 3 ships trying this
60%-70% is sometimes stress free / or can be just as problematic as 50%-60% - lost 1 ship out of 3 (bad luck that time I feel with multiple FSD failures)
70%-80% at least one malfunction but keep calm and you will get out - no ships lost
> 80% is the standard escape and as long as you don't panic you will jump out easy - no ships lost

Disclaimer - these were all stock D spec & boost capable (4D thrusters) DBx's with only the FSD engineered with lowered integrity from grade 5 increased range, so results could vary with other ships / stronger drives, engineered thrusters / larger thrusters etc.
I imagine anacondas would be harder to escape with due to the usually smaller exploration drives fitted vs ship mass and slow agility (also having a boost capable ship helps escape)

enjoy
 
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