Having been born in the Eisenhower Administration, I guess I'm just too out of touch with modern business methods. I've been told, bluntly, that although my credentials are *quite* impressive, that younger persons were preferred, because they had natively grown up in a technologically advanced society, and were more adaptable and flexible than I was. Also, they were cheaper, and more easily intimidated due to student debt loads.
So, I'm reaching out to all you cool kids, to help me out with how things are done, nowadays.
In my day, I had to come up with something called a "business proposal/case", write it, have it analyzed by an accountant, and go find financing from sources other than fans on a internet forum.
Let me know if these means to gather capital for a business venture are no longer valid:
Retained earnings from previous business.
Venture capitalists.
Forming a corporation, and issuing stocks (shares to you Brits), or bonds, or preferred shares.
"Borrowing" from relatives and friends.
Self-financing.
Busking/Standing on streets begging.
And, worst of all, getting a loan from a bank.
All these means require some demonstration that there will be a profitable business or service to pay back monies acquired.
Now, it seems that all I have to do is make a promise of future delivery to either Kickstarter backers, or existing customers who are awaiting delivery at some (generally) unspecified point in the future. It is even possible to shame existing customers into buying products or services that they do not want or need, due to peer pressure and social media (or addiction). The use of fear tactics, particularly the mantra that if monies are not provided, the business will fold, seem especially effective.
I guess that I'm not sociopathic enough to make it in today's business world. Especially online games. Being honest is a design flaw I have long suffered from.
Help me out here. I need to learn how to be a ruthless (redacted), and young gamers are a great resource for finding that talent.
So, I'm reaching out to all you cool kids, to help me out with how things are done, nowadays.
In my day, I had to come up with something called a "business proposal/case", write it, have it analyzed by an accountant, and go find financing from sources other than fans on a internet forum.
Let me know if these means to gather capital for a business venture are no longer valid:
Retained earnings from previous business.
Venture capitalists.
Forming a corporation, and issuing stocks (shares to you Brits), or bonds, or preferred shares.
"Borrowing" from relatives and friends.
Self-financing.
Busking/Standing on streets begging.
And, worst of all, getting a loan from a bank.
All these means require some demonstration that there will be a profitable business or service to pay back monies acquired.
Now, it seems that all I have to do is make a promise of future delivery to either Kickstarter backers, or existing customers who are awaiting delivery at some (generally) unspecified point in the future. It is even possible to shame existing customers into buying products or services that they do not want or need, due to peer pressure and social media (or addiction). The use of fear tactics, particularly the mantra that if monies are not provided, the business will fold, seem especially effective.
I guess that I'm not sociopathic enough to make it in today's business world. Especially online games. Being honest is a design flaw I have long suffered from.
Help me out here. I need to learn how to be a ruthless (redacted), and young gamers are a great resource for finding that talent.