Obviously having artists etc. experienced in animal animation will be a feather in their cap, but Planet Zoo and Jurassic World don't prepare them for the real trick involved in doing atmospheric worlds with life: procedural animals and ecosystems.
It's been done before in games, but only in veeeery broad, cartoonish, and comedy-glitch-prone fashion (see Spore and NMS), nothing that would sit well in ED's realistic galaxy. That's going to take a major breakthrough to pull off convincingly, and with enough variety across different planets and biomes to be believable.
My crystal ball tells me that procedural life, along with NPC vehicle (pathfinding on varied terrain and gravity), are the two biggest technological obstacles in Elite's future.
Edit: they've had a vacancy for an AI Vehicle Programmer on their website, with a rolling deadline, for about a year now.
It's been done before in games, but only in veeeery broad, cartoonish, and comedy-glitch-prone fashion (see Spore and NMS), nothing that would sit well in ED's realistic galaxy. That's going to take a major breakthrough to pull off convincingly, and with enough variety across different planets and biomes to be believable.
My crystal ball tells me that procedural life, along with NPC vehicle (pathfinding on varied terrain and gravity), are the two biggest technological obstacles in Elite's future.
Edit: they've had a vacancy for an AI Vehicle Programmer on their website, with a rolling deadline, for about a year now.
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