yes i use win rar its probably the problem and i do not with win rar and i have "No render mesh found for level : {'Level': 1.2.3.4.5} and i dont no how to do thatMon système signale que votre fichier « zip » contient « RAR archive data, v5 ». Il devrait cependant s’agir de Données d’archive Zip. Je soupçonne que vous utilisez quelque chose comme WinRar pour créer une archive RAR et la renommer? Ce n’est pas ainsi que vous créez un fichier zip valide.
Windows a la compression correcte intégrée: Sélectionnez tous les fichiers pertinents -> faites un clic droit -> Envoyer vers -> dossier compressé (zippé).
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In Blender the texture name you add can just be "Title01"...you can leave off the "_BC" part because that's not required in Blender, only in the TMTK editor.
Thanks Gohax, I wasn't 100% sure that it was a must or not, only that nothing I've made included the suffix in Blender, so glad that you confirmed that - much appreciated!Just to be clear, it's not only a matter of can, it is a matter of must. TMTK will search your zip for <material_name><suffix> files. If you name your material "Title01_BC", none of the files match the pattern "Title01_BC<suffix>". You need to fix the material name for the texture to work.