Wow, way to completely miss the point of the post
I'll freely admit to missing the point of the OP. What was it?
Wow, way to completely miss the point of the post
If you read it without assuming the OP is a whiner who wants to spoil your fun, this is it in a nutshell:I'll freely admit to missing the point of the OP. What was it?
I seriously wonder sometimes if the developers are playing the same game I am? Not withstanding the overall cool immersion and visuals of the game but the PvE game is seriously wanting.. We can either space truck, shoot at NPCs or go off exploring.. kinda gets old rather quickly. Much of the fun in the game is battling other players, but it seems we can't be having that. *Fun detected?*..apparently we should be just happy grinding.. grind grind grind.![]()
* Murder is not serious enough: This is an interesting one that has a couple of different strands to unpick. Firstly, we are looking to add in a future update a change that will cause any bounty claimed to become a special, non-expiring fine for the perpetrator. The idea is that when you commit a crime you are expected to pay at some point. Currently some game play flow options remove the bounty completing when you are killed, which is not what we want.
It's also worth noting that a bounty is not simply a fine to pay (otherwise it would be called a fine). It is also a green light for you to be attacked. In fact, this is undoubtedly the more serious part of the punishment. I think we still have some way to go to tweak background events to pick up on Commander bounties more (as in, when you fly around with a bounty the game takes it into account when deciding what to generate in the game world near you).
We already have a system that keeps bounties alive when you are killed but they are not claimed (dormant bounties). I just think it would be too punishing to have bounties that kept on being active after respawning. Sure this would not be an issue for the tiny minority of super wealthy Commanders, but our data suggests that losing a ship is a non-trivial event for the majority of pilots - and having a more or less permanent target on your back would likely just stop people committing crimes. That's my current take, anyway.
We are considering bounty adjustments based on some difference metric between Commanders (for example, Elite Commanders getting slapped with a bigger bounty when attacking lower rated pilots, or perhaps based on ship strength).